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Acknowledgements
This document is an output from a project funded by the Internet Society Foundation.
Contributors
Andrea Ausland - Design
Alyssa Bernardino Research
Daniella Doern Research
Zach Edwards - Research
Irene Knapp Research, Writing
Lisa LeVasseur Research, Writing
Bryce Simpson Research & Quantitative Analysis
Steven Turnbull Research & Quantitative Analysis
George Vo Quantitative Analysis
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2022 K12 Edtech Safety Benchmark: National
Findings Part 1
1 Table of Contents
1 Table of Contents ................................................................................................................ 3
2 Executive Summary ........................................................................................................... 5
2.1 Scope ..................................................................................................................................6
2.2 Key Findings ........................................................................................................................6
2.3 Wrapping Up toward a safer Internet .............................................................................. 10
3 Glossary.................................................................................................................................11
3.1 Advertising........................................................................................................................ 11
3.2 K12 ................................................................................................................................... 11
3.3 Contextual Advertising ...................................................................................................... 11
3.4 Custom Apps (aka School Utility Apps)............................................................................... 11
3.5 Edtech .............................................................................................................................. 11
3.6 Edtech App Category ......................................................................................................... 11
3.7 Generic Apps..................................................................................................................... 12
3.8 Local Educational Agency .................................................................................................. 12
3.9 Retargeting Advertising ..................................................................................................... 12
3.10 School Utility Apps (aka Custom Apps)............................................................................... 13
3.11 Software Developer Kit (SDK) ............................................................................................ 13
4 Introduction to the Benchmark ......................................................................................14
4.1 Benchmark Reports ........................................................................................................... 14
4.2 What the Benchmark Measures: K12 Edtech App Safety..................................................... 14
4.3 Scope of the Benchmark .................................................................................................... 17
4.4 Types of K12 School Apps (Edtech Typology) ...................................................................... 18
4.5 Key Research Questions .................................................................................................... 18
5 National Findings .............................................................................................................. 20
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5.1 General Summary Data ..................................................................................................... 20
5.2 App Safety Score Analysis .................................................................................................. 38
5.3 SDK Analysis...................................................................................................................... 41
5.4 Permissions Analysis ......................................................................................................... 57
5.5 Advertising Analysis .......................................................................................................... 64
5.6 Data Sharing with Large Platforms Analysis........................................................................ 71
5.7 25 Safest Apps................................................................................................................... 79
5.8 25 Least Safe Apps............................................................................................................. 82
6 ISL Recommendations .....................................................................................................86
6.1 Schools and Local Educational Agencies ............................................................................. 86
6.2 Edtech Developers ............................................................................................................ 86
7 Research Methodology .................................................................................................... 87
7.1 School Selection Methodology........................................................................................... 87
7.2 App Selection .................................................................................................................... 89
7.3 Data Collection.................................................................................................................. 89
8 Appendix A: K12 Edtech Typology .................................................................................. 93
9 Appendix B: Schools in Sample ...................................................................................... 97
10 Appendix C: App Developers by Category ................................................................. 113
11 Appendix D: Permissions by App Category .............................................................. 121
12 Appendix E: Apps with Observed Retargeting Ads.................................................. 128
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2 Executive Summary
This K12 Edtech Safety Benchmark report, the first of four, contains findings from an
extensive, rigorous, and statistically significant research project that provides a deep
look at children’s edtech safety across U.S. schools.
The findings are disturbing. They clearly show personal information safety risks to
children and families are present and pervasive in the technology recommended
and used by U.S. educational institutions, including:
Nearly all apps (96%) share children’s personal information with third parties,
78% of the time with advertising and monetization entities, typically without
the knowledge or consent of the users or the schools, making them unsafe
28% of apps were Non-Education Specific, such as The New York Times,
YouTube or Spotify, effectively providing no limits or guardrails for children
School apps (23%) expose kids to digital ads, which creates a risk that
personal student data is being sent into advertising networks, with no way for
the public to inspect where it goes or how it’s used; more than half of those
apps (13%) use retargeting ads, which use cookies, search and site history to
serve up targeted advertising; this means even more personal student data is
being sent into advertising networks to better serve the advertisers
Google dominates K12 edtech as the prime supplier of both hardware and
software, raising questions about the safety of having children deeply
connected to the internet by the world’s leading advertising platform
These and other research findings are summarized below and further developed
throughout the report.
The research was conducted by the Internet Safety Labs (ISL, previously the Me2B
Alliance), an organization dedicated to independent software product safety testing.
The safety benchmark validates and expands findings published by the ISL in its
School Mobile Apps Student Data Sharing Behavior research (Spotlight Report #1,
May 2021). That seminal study led to this massive project using actual analysis of
apps and network traffic to examine in depth the broader question of what kind of
safety risks exist across all K12 Edtech apps, especially in apps that are mandatory for
students.
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2.1 Scope
This benchmark evaluated K12 technology
used in a random sampling of 13 schools in
each of the 50 states and the District of
Columbia, 663 schools in total, covering
about 455,882 students.
In that sample, 1,722 apps (technologies)
were either recommended or required by at
least one school as indicated by the school
and/or the district website. Internet Safety
Labs tested 1,357 of those apps, collecting over 88,000 data points on the apps
(including capturing network traffic for the apps) and over 29,000 data points on the
schools.
This national summary findings report is the first of four reports on this substantial
dataset.
The purpose of this research is to provide a baseline safety measurement of
technology commonly used by K12 schools, which can be repeated every 3-5 years
to evaluate safety trends.
2.2 Key Findings
2.2.1 Most apps used by K12 students are unsafe for children
Apps and technology that expose personal information about children and their
families to technology providers, third-party marketers, advertisers and often the
internet at large are not adequately safe for children.
At a minimum, it fuels marketers’ and data brokers’ personal data profiles ultimately
used to bombard young minds with highly targeted and persuasive advertising or
opinions. At worst, in the wrong hands it can lead to emotional trauma, aberrant
seduction or even physical danger with location information.
Further, data is forever. For instance, mental health information gleaned from a
child’s innocent use of a mental health tracker can become a problem in later years
as a teen or an adult.
To help establish guidelines for child-safe technology, the ISL developed a rigorous
safety scoring rubric to evaluate K12 edtech apps.
The ISL scoring method evaluates many factors, including extensive and automated
data gathering and sharing routines often buried deep inside app software
components, as well as the observed network data sharing traffic to third parties.
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Under the evaluation rubric, Do Not Use apps are judged too dangerous for use by
students and High Risk means data is being shared with high-risk entities.
Based on the data analysis and ISL scoring, edtech apps were found overwhelmingly
unsafe for use by students.
78% of apps were scored Do Not Use and 18% High Risk, meaning 96% of
edtech apps are unsafe for students.
74.9% of all apps included one or more Very High Risk internal software
component, known as SDKs, likely to share data with high-risk entities.
79% of apps access location information based on permission analysis.
52% of apps access calendar and contacts information.
Of the top 25 recommended apps, 72% were scored Do Not Use and 8% were
High Risk.
Of the top 25 mandatory apps, 56% were scored Do Not Use, 20% were scored
High Risk and the remainder were untested.
2.2.2 Custom apps for school districts (aka school utility apps) are among
the least safe apps
One might reasonably expect that mobile apps commissioned by school districts for
use by students, parents, and teachers would be safe for kids. On the contrary, we
found these apps to be among the least safe. The situation is made even more
problematic given that these apps are promoted by the schools, such that we
tagged them as “mandatory or key for students.
No Custom app received our safest score of Some Risk, and 89% of Custom
apps were rated Do Not Use.
Compared to Generic apps, Custom apps accessed Location Information and
Social Information (address book, calendar) more, with 81% of Custom apps
accessing Location information, and 69% of Custom apps accessing Social
Information.
Custom apps had more traffic to Facebook, Amazon and Twitter than generic
apps.
61% of Custom apps were observed sending data to Google, significantly
higher than the 49% of apps as reported in Spotlight Report #1.
2.2.3 School-recommended tech isn’t strictly Edtech, nor is it strictly kid
tech
There is much new regulatory activity relating to child-safe software design, which
hinges on the notion that some technology is for kids and some is not. This boundary
is much more liquid than current thinking allows. 28% of the apps recommended or
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required by schools would not meet any proposed criteria to be classified as strictly
for kids and therefore would not be subject to any child-safe design requirements.
In total, 481 or 28% of the apps recommended or required by schools were not
designed for use by children.
49% of the of apps recommended or required by schools were Non-Education
Specific (NES) at 28% and [Edtech] Other (O) at 21%.
The non-education specific apps include news publishers like The New York
Times, music platforms like Spotify, donation service organizers like Bloomerang,
and magazine e-readers like Flipster.
Edtech Other includes educational games, health apps, and general productivity
apps, among others.
85% of the NES apps were not designed for use by children, whereas 81% of the O
apps were designed for use by children.
2.2.4 Edtech contains digital advertising
Digital advertising is inherently risky for people, never mind children, due to the
potential for staggering information sharing. Retargeting (i.e., personalized) ads
expose even more personal student data into the ad networks, which is why it is
expressly prohibited in California’s SOPIPA (Student Online Personal Information
Protection Act), and several other state laws modeled after California’s SOPIPA.
23% of apps recommended or required by schools included ads.
13% of apps recommended or required by schools included retargeting ads.
2.2.5 Google dominates K12 edtech in the US
With a primarily advertising-based business model and a vast and complicated
business, Google’s presence in US K12 schools through Google-produced hardware
and software is deeply worrisome.
75% of schools that provide personal computing devices to students are
providing Chrome OS based devices (Chromebooks or Chrome tablets).
o Devices based on Apple OSes were the next closest with only 34%.
