• Serves must be below the receiver's raised hand. If the ball can be caught by the receiver, it has to be
played. If the ball is too high, the receiver must call “let” before their teammate touches the ball. The
serving team has one more try to serve. If the serving team cannot hit a legal serve on the second try,
they lose the point. If the receiver does not call “let”, continue play.
• The ball must come cleanly off the net on a serve. If the ball takes an unpredictable bounce
(commonly known as "pocket"), the receiver must call “let” before their teammate touches the ball.
The serving team has one more try to give a clean serve. If the serving team cannot hit a legal serve
on the second try, they lose the point. If the receiver does not call “let”, continue play.
• If the ball takes an unpredicted bounce, and lands back on the net or the rim, it's the other teams point
and a change of possession.
• If the ball contacts the rim at any time, it is a point for the other team and a change of possession.
• After a server wins the point, they change positions with their teammate so they are directly across
from the other member of the receiving team.
• The four players serve in the same sequence throughout the match, changing the server each time a
rally is won by the receiving team.
Contacting the ball
• Hits must alternate between teammates.
• The ball must be hit, not be caught, lifted, or thrown. You cannot hit the ball with two hands (this
includes putting both hands together while contacting the ball with your hands).
• You can use any part of your body to hit the ball and it counts as your hit. (You cannot contact the
ball twice in a row regardless of what part of your body it touches)
• If the ball hits any part of the ground or rim it is no good. There are only “lets” on the serve. After the
serve, if the ball does not hit the rim, play it regardless of how it bounces.
• If teams cannot determine if the ball hit the rim, replay the point, no questions asked.
• Once the ball hits the net, it must bounce off in a single bounce. It must clear the rim in order to be
good.
Infractions
• Defensive players must make an effort to get out of the offensive team’s way. If a member of the
defensive team is in the way of a play on the ball, the player being blocked must call “hinder” and
replay the point. The offensive team must have a legitimate play on the ball to call “hinder.”
• If the defensive team gets hit with the ball, call “hinder” and replay the point. The offensive team
must have a legitimate play on the pass to call “hinder.”
• If a defensive player attempts to play a ball when it is not their turn, they lose the point.
• If a player hits a shot off the net then the ball hits their teammate, they lose the point. If a player hits
a shot off the net then the ball hits himself/herself, they lose the point.
• If any player makes contact with the Spikeball set that moves the set or affects the trajectory of the
ball, they lose the point. If the contact with the Spikeball set does not move the set or affect the
trajectory of the ball, play on.