68% of apps were observed sending data to Google.
o This aligns also with the fact that 70% of all apps included Google SDKs.
56.9% of iOS apps included Google SDKs; whereas Android apps
never include Apple SDKs.
o Apple was the second most heavily trafficked platform with 36% of
apps sending data to Apple. (Similarly, 38% of apps included Apple
SDKs.)
Google developed the most apps in the top 25 mandatory/key apps with five
(5) apps.
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Google Classroom was the second most required app with 27% of all schools
requiring it.
o PowerSchool Mobile was the most required app with 28% of schools
requiring it.
The Google Firebase analytics SDK was the most frequently used SDK across
all apps; 67% of all apps with SDKs used Firebase.
The top 5 SDKs used across all apps were Google SDKs.
2.2.6 82% of schools provide personal computing devices
As expected, most schools (82%) provide personal computing devices to students.
This means schools need to have much more robust IT, cybersecurity and overall
technology support capabilities in order to keep students safe while using
technology.
2.2.7 Which are safer: Android or iOS apps?
In our earlier research (Spotlight Report #1), it seemed that iOS apps were
appreciably safer than Android apps based on SDK risk. However, the results of this
benchmark suggest that the difference in inherent safety of the two platforms is
more complicated. Apps can be made safe or unsafe for people on either
platform. However, Android apps do appear to be less safe overall than iOS apps.
This bears further investigation.
Safety scores were nearly the same across both OSes, but Android apps held
a slight advantage.
5% of Android apps had only Some Risk, compared to 3% of iOS apps.
76% of Android apps were rated Do Not Use compared to 80% of iOS
apps.
However, based on SDKs, Android apps continue to be riskier:
On average, Android apps Include nearly 3 times as many Very High-
Risk SDKs than iOS apps, 6.5 compared to 2.4.
iOS apps were more often found to have zero (0) SDKs than Android
apps with 68% of the apps with no SDKs being iOS app.
89.9% of Android apps included Very High Risk SDKs as compared to
63.6% of iOS apps
100% of Android apps requested Location permissions.
iOS apps more frequently sent data to all six large platforms than Android
apps.
62% of the safest apps were iOS apps.
80% of the least safe apps were Android apps.
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2.2.8 Recommending Technologies to Students: More Isnt Better
Several schools in our sample (40%) provided lengthy lists of recommended
technologies for students with an average of 125 technologies listed per school.
Interestingly, this number increased for schools that seemed to be doing some kind
of vetting of technologies (26% of schools), to 172 technologies per school.
Schools are no doubt trying to be helpful to students by recommended technology,
but in this case, given the poor scores of apps in this research, more isn’t better.
For schools/districts that had aggregated lists of recommended technologies,
the average number of technologies was a staggering 125 technologies.
For schools/districts that provided lists of approved technologies, the average
number of technologies listed was an even more jaw-dropping 172
technologies.
We found one school with a list of approved technologies topping out at 1,411.
2.3 Wrapping Up toward a safer Internet
Internet Safety Labs, a 501(c)(3) non-profit, is on a mission to correct the long-
standing omission of product safety testing for software driven products. ISL is an
independent software product safety organization. Our mission is to ensure safety in
connected products and services through safety standards, product research,
product safety audits and policy advocacy. We safety test every physical product in
our lives and it’s time we do the same with software.
While this K12 Edtech Safety Benchmark report and the research data we have
compiled may seem discouraging, it is our hope that it will stir a broader awakening
to the real safety risks present in the internet and the technology we use with it. It is
also important to note that this work establishes a baseline measurement, and is the
first of its kind in providing a large-scale, independent software product safety audit.
It’s often said that the first step to dealing with a problem is recognizing there is a
problem. This benchmark provides a clear indication of where improvement is
needed and Internet Safety Labs is here to help developers and LEAs help keep
students safe.
Throughout 2023 we will continue to share more data and findings from this pivotal
2022 K12 Edtech Safety Benchmark.
For more information and to follow our ongoing progress, please visit the Internet
Safety Labs website.
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3 Glossary
3.1 Advertising
In this report, we use the term Advertising to mean digital advertising of any sort.
3.2 K12
K12 is shorthand for kindergarten through twelfth grade, the full range of primary
education for children in the US.
3.3 Contextual Advertising
Contextual advertising refers to digital advertising content based on characteristics
of the publication site, not based on characteristics of the individual (i.e. not
personalized).
3.4 Custom Apps (aka School Utility Apps)
For this research, we use two broad distinguishing categories for mobile apps:
Custom and Generic. Custom apps are mobile apps that have been commissioned
by a local education entity (i.e. either a school, a district, or a state-level entity) and
are customized. In Spotlight Report #1, we referred to these apps as School Utility
apps. In this research, we refer to them as Custom Apps.
These apps are often provided by large edtech platform manufacturers like
Blackboard and Apptegy. The apps are essentially skin-able versions of the same
app, used by hundreds of schools. These apps can appear in app stores with the
developer listed as the platform manufacturer or the LEA who commissioned the
custom app. We will probe this further in a future report.
3.5 Edtech
Edtech is the collection of digital technologies (app, webservices, etc.) that are used
in an educational capacity, whether in schools (primary, secondary, post-secondary,
adult education, etc.), or for individual, personal educational and enrichment
purposes.
3.6 Edtech App Category
Edtech apps come in a very wide range of functionality and utility. We created an
edtech typology to compare like-to-like edtech apps. The categories are listed here
and details on the typology can be found in Appendix A.
Classroom Messaging Software (CMS)
Community Engagement Platform (CEP)
Digital Learning Platform (DLP)
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Learning Management System (LeMS)
Library Management Software (LiMS)
Non-Education Specific (NES)
[Educational] Other (O)
School Transportation Software (STS)
Safety Platform (SP)
Single Sign On (SSO)
School Management Software (SMS)
Student Information System (SIS)
Study Tools (ST)
Virtual Classroom Software (VCS)
3.7 Generic Apps
Generic apps are mobile apps that are available off the shelf (OTS) to local
educational agencies, parents, students, teachers, etc. These apps are typically not
customized.
3.8 Local Educational Agency
Local educational agency or LEA means a public board of education or other public
authority legally constituted within a State for either administrative control or
direction of, or to perform a service function for, public elementary schools or
secondary schools in a city, county, township, school district, or other political
subdivision of a State, or for a combination of school districts or counties as are
recognized in a State as an administrative agency for its public elementary schools
or secondary schools.https://sites.ed.gov/idea/regs/c/a/303.23
For the purposes of this research, a school, a school district, a state school board, or
any combination of the above can comprise a local educational agency.
3.9 Permission Categories
We classified iOS and Android sensitive permissions into seven Permission
Categories:
Location includes any permission that potentially allows apps to determine
the user’s geographic location. Permissions such as wifi network names and
bluetooth connections are included in this category because in many cases
these names are distinctive and can be compared against databases to
guess the location.
Files include any permission that allows apps to list user data files or their
contents, whether in the cloud or on device. This access is risky both because
files and filenames can include personal information and because it can be
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used to fingerprint and reidentify a user even if they have reset other
identifiers.
Join User Identifiers includes any permission that directly assists advertising
networks that wish to track users across apps or across device, such as with
Apple’s ID for Advertising (IDFA).
Physical Environment includes permissions that reveal information about the
user’s physical environment, such as through camera and microphone.
User Behavior permissions include anything that would be useful to
advertising networks seeking to learn more about a user, such as their
psychology or interests.
Crash Logs include permissions that allow the app publisher to receive
information when the app crashes. There is a risk of this information including
personal details.
Social Information includes permissions that reveal who the user associates
with, as well as when or where they do so. This includes calendar and
contacts.
Phone Service includes permissions that reveal who the user’s carrier is or
whether they currently have service. This can serve as a proxy for location. It
may also reveal financial wellbeing.
3.10 Retargeting Advertising
For this research, retargeting advertising is digital advertising based on the user’s
browsing history.
3.11 School Utility Apps (aka Custom Apps)
See Custom Apps.
3.12 Software Developer Kit (SDK)
From our Spotlight Report #1:
“Most mobile apps are built with SDKs, which provide app developers with pre-
packaged functional modules of code, along with the potential of creating
persistent data channels directly back to the third-party developer of the SDK.
SDKs almost always start running “behind the scenes” as soon as a user opens a
mobile app without the express consent of the user. These SDK providers use
this data for a variety of reasons, from performing vital app functions to
advertising, analytics and other monetization purposes.”
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4 Introduction to the Benchmark
In May of 2021, Internet Safety Labs (ISL, previously Me2B Alliance) published research
evaluating the behavior of a small set of K12school utility apps”. School utility apps
are all-purpose communication apps that are typically custom apps or school-
branded [white-labeled] apps. The findings of that research were disturbing and
prompted the broader question of what kind of safety risks exist across all K12 Edtech
apps, especially apps that are mandatory for students?
This current research performs a more rigorous and statistically significant scale of
technology auditing and provides a look at edtech safety across US schools.
Throughout 2022, ISL has been collecting data on a sample of 13 schools in every
state in the US plus the District of Columbia. In the process, we have assembled a
sizable database of both school/district behaviors relating to digital technology, as
well as a database of over 1700 apps that schools/districts are recommending or
requiring students to use.
4.1 Benchmark Reports
Due to the very large volume of data in this nearly year-long research project, we are
releasing the results in a series of reports.
The current plan for reports is as follows (subject to change):
1. 2022 Edtech Safety Benchmark: National Findings (Part 1) [this report].
2. 2022 Edtech Safety Benchmark: State Findings state summaries for all 50
states.
3. 2022 Edtech Safety Benchmark: National Findings (Part 2) including state
and regional comparisons, and nationwide demographic analysis.
4. 2022 Edtech Safety Benchmark: Regulatory and Technology Vetting Impacts
school and district technology vetting, notice and consent practices across
the US, as well as third-party certification analysis.
4.2 What the Benchmark Measures: K12 Edtech App Safety
Our primary focus was measuring potential and actual safety risks in K12 Edtech
apps. A key part of this research entails calculating an ISL Safety Score for each app.
4.2.1.1 The ISL Safety Score
The ISL Safety Score is a new safety scoring rubric based on the observed and
measured behavior of the apps themselves. The ISL Safety Score expands on the
predicted risk based on SDKs included in the app by adding in observed app
behaviors. There are three key components to the ISL Safety Score:
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Measured Risk: SDKs included in the app and their risk ratings,
Observed Risk: Observed network traffic to what we refer to as the “big six”
data aggregators (Adobe, Apple, Amazon, Facebook, Google, and Twitter), and
Observed bad behaviors:
o Advertising presence,
o Retargeting advertising presence,
o WebView use,
o Dangling domain presence,
o Inclusion of Max Preps (an advertising supported platform analyzed by
us in Spotlight Report #4).
Important to note that the scoring criteria for this benchmark are unique to the
domain of K12 Edtech. For a different industry vertical (such as FinTech, for example)
the scoring categories will be the same, but the criteria/thresholds will be different.
There are four possible outcomes for the ISL app Safety Score:
Some Risk: This represents the safestof all safety scores. Note thatno risk is
not an option in our scoring rubric as all apps entail some level of risk.
High-Risk: This represents the middle tier of safety risk. Apps that receive this
rating meet at least one of the following criteria:
o Presence of high-risk SDKs (at least one Very High Risk or High Risk SDK).
o App’s use of Webview.
o Presence of data aggregators: Google or Apple, as determined from
either the presence of SDKs or from network traffic analysis.
o Presence of one or more dangling domains in the app.
Do Not Use: This score represents the least safe apps and ISL recommends
that these apps are not safe for students. Apps receive this score if they meet
at least one of the following criteria:
o Presence of advertising (of any kind). The safety score doesn’t
distinguish between contextual and retargeted advertising in K-12 ed
tech apps, since no matter what kind of advertising is present, student
data is being shared/leaked into advertising networks. This is
dangerous because there is no way for the public to inspect where the
data goes or how it’s used.
o Presence of one or more Data Broker SDKs (per the California and
Vermont Data Broker registries).
o Presence of data aggregators: Facebook, Amazon, Twitter, or Adobe, as
determined either by the presence of SDKs or from network traffic
analysis.
o Presence of MaxPreps. Refer to our earlier research which deeply
examines the extremely risky behavior of MaxPreps, an advertising
school sports platform [owned by CBS/Viacom, parent to Disney] used
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by hundreds of schools.
https://internetsafetylabs.org/resources/reports/spotlight-report-4-
me2b-alliance-product-testing-report-deeper-look-at-k-12-school-
utility-apps-uncovers-global-advertising-company-from-cbs-
viacom-unexpected-security-risks/
o App uses resources without asking for and receiving permission.
Unable to Test: We were unable to test several apps due to a variety of
reasons:
o App required school login credentials in order to exercise even basic
functionality.
o App was broken.
o App was a paid app.
Table 4.1 summarizes the ISL Safety Scoring rubric.
Table 4.1 ISL App Scoring Rubric
SOME
RISK
HIGH RISK
DO NOT USE
UNABLE TO TEST
Presence of at least one
(1) SDK that is High Risk or
Very High Risk
Presence of advertising
(any)
Login required and
there's core
functionality that we
weren't able to
access as a result
WebView Use
Presence of one (1) or more
registered Data Broker SDKs
Paid app
Presence of up to two (2)
of the following data
aggregator platforms
(SDKs or NW traffic):
Apple, Google
Presence of one (1) or more
of the following data
aggregator platforms (SDKs
or NW traffic): FB, Amazon,
Twitter, Adobe
Broken App
Presence of a dangling
domain
Presence of MaxPreps
4.2.1.2 Potential Versus Observed Safety Harms
Our original 2021 research measured potential and likely safety harms that were
derived by analyzing the SDKs present in an app. This current benchmark improves
upon that by also including observed, actual safety risks measured by assessing the
app’s network traffic flow. Table 4.2 summarizes the app behaviors measured in the
benchmark.
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Table 4.2 Measured Risks and Harms
RISKS
OBSERVED HARMS
Volume and risk categories of SDKS in the
app.
Network traffic analysis, including
noteworthy 3
rd
parties (aggregators or data
brokers) receiving student data.
Types of data collected or accessible by
app.
Presence of advertising (of any kind).
App use of WebView.
Presence of dangling domains.
4.3 Scope of the Benchmark
This benchmark evaluates technology in use across all 50 states plus the District of
Columbia by examining the behavior of mobile app versions of technologies
recommended or required by schools, as identified through examination of school
and district websites. NOTE that schools (students, parents) may be using
webservice versions of the technologies and not always the app. We did not
measure webservice behavior, but we expect it to be comparable. It is possible that
webservice behavior will turn out to be worse due to cross-site trackers.
1
We randomly sampled 13 schools in each state and identified and evaluated all the
apps used by the schools. This resulted in the analysis of 663 schools, and
identification of 1722 apps (or digital technologies) in use across schools in the
sample.
Table 4.3 Sample Summary
Total # of
Schools
Total # Apps Recommended or
Required by Schools
Total # of Apps Scored
663
1722
1357
Broken and paid apps were not tested in this research. Note that the total number of
apps scored is higher than the total number of apps tested due to our ability to
1
While there are various theoretical mitigations sometimes possible in browsers and not
possible in apps, these mitigations are not meaningfully useful by students.
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identify “Do Not Use” apps through the presence of advertising/Very High-Risk SDKs.
As our research made clear, SDKs risk analysis has proven to be extremely accurate
as compared to observed network traffic. Section 5.6 provides the network traffic
analysis.
4.4 Types of K12 School Apps (Edtech Typology)
In expanding the research scope from School Utility Apps to all Edtech apps, we
needed a K12 Edtech typology to categorize and compare apps by type. We
discovered early on, however, that there is no single definitive typology that
categorizes all the types of K12 Edtech in use. Thus, we evaluated several different
categorization schemas to arrive at a final typology, mainly based on G2’s Edtech
taxonomy (see Appendix A for details).
We added the category, Non-Education Specific”, due to the recommendation of
many general purpose technologies/websites/apps by schools. Each app identified
in the research was assigned to one of these categories.
4.5 Key Research Questions
Our original research (Spotlight Report #1) unveiled several disturbing findings
regarding the safety of school utility apps. Thus, we were interested to understand
the following key questions about K12 edtech in use across the US. All of the questions
are noted here, though this report only addresses the questions in bold. Answers to
the other questions will be provided in the reports described in Section 4.1.
1. How safe is the most commonly used K12 Edtech in the US?
a. What student data is being collected by these apps?
b. What third parties (data processors) have access to student data in
the apps?
c. What third parties (data processors) are receiving students data?
Particularly for kids under the age of 10 (5
th
grade)?
d. How often is student data being shared with corporate entities, and
advertising entities in particular?
e. How much in-app advertising are students being exposed to?
i. How much targeted advertising are students being exposed to?
f. How often do we see dangling domains apps?
g. How often do we see hijacked/malicious domains in apps?
h. Which apps are presenting the most safety and privacy risks to
children?
i. What are the greatest safety and privacy risks to children?
j. How risky are the most widely used apps?
2. How many schools in the US are exposing students to risky technology?
3. Are there particular app developers that are riskier than others?
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4. Are there differences in the safety of K12 Edtech in use based on geographical
region, population density, ethnicity/race, income level, or public/private
school, and custom vs. generic?
a. School grade level
5. Are there differences in the safety of K12 Edtech in use based on type of app?
6. Are apps that are “certified” by typical Edtech certifications safer than those
that aren’t?
7. Are parents/students being informed about the data processing in technology
mandated or recommended by schools?
a. Do they provide written consent or permission, and does it cover all the
technology in use?
i. Are there patterns of behavior based on region, population
density, income level, ethnicity/race, or public/private schools?
b. How much technology is off the shelf and how much is contracted
through the school or the district?
8. What kind of technology vetting are schools performing?
a. Are there patterns of behavior based on region, population density,
income level, ethnicity/race, or public/private schools?
9. What effects are regulations having on schools and K-12 edtech?
a. What kind of effect is COPPA having on the safety of ed tech used in K-
12 schools?
b. What kind of effect is COPPA having on schoolstechnology choices and
vetting behaviors?
c. What regulation seems to be having the most positive impact on tech
safety?
10. What information do 3
rd
parties get from the website trackers?
a. How many school websites have risky trackers?
i. By total, region, school type (public/private), population density,
income level, ethnicity/race.
b. Which companies have the most trackers on school websites?
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Copyright © 2022 Internet Safety Labs
5 National Findings
5.1 General Summary Data
5.1.1 Schools
As noted earlier, we analyzed 13 schools in every state and the District of Columbia,
ensuring an evenly distributed mix of grade level, weighted by geography category
(obtained from the National Center for Education Statistics Search for Public Schools
(ed.gov)). We also included one (1) private school in each state, resulting in 7.8% of
the sample being private schools, closely approximating the 9% of students enrolled
in private schools in the US
2
, though not resulting in enough data for us to represent
private school behavior within a state.
We feel this sampling methodology is a viable reflection of the entire nation and as
such, our results can be extrapolated across the US public schools with reasonable
confidence. (See Section 8 for more details on our sampling methodology.)
Table 5.1 All Schools in Benchmark Sample by Grade and Public/Private
Elementary School
Middle School
High School
Private School
(any grades)
204
204
204
51
Table 5.2 Public Schools in Benchmark Sample by Geography
Rural
Suburban
Town
City
154
195
99
164
Table 5.3 Private Schools in Benchmark Sample by Geography
Rural
Suburban
Town
City
5
18
3
25
Appendix B includes the list of all schools by state included in this benchmark.
2
https://nces.ed.gov/fastfacts/display.asp?id=55 Accessed on 11/26/22.
21
Copyright © 2022 Internet Safety Labs
5.1.2 Apps
As noted earlier, from the analysis of the 663 schools, 1722 apps were identified as
either recommended or required by the school or the district
3
. Of those 1722 we were
able to score 1357. The charts in this section describe the sample set by operating
system (iOS vs. Android), Custom vs. Generic, and by Edtech category.
5.1.3 App Sample Key Findings
Most apps were Community Engagement Platform (CEP) apps, Non-Education
Specific (NES) apps, and Other (O) apps. The apps tested in these three
categories made up 77% of all tested apps.
85% of NES apps were not designed for exclusive use by children.
81% of O apps were designed for use by children.
In total, at least 481 (28%) of the apps in the sample were not designed for
exclusive use by children.
There were slightly more iOS apps (51%) than Android apps (49%) in the total
list of apps. Similarly, of the 1357 apps tested, 51% were iOS and 49% were
Android.
5.1.4 All Apps
3
We looked at the district websites in addition to the school websites, since the district
commonly chose (and licensed) technology for use by all schools in the district.
878; 51%
844;
49%
Figure 5.1 All Apps by OS
iOS Apps Android Apps
22
Copyright © 2022 Internet Safety Labs
5.1.4.1 NES and O Apps for Adults vs. Children
Since the Non-Education Specific (NES) and [edtech] Other (O) comprised nearly
50% of the technologies being either recommended or required by schools, we
further categorized those apps to indicate if they were clearly targeted and built for
kids or not. Not surprisingly, most (85%) of the NES apps were not designed for
412
31
30
20
110
483
360
52
66
75
13
31
27
12
24%
2%
2%
1%
6%
28%
21%
3%
4%
4%
1%
2%
2%
1%
0%
5%
10%
15%
20%
25%
30%
0
100
200
300
400
500
600
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.2 All Apps by App Category
10
31
30
20
110
483
360
52
66
71
13
31
25
12
402
0
0
0
0
0
0
0
0
4
0
0
2
0
50
100
150
200
250
300
350
400
450
500
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.3 All Apps by Category and Custom vs. Generic
Generic Custom
23
Copyright © 2022 Internet Safety Labs
children, but 81% of the O apps were. When combined, 57% of the apps in the NES and
O categories were not designed for children.
According to this analysis, at least 476 (28%) apps in the sample weren’t for children.
Note that we didn’t perform this analysis on apps in the remaining categories so it’s
sure to be low. (For instance, the VCS category includes tools like Zoom and Microsoft
Teams, which are not designed for kids.)
5.1.5 Scored Apps
Of the 1722 apps in our sample, we were only able to score 1357 apps. There were
three contributing factors for being unable to score an app:
1. The app was broken,
2. The app required a school login, or
3. The app was a paid app.
In total there were 365 apps in the list that were not scored due to the above three
reasons. This section provides characteristics of the 1357 scored apps.
74;
15%
407;
85%
Figure 5.4 NES
Apps for Children
Y N
291;
81%
69;
19%
Figure 5.5 O
Apps for Children
Y N
365;
43%
476;
57%
Figure 5.6 NES & O
Combined for
Children
Y N
691;
51%
666;
49%
Figure 5.7 Scored
Apps by OS
iOS Apps Android Apps
24
Copyright © 2022 Internet Safety Labs
5.1.6 Most Recommended Apps
5.1.6.1 Most Recommended Apps Key Findings
There is substantial overlap between the most frequently recommended
technologies and the most frequently required technologies: 68% of the top
25 most recommended apps also appear in the top 25 most required apps.
The most recommended apps represent a broad distribution of app types,
with the highest categories being NES, O and LiMS.
o Because most CEP apps are custom apps named for the school, they
don’t appear in the most recommended apps, but they are among the
most recommended at 39% of the schools providing custom apps.
392
20 20
12
90
393
259
22
38
64
3
25
11
8
29%
1%
1%
1%
7%
29%
19%
2%
3%
5%
0%
2%
1%
1%
0%
5%
10%
15%
20%
25%
30%
35%
0
50
100
150
200
250
300
350
400
450
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.8 Scored Apps by Category
389
0 0 0 0 0 0 0 0
4
0 0
2
0
3
20
20
12
90
393
259
22
38
60
3
25
9
8
0
50
100
150
200
250
300
350
400
450
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.9 Scored Apps by Category and Custom Vs.
Generic
Tested Custom Apps Tested Generic Apps
25
Copyright © 2022 Internet Safety Labs
5.1.6.2 25 Most Recommended Apps
5.1.6.3 Overlap Between Most Recommended and Most Mandatory Apps
353
345
266
250
209
182
167
159
157
128
121
120
119
115
111
98
87
82
75
70
69
68 68
66
0%
10%
20%
30%
40%
50%
60%
0
50
100
150
200
250
300
350
400
Google Apps for…
Destiny Discover
Google Classroom
Clever
Microsoft Office
PowerSchool Mobile
Khan Academy
Sora, by OverDrive…
Canvas Student
Schoology
Nutrislice
Campus Student
Zoom
MSB Parent, USA
IXL Learning - Math,…
World Book eBook
Gmail
EBSCO Mobile: Discover…
Encyclopædia…
Google Chrome
ABCya Games
MackinVIA
Newsela Student
Remind: School…
Figure 5.10 - 25 Most Recommended Apps
17;
68%
8; 32%
Figure 5.11 % of Most
Recommended Apps
Also Most Required
Yes No
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Copyright © 2022 Internet Safety Labs
5.1.6.4 Most Recommended Apps by Category
The above Figure 5.12 points out a critical problem with looking at unique instances of
apps in the data set. It looks like no CEP apps are recommended, but in fact, custom
school apps (i.e. CEP apps) were among the most frequently recommended by
schools. Since the apps all have unique names, they didn’t make it into the most
frequently recommended list. Figure 5.13 depicts the most frequently recommended
list if we regard all CEP apps as a single app (Custom School Apps, with 256
occurrences, i.e. 39% of the schools had custom apps for students).
0
2
1
2
4
5
4
2 2
0
1 1
0
1
0
1
2
3
4
5
6
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.12 25 Most Recommended Apps by Category
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Copyright © 2022 Internet Safety Labs
5.1.7 Most Frequently Required Apps
We designated certain apps as Mandatory or Key for a school if it met certain criteria
(described in Section 7.2.1). Note that the schools do not typically specify a particular
operating system (OS), so a mandatory app usually reflects both the iOS and the
Android versions of the app. Note also that these are unconfirmed with the schools,
so the data around the mandatory/key apps is directional in nature and not
conclusive.
5.1.7.1 Key Mandatory App Findings
PowerSchool Mobile, a Classroom Messaging Service type of technology, was
the most frequently required at 28% of the sampled schools.
Google Classroom, a Learning Management System, was second with 27% of
all schools requiring it.
Clever, a Single Sign On service, was third with 24% of schools requiring it.
The top 25 mandatory/key apps represented a diverse range of edtech
categories, no single category dominated, though School Management
Software (SMS) was the highest with 4 apps in the top 25.
Google developed the most apps in the top 25 required apps with five (5) apps.
Microsoft was the only other developer with more than one app in the top 25
mandatory apps with two (2) apps.
353
345
266
256
250
209
182
167
159
157
128
121
120
119
115
111
98
87
82
75 70 69 68 68 66
53%
52%
40%
39%
38%
32%
27%
25%
24%
24%
19%
18%
18%
18%
17%
17%
15%
13%
12%
11%
11%
10%
10%10%
10%
0%
10%
20%
30%
40%
50%
60%
0
50
100
150
200
250
300
350
400
Google Apps for…
Destiny Discover
Google Classroom
Custom School Apps
Clever
Microsoft Office
PowerSchool Mobile
Khan Academy
Sora, by OverDrive
Canvas Student
Schoology
Nutrislice
Campus Student
Zoom
MSB Parent, USA
IXL Learning - Math,…
World Book eBook
Gmail
EBSCO Mobile: Discover…
Encyclopædia Britannica
Google Chrome
ABCya Games
MackinVIA
Newsela Student
Remind: School…
Figure 5.13 Most Recommended Apps - With Custom Apps
28
Copyright © 2022 Internet Safety Labs
o It’s not surprising that Google and Microsoft apps were the most
frequently mandatory, since many schools provide Gmail or Outlook
accounts to students, as well as requiring the use of Google or Microsoft
the productivity apps.
28%
27%
24%
19%
17%
17%
13%
13%
11%
10%
8%
8%
7%
5%
5%
4%
3%
3%
3%
2%
2% 2% 2%
2%
2%
0%
5%
10%
15%
20%
25%
30%
0
20
40
60
80
100
120
140
160
180
200
PowerSchool Mobile
Google Classroom
Clever
Microsoft Office
Canvas Student
Campus Student
Gmail
Schoology
Classlink Launchpad
MSB Parent, USA
Google Apps for…
Skyward Mobile…
ZOOM Cloud Meetings
Destiny Discover
StudentVUE
IXL - Math, English, &…
Microsoft Teams
Seesaw
Google Meet
Khan Academy
FACTS Family
Nutrislice
Titan
Sora, by OverDrive…
Google Chrome
% SCHOOLS
# SCHOOLS
Figure 5.14 Top 25 Mandatory/Key Apps
29
Copyright © 2022 Internet Safety Labs
In general, there was a wide variety of edtech categories represented by the top 25
required apps (see table xxx below).
10
11
13
13
13
16
18
20
22
26
34
35
43
52
53
66
70
85
87
109
114
125
161
178
187
0 20 40 60 80 100 120 140 160 180 200
Top 25 Mandatory/Key Apps
Google Chrome (NES)
Sora, by OverDrive Education (LiMS)
FACTS Family (SMS)
Nutrislice (SMS)
Titan (SMS)
Khan Academy (ST)
Google Meet (VCS)
Seesaw (DLP)
Microsoft Teams (VCS)
IXL - Math, English, & More (O)
StudentVUE (LeMS)
Destiny Discover (LiMS)
ZOOM Cloud Meetings (VCS)
Skyward Mobile Access (SIS)
Google Apps for Education (O)
MSB Parent, USA (SMS)
Classlink Launchpad (SSO)
Schoology (LeMS)
Gmail (NES)
Campus Student (SIS)
Canvas Student (SIS)
Microsoft Office (NES)
Clever (SSO)
Google Classroom (LeMS)
PowerSchool Mobile (CMS)
# SCHOOLS REQUIRING
APP NAME (CATEGORY)
Figure 5.15 Top 25 Mandatory/Key Apps
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Copyright © 2022 Internet Safety Labs
Similar to Section 5.1.6.4 above, if we regard all the custom apps as a single app, they
become the most frequently named mandatory or key app (see Figure 5.17).
0
1
2
3
4
5
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
# APPS
APP CATEGORY
Figure 5.16 Top 25 Mandatory/Key Apps by Category
38%
28%
27%
24%
19%
17%
17%
13%
13%
11%
10%
8%
8%
7%
5%
5%
4%
3%
3%
3%
2%
2% 2% 2%
2%
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
0
50
100
150
200
250
300
Custom Apps
PowerSchool Mobile
Google Classroom
Clever
Microsoft Office
Canvas Student
Campus Student
Gmail
Schoology
Classlink Launchpad
MSB Parent, USA
Google Apps for Education
Skyward Mobile Access
ZOOM Cloud Meetings
Destiny Discover
StudentVUE
IXL - Math, English, & More
Microsoft Teams
Seesaw
Google Meet
Khan Academy
FACTS Family
Nutrislice
Titan
Sora, by OverDrive Education
% SCHOOLS
# SCHOOLS
Figure 5.17 Top 25 Most Mandatory Apps - With Custom
Apps
31
Copyright © 2022 Internet Safety Labs
5.1.8 Number of Technologies Recommended by Schools to Students
In this research, we identified technologies recommended by schools through
manual searching of the school and district websites. Occasionally, we would find
lengthy lists of technologies recommended, and in some cases vetted and approved
by the school or district. Some of these lists were quite long and we chose not to
include all the apps contained in big lists in our sample. We did however keep track
of the number of technologies contained in these lists.
5.1.8.1 School or District Technology Lists Key Findings
For schools/districts that had aggregated lists of recommended technologies,
the average number of technologies was a staggering 125 technologies.
For schools/districts that provided lists of approved technologies, the average
number of technologies listed was an even more jaw-dropping 172
technologies.
We found one school with a list of approved technologies topping out at 1411
app (Mountain Phoenix Community School in Colorado).
Table 5.4 School/District Technology Lists
Type of List
# Schools
Average #
Technologies
Max # of
Technologies
Manual App Count
663
11
61
Simple Aggregated List
266
125
1411
Vetted/Approved
Technology List
161
172
1411
5.1.9 Devices
As part of this research, we identified if schools or districts were providing personal
computing devices to students, and what type of devices were being provided.
5.1.9.1 Key Device Findings
82% of schools provided computing devices to students.
Of schools that provided devices 75% of them provided Chrome OS based
devices (shown as “Google” in Figure 5.18 below), which was more than
double the next closest devices, which were Apple based OS devices, mostly
iPads, especially to grades K-2.
o We saw many schools issue iPads to grades K-2 and Chromebooks to
grades 3-12.
32
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5.1.10 Developers
5.1.10.1 Developer Key Findings
The most common developers in the sample set were CEP type app
developers, who occupied the top 3 places: Apptegy (129 apps), Blackboard
(124 apps), and Intrado (43 apps).
o These were also the top three developers in the Custom apps.
In the Generic apps, the top three developers were: Solus (LiMS, 30 apps),
Google (23 apps) and Navigate 360(SP, 18 apps).
The frequency of developer in our sample set doesn’t always indicate the
most widely used apps. Take for instance Zoo-phonics (15 apps in our
sample), which aren’t nearly as popular as Google apps with respect to
downloads.
When we look at the most downloaded apps and developers in our sample, it's
no surprise that Google, Microsoft and Amazon hold the top three positions.
Google was the most popular developer of apps in both the most
recommended and most required app lists, with 4 and 5 apps, respectively.
545
407
188
52
118
256
475
611
82%
75%
34%
10%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
0
100
200
300
400
500
600
700
Devices Provided by
School or District
Google Apple Microsoft
Figure 5.18 School/District Provided Computing Devices by
OS Vendor
No School/District Provided Device
School/District Provided Device
% of Devices Provided by Schools/Districts
33
Copyright © 2022 Internet Safety Labs
We analyzed the apps also by approximate number of downloads (derived from the
information in the Google Play store). Figure 5.20 shows the developers with the most
downloaded apps in our sample. The results are unsurprising, mainly due to the fact
that some of the world’s most popular appswhich are not educational specific
(such as YouTube)are being recommended or required by schools.
Also important to note the vast difference in the volume of downloads between the
most downloaded app (Gmail) and the first real edtech app in the top 28 most
downloaded apps, Photomath (which received a safety score of Do Not Use, due to
several risk factors, including the use of WebView and sending data to Facebook).
8
8
8
9
9
9
10
10
10
10
10
11
12
14
15
18
21
23
30
43
124
129
0 20 40 60 80 100 120 140
BrainPOP
Sprigeo
SchoolPointe, Inc.
Aware3, LLC
Educational Networks, Inc.
Local Education Entity
BiblioCommons
Microsoft Corporation
OCLC, Inc.
Public Library
Mascot Media, LLC
Gabbart Communications
US Govt
SchoolInfoApp, LLC
Zoo-phonics
Navigate 360, LLC
Individual
Google LLC
Solus UK Ltd.
Intrado Corporation
Blackboard
Apptegy, Inc.
# OF APPS
Figure 5.19 Top 22 Most Common Developers
34
Copyright © 2022 Internet Safety Labs
1
1
1
1
1
1
1
1
1
1
1
1
3
4
9
0 1 2 3 4 5 6 7 8 9 10
TWC Product and Technology, LLC dba The
Adobe Inc.
Canva Pty Ltd
Wattpad Corp.
X-FLOW LTD
Fun Games for Free
Duolingo, Inc.
Photomath
Zoom Video Communications, Inc
Twitter
Dropbox
Spotify AB
Amazon
Microsoft Corporation
Google LLC
# APPS IN TOP 28 BY # OF DOWNLOADS
Figure 5.20 Developers of Top 28 Most Downloaded Apps
35
Copyright © 2022 Internet Safety Labs
500
500
500
500
500
500
500
500
500
500
500
500
1000
1000
1000
1000
1000
5000
5000
5000
5000
5000
5000
5000
5000
5000
50000
50000
0 10000 20000 30000 40000 50000 60000
Google Classroom
The Weather Channel - Radar
Adobe Scan: PDF Scanner, OCR
Audible: audiobooks & podcasts
Canva: Design, Photo & Video
Wattpad - Read & Write Stories
Happy Color® Color by Number
Flight Pilot: 3D Simulator
Amazon Kindle
Duolingo: Language Lessons
Microsoft Teams
Photomath
Microsoft Outlook
Microsoft Office: Edit & Share
Amazon Shopping
Google Meet
ZOOM Cloud Meetings
Google Calendar
Microsoft OneDrive
Twitter
Google Translate
Google Sheets
Google Docs
Google Slides
Dropbox: Secure Cloud Storage
Spotify: Music and Podcasts
Youtube
Gmail
APPROX TOTAL DOWNLOADS (millions)
Figure 5.21 Top 28 Most Downloaded Apps
36
Copyright © 2022 Internet Safety Labs
5.1.11 Custom App Developers
6
6
7
7
8
8
10
11
12
38
121
129
0 20 40 60 80 100 120 140
Filament Essential Services
Focus School Software LLC
Aware3, LLC
Educational Networks, Inc.
Local Education Entity
SchoolPointe, Inc.
Mascot Media, LLC
Gabbart Communications
SchoolInfoApp, LLC
Intrado Corporation
Blackboard
Apptegy, Inc.
# OF APPS
Figure 5.22 Most Common Developers
Custom Apps
37
Copyright © 2022 Internet Safety Labs
5.1.12 Generic App Developers
5.1.13 Developers By Edtech Category See Appendix C
Appendix C contains lists of developers in the sample for each of the fourteen edtech
categories.
6
6
6
6
6
6
6
6
8
8
10
10
10
10
12
15
18
18
23
30
0 5 10 15 20 25 30 35
Amazon
JumpStart Games, Inc.
OverDrive, Inc.
PowerSchool Group LLC
BrainPOP
BiblioCommons
OCLC, Inc.
US Govt
Individual
Google LLC
# OF APPS
Figure 5.23 Top 20 Most Common Developers
Generic Apps
38
Copyright © 2022 Internet Safety Labs
5.1.14 Most Recommended App Developers
5.1.15 Most Mandatory/Key App Developers
5.2 App Safety Score Analysis
This section examines the ISL Safety Scores assessed for all the scored apps in the
sample (1357 apps).
5.2.1 App Safety Score Key Findings
78% of all tested apps rated Do Not Use, and 18% rated High Risk.
0
1
1
2
2
3
3
4
4
5
# APPS
Figure 5.24 Top 25 Recommended Apps by Developer
0
1
2
3
4
5
6
# APPS
Figure 5.25 Top 25 Mandatory/Key Apps by Developer
39
Copyright © 2022 Internet Safety Labs
Only 4% rated our safest score, Some Risk.
No (0) Custom apps were rated our safest score, Some Risk and 89% of
Custom apps were rated Do Not Use.
Android apps were somewhat safer than iOS apps, but both had tiny fractions
of apps that were relatively safe for students at 5% and 3% respectively.
o 80% of iOS apps were rated Do Not Use compared to 76% of Android
apps.
Most recommended apps: of the apps tested, 86% rated Do Not Use, 9% were
High Risk, and only one app (5%) Some Risk.
Most frequently mandatory/key apps: None of the apps in the most
frequently required apps scored our safest score, Some Risk. 74% rated Do Not
Use and 26% rated High Risk.
5.2.2 Safety Scores All Tested Apps
51,
4%
240,
18%
1066,
78%
Figure 5.26 Apps
by App Score - All
Some Risk High Risk
Do Not Use
1, 0%
41,
11%
353,
89%
Figure 5.27 Apps
by App Score -
Custom
Some Risk High Risk
Do Not Use
50,
5%
199,
21%
713,
74%
Figure 5.28 Apps
by App Score -
Generic
Some Risk High Risk
Do Not Use
40
Copyright © 2022 Internet Safety Labs
5.2.3 App Safety Scores by OS
0
100
200
300
400
500
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.29 App Scores by App Type
Some Risk High Risk Do Not Use
21, 3%
114, 17%
556, 80%
Figure 5.30 Apps by App
Score - iOS
Some Risk High Risk Do Not Use
31, 5%
125, 19%
510, 76%
Figure 5.31 Apps by App
Score - Android
Some Risk High Risk Do Not Use
41
Copyright © 2022 Internet Safety Labs
5.2.4 App Scores by Most Recommended and Most Required
5.3 SDK Analysis
Of the 1722 list of apps, we were able to obtain SDK information for 1516 of the apps.
This section examines the SDKs in use by those 1516 apps. Of the 1516 apps analyzed,
52% were iOS and 48% were Android.
18; 72%
2; 8%
1; 4%
4; 16%
Figure 5.32 25 Most
Recommended Apps
Do Not Use High Risk Some Risk UTT
18; 86%
2; 9%
1; 5%
Figure 5.33 25 Most
Recommended Apps -
Tested
Do Not Use High Risk Some Risk
14; 56%
5; 20%
0; 0%
6; 24%
Figure 5.34 Top 25
Mandatory/Key Apps
Do Not Use High Risk Some Risk UTT
14; 74%
5; 26%
0; 0%
Figure 5.35 Top 25
Mandatory/Key Apps -
Tested
Do Not Use High Risk Some Risk
42
Copyright © 2022 Internet Safety Labs
5.3.1 SDK Key Findings
SDKs found in sample:
o 28% of the SDKs used in the apps were Medium or Neutral risk.
o 72% of the SDKs used in the apps were High or Very High-Risk.
o 57% of the SDKs used in the apps were Very High-Risk, meaning they
were advertising or monetization related SDKs.
o The Google Firebase analytics SDK was the most frequently used SDK by
apps, appearing in 67% of all apps with SDKs.
o The top 5 SDKs used by apps were Google SDKs.
94% of apps have at least one SDK.
Apps with SDKs averaged 9.3 SDKs per app. That’s potentially ten external
entities per app.
o Apps with SDKs averaged 4.4 Very High Risk SDKs per app.
o Apps with SDKs averaged 1.6 High Risk SDK per app.
o Apps with SDKs averaged 2.1 Medium Risk SDK per app.
76.5% of all apps included Very High Risk SDKs.
o 81.6% of apps with one or more SDK included Very High Risk SDKs.
81.3% of all apps included High Risk SDKs.
o 86.7% of apps with one or more SDK included High Risk SDKs.
66% of apps included one or more Google SDK, compared to 36% of the apps
including one or more Apple SDK.
o Note that this is partially due to the fact that while iOS apps can and do
include Google SDKs, Google apps do not include Apple SDKs.
52.7% of iOS apps included Google SDKs.
82.6% of Android apps included Google SDKs.
Custom vs. Generic apps:
o Custom apps were more risky than generic apps. We’d like to see a
much bigger difference between the behavior of custom school apps
and the generic apps.
735,
48%
781,
52%
Apps in SDK Analysis - by OS
Android Apps iOS Apps
43
Copyright © 2022 Internet Safety Labs
Custom apps average 9.9 SDKs compared to 9.0 SDKs for
Generic apps.
Custom apps averaged 5.3 Very High Risk SDKs per app
compared to 4.1 for Generic apps.
86.6% of Custom apps with SDKs had Very High Risk SDKs
compared to 79.8% of Generic apps.
98.6% of Custom apps with SDKs had High Risk SDKs compared
to 82.8% of Generic apps.
iOS vs. Android:
o Similar to Spotlight Report #1 findings, Android apps consistently have
more and higher risk SDKs than iOS apps.
Android apps average 10.8 SDKs compared to iOS apps’ 7.8
Android apps average 6.5 Very High Risk SDKs, nearly three
times as many as iOS apps2.4.
o 89.9% of Android apps included Very High Risk SDKs as compared to
63.6% of iOS apps.
o 84.1% of Android apps include High Risk SDKs, compared to iOS apps’
78.6%.
o iOS apps include more Medium Risk SDKs (80.0%) than Android with
72.1%.
o 70% of all apps included Google SDKs, compared to 38% of apps
including Apple SDKs.
56.9% of iOS apps included Google SDKs, but Android apps
never included Apple SDKs.
o iOS apps were more likely to have zero (0) SDKs than Android apps with
68% of the apps with no SDKs.
Most recommended apps:
o The average number of SDKs found in the most recommended apps
was somewhat higher at 9.2 per app than for the overall data set at 8.7
SDKs per app.
o The average numbers of SDKs by risk category in the most
recommended apps were slightly better (lower) than for the overall
data set.
Most frequently mandatory apps:
o The average number of SDKs found in the most frequently mandatory
apps were somewhat higher at 9.3 per app than for the overall data
set, at 8.7.
o However, the average number of Very High Risk SDKs was lower at 3.0
than the overall data set at 4.1.
44
Copyright © 2022 Internet Safety Labs
5.3.2 SDKs Found in Apps by Risk Score
This section shows the breakdown of the SDK Risk Scores for the SDKs found in the
apps, and also within the Custom and Generic apps.
5.3.3 Average Number of SDKs per App
Apps with at least one SDK averaged 9.3 SDKs. This is somewhat lower than the
average of 10.6 SDKs reported in Spotlight Report #1 but is expected since the apps in
Spotlight Report #1 were all Custom/CES apps, which had an average of 9.9 SDKs per
app in this benchmark (see Figure 5.41).
155,
57%
42,
15%
61,
23%
13,
5%
Figure 5.36 SDK
Count Across All
Apps
Very High Risk
High Risk
Medium Risk
Neutral Risk
62,
49%
22,
17%
32,
25%
11, 9%
Figure 5.37 SDK
Count - Custom
Apps
Very High Risk
High Risk
Medium Risk
Neutral Risk
151,
56%
42,
16%
61,
23%
13,
5%
Figure 5.38 SDK
Count - Generic
Apps
Very High Risk
High Risk
Medium Risk
Neutral Risk
9.3
4.4
1.6
2.1
1.1
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
9.0
10.0
Total Very High Risk High Risk Medium Risk Neutral Risk
Figure 5.39 Average # of SDKs in All Apps
45
Copyright © 2022 Internet Safety Labs
5.3.3.1 Average Number of SDKs per App by OS
Similar to Spotlight Report #1 findings, Android apps have more SDKs in general than
iOS apps, and 2.7 times as many Very High Risk SDKs than iOS apps on average. iOS
apps, however, have somewhat more High and Medium Risk SDKs than Android apps.
5.3.3.2 Average Number of SDKs per App by Generic vs. Cus tom
Custom apps have somewhat more SDKs on average than Generic apps. Similarly,
Custom apps have on average more Very High Risk SDKs than generic apps.
10.8
6.5
1.4
1.5
1.4
7.8
2.4
1.8
2.7
0.8
0.0
2.0
4.0
6.0
8.0
10.0
12.0
Total Very High High Medium Neutral
# SDKs
Figure 5.40 Average # of SDKs - By OS
Android iOS
9.9
5.3
1.6
1.9
1.1
9.0
4.1
1.7
2.2
1.1
0.0
2.0
4.0
6.0
8.0
10.0
12.0
Total Very High Risk High Risk Medium Risk Neutral Risk
Figure 5.41 Average # SDKs - Custom/Generic
Custom Generic
46
Copyright © 2022 Internet Safety Labs
5.3.3.3 Average Number of SDKs Most Recommended Apps
5.3.3.4 Average Number of SDKs Most Mandatory Apps
5.3.4 Apps with No SDKs
5.3.4.1 Apps with No SDKs Key Findings
94% of the apps studied have at least 1 SDK.
68% of the apps with no SDKs were iOS apps.
8.7
4.1
1.5
2
1
9.2
3.0
1.8
3.0
1.4
0
2
4
6
8
10
Total Very High Risk High Risk Medium Risk Neutral Risk
Figure 5.42 SDK Averages - 25 Most Recommended Apps
All Apps SDK Averages - Top 25 Most Recommended Apps
8.7
4.1
1.5
2
1
9.3
3.0
1.8
3.2
1.3
0
1
2
3
4
5
6
7
8
9
10
Total Very High Risk High Risk Medium Risk Neutral Risk
Figure 5.43 SDK Averages - Top 25 Mandatory/Key Apps
All Apps SDK Averages - Top 25 Mandatory/Key Apps
47
Copyright © 2022 Internet Safety Labs
5.3.4.2 Apps with/without SDKs
5.3.4.3 Apps with No SDKs by OS
1421,
94%
95, 6%
Figure 5.44 SDK Usage in
Apps
Apps with SDKs Apps without SDKs
30, 32%
65, 68%
Figure 5.45 All Apps with
no SDKs - By OS
Android Apps iOS Apps
48
Copyright © 2022 Internet Safety Labs
5.3.4.4 Apps with No SDKs Custom vs. Generic
5.3.5 Most Frequently Used SDKs (Clustered by Developer)
31; 33%
64; 67%
Figure 5.46 Apps without
SDKs - By Custom/Generic
Custom Apps Generic Apps
296
331
479
223
267
286
336
228
260
285
416
455
477
208
252
324
468
493
528
534
646
908
0 100 200 300 400 500 600 700 800 900 1000
Kotlin
Okio
Okhttp
Bolts
Facebook Share
Facebook Analytics
Facebook Login
Apple Map Kit
Apple Authentication
Apple Localauthentication
Swift
Core Location
Apple Store Kit
Google Maps
Admob
Firebase Crashlytics
Crashlytics
Firebase Analytics
Firebase Messaging
Firebase Installations
Google Signin
Firebase
Figure 5.47 Most Frequently Used SDKs (clustered by Developer)
49
Copyright © 2022 Internet Safety Labs
5.3.6 Google and Apple SDKs
5.3.6.1 Apps with Google or Apple SDKs
70% of all the apps included Google SDKs, compared to 38% of all apps
included Apple SDKs. This is mainly attributable to the fact that Android apps
never include Apple SDKs, but Apple apps often include Android SDKs.
56.9% of the iOS apps in the sample included Google SDKs, and none of the
Android apps included Apple SDKs.
1060,
70%
456,
30%
Figure 5.48 Apps
Containing Google SDKs
Apps with Google SDKs
Apps without Google SDKs
583,
38%
933,
62%
Figure 5.49 Apps
Containing Apple SDKs
Apps with Apple SDKs
Apps without Apple SDks
616,
58%
444,
42%
Figure 5.48a Apps with
Google SDKs by OS
Android iOS
0
583
Figure 5.49a Apps with
Apple SDKs by OS
Android iOS
50
Copyright © 2022 Internet Safety Labs
5.3.6.2 Apps with Google or Apple SDKs by OS and Custom vs. Generic
5.3.7 SDK-based App Risk Profile Analysis
This section analyzes the risk profiles of apps that include SDKs. A risk profile is the
overall percentages (likelihood) of SDKs by risk category for a given population of
apps.
5.3.7.1 SDK-based App Risk Profile Key Findings
81.6% of apps that had one or more SDK included Very High Risk SDKs.
86.7% of apps that had one or more SDK included High Risk SDKs.
Only 6.3% of apps had no SDKs.
Custom apps were somewhat more risky than Generic apps.
o 86.6% of Custom apps with SDKs had Very High Risk SDKs compared to
79.8% of Generic apps.
o 98.6% of Custom apps with SDKs had High Risk SDKs compared to
82.8% of Generic apps.
Android apps were significantly riskier than iOS apps.
o 89.9% of Android apps include Very High Risk SDKs, compared to iOS
apps63.6%.
o 84.1% of Android apps include High Risk SDKs, compared to iOS apps
78.6%.
o iOS apps include more Medium Risk SDKs (80.0%) than Android with
72.1%.
The most recommended apps were somewhat worse (higher) than the overall
sample.
The most frequently mandatory apps were also somewhat worse than both
the most recommended apps and the overall sample.
83.8%
96.7%
78.6%
56.9%
59.8%
56.0%
0.0%
20.0%
40.0%
60.0%
80.0%
100.0%
Total Custom Generic
Figure 5.50 Apps with
Google SDKs
Android Apps iOS Apps
0.0% 0.0% 0.0%
57.4%
75.4%
74.4%
0.0%
20.0%
40.0%
60.0%
80.0%
Total Custom Generic
Figure 5.51 Apps with
Apple SDKs
Android Apps iOS Apps
51
Copyright © 2022 Internet Safety Labs
5.3.7.2 SDK-based App Risk Profile - All Apps
5.3.7.3 SDK-based Risk Profile All Apps with SDKs
76.5%
81.3%
76.2%
64.9%
6.3%
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
0
200
400
600
800
1000
1200
1400
Very High Risk High Risk Medium Risk Neutral Risk No SDKs
Figure 5.52 SDK Risk Profile - All Apps
81.6%
86.7%
81.3%
69.2%
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
100.0%
0
200
400
600
800
1000
1200
1400
Very High High Medium Neutral
Figure 5.53 SDK Risk Profile - Apps with SDKs
52
Copyright © 2022 Internet Safety Labs
5.3.7.4 SDK-based Risk Profile All Apps with SDKs] by Custom vs. Generic
5.3.7.5 SDK-based Risk Profiles by Category
86.6%
98.6%
79.7%
74.9%
79.8%
82.8%
81.9%
67.4%
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
100.0%
Very High High Medium Neutral
Figure 5.54 SDK Risk Profile - Custom vs. Generic
Custom Generic
81.9%
94.0%
76.4%
70.3%
60.0%
70.0%
80.0%
90.0%
100.0%
0
100
200
300
400
Figure 5.55 Risk Profile -
CEP Apps with SDKs
CEP Apps All Apps
80.0%
72.0%
88.0%
76.0%
60.0%
65.0%
70.0%
75.0%
80.0%
85.0%
90.0%
0
5
10
15
20
25
Figure 5.56 Risk Profile -
CMS Apps with SDKs
CMS Apps All Apps
53
Copyright © 2022 Internet Safety Labs
62.5%
68.8%
81.3%
68.8%
60.0%
65.0%
70.0%
75.0%
80.0%
85.0%
90.0%
0
2
4
6
8
10
12
14
Very
High
High Medium Neutral
Figure 5.57 Risk Profile -
DLP Apps with SDKs
DLP Apps All Apps
89.5%
94.7%
89.5%
84.2%
60.0%
70.0%
80.0%
90.0%
100.0%
0
5
10
15
20
Figure 5.58 Risk Profile -
LeMS Apps with SDKs
LeMS Apps All Apps
72.0%
74.0%
84.0%
45.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
0
20
40
60
80
100
Figure 5.59 Risk Profile -
LiMS Apps with SDKs
LiMS Apps All Apps
87.7%
88.5%
86.3%
75.7%
60.0%
65.0%
70.0%
75.0%
80.0%
85.0%
90.0%
0
100
200
300
400
Figure 5.60 Risk Profile -
NES Apps with SDKs
NES Apps All Apps
54
Copyright © 2022 Internet Safety Labs
78.5%
74.7%
73.2%
57.9%
50.0%
60.0%
70.0%
80.0%
90.0%
0
50
100
150
200
250
Figure 5.61 Risk Profile - O
Apps with SDKs
O Apps All Apps
73.2%
85.4%
87.8%
92.7%
60.0%
65.0%
70.0%
75.0%
80.0%
85.0%
90.0%
95.0%
0
10
20
30
40
Figure 5.62 Risk Profile -
SIS Apps with SDKs
SIS Apps All Apps
72.4%
74.1%
82.8%
74.1%
60.0%
65.0%
70.0%
75.0%
80.0%
85.0%
90.0%
0
10
20
30
40
50
60
Figure 5.63 Risk Profile -
SMS Apps with SDKs
SMS Apps All Apps
62.1%
81.8%
74.2%
50.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
0
10
20
30
40
50
60
Figure 5.64 Risk Profile -
SP Apps with SDKs
SP Apps All Apps
55
Copyright © 2022 Internet Safety Labs
71.4%
100.0%
71.4%
85.7%
60.0%
70.0%
80.0%
90.0%
100.0%
0
2
4
6
8
Very
High
High Medium Neutral
Figure 5.65 Risk Profile -
SSO Apps with SDKs
SSO Apps All Apps
84.2%
89.5% 89.5%
78.9%
60.0%
70.0%
80.0%
90.0%
100.0%
14
15
16
17
18
Figure 5.66 Risk Profile -
ST Apps with SDKs
ST Apps All Apps
71.4%
90.5%
61.9%
66.7%
50.0%
60.0%
70.0%
80.0%
90.0%
100.0%
0
5
10
15
20
Figure 5.67 Risk Profile -
STS Apps with SDKs
STS Apps All Apps
92.9%
100.0%
100.0%
85.7%
60.0%
70.0%
80.0%
90.0%
100.0%
11
11.5
12
12.5
13
13.5
14
14.5
Figure 5.68 Risk Profile -
VCS Apps with SDKs
VCS Apps All Apps
56
Copyright © 2022 Internet Safety Labs
5.3.7.6 SDK-based Risk Profile All Apps with SDKs by iOS vs. Android
5.3.7.7 SDK-based Risk Profile Most Recommended Apps
89.9%
84.1%
72.1%
70.5%
63.6%
78.6%
80.0%
59.7%
0.0%
20.0%
40.0%
60.0%
80.0%
100.0%
Very High High Medium Neutral
Figure 5.69 SDK Risk Profile - by OS
Android Apps iOS Apps
81.0%
89.7%
94.8%
82.8%
0.0%
20.0%
40.0%
60.0%
80.0%
100.0%
42
44
46
48
50
52
54
56
Very High Risk High Risk Medium Risk Neutral Risk
Figure 5.70 Risk Profile - 25 Most Recommended Apps
Risk Profile - Top 25 Most Recommended Apps All Apps
57
Copyright © 2022 Internet Safety Labs
5.3.7.8 SDK-based Risk Profile Most Frequently Required Apps
5.4 Permissions Analysis
To understand the kind of student information apps were accessing, we analyzed
mobile app permissions. Mobile operating systems restrict access to features and
data and allow apps to request access permissions. We classified the most common
permission requests in terms of what risks they posed.
We classified iOS and Android sensitive permissions into seven buckets:
Location includes any permission that potentially allows apps to determine
the user’s geographic location. Permissions such as wifi network names and
bluetooth connections are included in this category because in many cases
these names are distinctive and can be compared against databases to
guess the location.
Files include any permission that allows apps to list user data files or their
contents, whether in the cloud or on device. This access is risky both because
files and filenames can include personal information and because it can be
used to fingerprint and reidentify a user even if they have reset other
identifiers.
Join User Identifiers includes any permission that directly assists advertising
networks that wish to track users across apps or across device, such as with
Apple’s ID for Advertising (IDFA).
Physical Environment includes permissions that reveal information about the
user’s physical environment, such as through camera and microphone.
85.0%
93.3%
90.0%
80.0%
0.0%
20.0%
40.0%
60.0%
80.0%
100.0%
44
46
48
50
52
54
56
58
Very High Risk High Risk Medium Risk Neutral Risk
Figure 5.71 Risk Profile - Top 25 Mandatory/Key Apps
Risk Profile - Top 25 Mandatory/Key Apps All Apps
58
Copyright © 2022 Internet Safety Labs
User Behavior permissions include anything that would be useful to
advertising networks seeking to learn more about a user, such as their
psychology or interests.
Crash Logs include permissions that allow the app publisher to receive
information when the app crashes. There is a risk of this information including
personal details.
Social Information includes permissions that reveal who the user associates
with, as well as when or where they do so. This includes calendar and
contacts.
Phone Service includes permissions that reveal who the user’s carrier is or
whether they currently have service. This can serve as a proxy for location. It
may also reveal financial wellbeing.
5.4.1 Permissions Key Findings
Location-related permissions were the most frequently occurring permission,
appearing in 79% of all apps.
73% of apps requested Files access.
65% of apps requested Physical Environment permissions such as camera
and microphone access.
65% of apps requested User Behavior permissions.
52% of apps requested access to Social Information.
Custom vs. Generic apps:
More Custom apps accessed key permissions than the overall apps.
81% of Custom apps accessed Location Information.
69% of Custom apps accessed Social Information.
Generic apps generally accessed key permissions in line with the
overall app dataset.
iOS vs. Android apps:
100% of Android apps requested Location permissions.
Android apps requested permissions more frequently than iOS apps
except for:
Physical Location: 73% of iOS apps compared to 56% of Android
apps.
Crash Logs: 46% of iOS apps compared to 0% of Android apps.
Social Information: 61% of iOS apps compared to 43% of Android
apps.
59
Copyright © 2022 Internet Safety Labs
5.4.2 Permissions All Apps
5.4.3 Permissions Custom vs Generic Apps
1145
1057
917
934
939
328
755
294
79%
73%
63%
65%
65%
23%
52%
20%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
0
200
400
600
800
1000
1200
1400
# APPS
Figure 5.72 Permissions - All Apps
305
288
278
224
241
112
257
104
81%
77%
74%
60%
64%
30%
69%
28%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
0
50
100
150
200
250
300
350
Figure 5.73 Permissions - Custom Apps
60
Copyright © 2022 Internet Safety Labs
5.4.4 Permissions by Category
The charts in this section convey how each category of apps compares to the
permission behavior of the overall dataset. The intention is to try to characterize
which categories have proclivities towards certain types of data.
Appendix D contains the permission summaries per category.
840
769
639
710
698
216
498
190
78%
72%
60%
66%
65%
20%
46%
18%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
0
100
200
300
400
500
600
700
800
900
Figure 5.74 Permissions - Generic Apps
79%
82%
78%
57%
72%
82%
82%
73%
79%
74%
85%
88%
65%
95%
73%
0%
20%
40%
60%
80%
100%
ALL
APPS
% CEP
APPS
%
CMS
APPS
% DLP
APPS
%
LeMS
APPS
%
LiMS
Apps
% NES
APPS
% O
APPS
% SIS
APPS
% SMS
APPS
% SP
APPS
% SSO
APPS
% ST
APPS
% STS
APPS
% VCS
APPS
Figure 5.75 % of Apps with Location Permissions by
Category
61
Copyright © 2022 Internet Safety Labs
73%
77%
96%
93%
100%
68%
77%
62%
74%
57%
85%
75%
80%
43%
100%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
ALL
APPS
% CEP
APPS
%
CMS
APPS
% DLP
APPS
%
LeMS
APPS
%
LiMS
Apps
% NES
APPS
% O
APPS
% SIS
APPS
% SMS
APPS
% SP
APPS
% SSO
APPS
% ST
APPS
% STS
APPS
% VCS
APPS
Figure 5.76 % of Apps with Files Permissions by Category
63%
74%
67%
64%
56%
47%
75%
54%
51%
31%
34%
38%
75%
48%
91%
0%
20%
40%
60%
80%
100%
ALL
APPS
% CEP
APPS
%
CMS
APPS
% DLP
APPS
%
LeMS
APPS
%
LiMS
Apps
% NES
APPS
% O
APPS
% SIS
APPS
% SMS
APPS
% SP
APPS
% SSO
APPS
% ST
APPS
% STS
APPS
% VCS
APPS
Figure 5.77 % of Apps with Join User Identification
Permissions by Category
65%
61%
81%
86%
83%
77%
69%
60%
64%
44%
75%
88%
65%
19%
91%
0%
20%
40%
60%
80%
100%
ALL
APPS
% CEP
APPS
%
CMS
APPS
% DLP
APPS
%
LeMS
APPS
%
LiMS
Apps
% NES
APPS
% O
APPS
% SIS
APPS
% SMS
APPS
% SP
APPS
% SSO
APPS
% ST
APPS
% STS
APPS
% VCS
APPS
Figure 5.78 % of Apps with Physical Environment
Permissions by Category
62
Copyright © 2022 Internet Safety Labs
65%
64%
78%
36%
67%
78%
71%
67%
67%
41%
36%
75%
60%
38%
91%
0%
20%
40%
60%
80%
100%
ALL
APPS
% CEP
APPS
%
CMS
APPS
% DLP
APPS
%
LeMS
APPS
%
LiMS
Apps
% NES
APPS
% O
APPS
% SIS
APPS
% SMS
APPS
% SP
APPS
% SSO
APPS
% ST
APPS
% STS
APPS
% VCS
APPS
Figure 5.79 % of Apps with User Behavior Permissions by
Category
52%
69%
56%
36%
56%
55%
58%
30%
51%
41%
36%
100%
40%
38%
91%
0%
20%
40%
60%
80%
100%
ALL
APPS
% CEP
APPS
%
CMS
APPS
% DLP
APPS
%
LeMS
APPS
%
LiMS
Apps
% NES
APPS
% O
APPS
% SIS
APPS
% SMS
APPS
% SP
APPS
% SSO
APPS
% ST
APPS
% STS
APPS
% VCS
APPS
Figure 5.80 % of Apps with Social Information Permissions
by Category
20%
27%
30%
14%
22%
21%
19%
11%
23%
17%
20%
13%
20%
14%
27%
0%
5%
10%
15%
20%
25%
30%
35%
ALL
APPS
% CEP
APPS
%
CMS
APPS
% DLP
APPS
%
LeMS
APPS
%
LiMS
Apps
% NES
APPS
% O
APPS
% SIS
APPS
% SMS
APPS
% SP
APPS
% SSO
APPS
% ST
APPS
% STS
APPS
% VCS
APPS
Figure 5.81 % of Apps with Phone Service Permissions by
Category
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Copyright © 2022 Internet Safety Labs
5.4.5 Permissions iOS vs Android
418
445
406
530
441
330
445
0
58%
61%
56%
73%
61%
46%
61%
0%
0%
10%
20%
30%
40%
50%
60%
70%
80%
0
100
200
300
400
500
600
Figure 5.82 Permissions - iOS Apps
728
616
515
408
501
0
312
294
100%
84%
71%
56%
69%
0%
43%
40%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
0
100
200
300
400
500
600
700
800
Figure 5.83 Permissions - Android Apps
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Copyright © 2022 Internet Safety Labs
5.4.6 Permissions Most Required Apps
5.5 Advertising Analysis
This section describes the advertising behaviors observed in the testing of the apps.
We looked for two things:
1. Any type of advertisingindicating that adtech was being utilized to populate
advertising area within the app, and
2. Retargeting advertising in particular, namely ads that were personalized
based on browser history or other personal information.
Both behaviors are dangerous to children and should not exist in apps being used by
children, as they both result in personally identifying information being sent into the
vast adtech network. Retargeting advertising is significantly worse, as it implies that
more of the child’s information is being sent to the adtech network, which Is why it's
been banned for students in 25 states.
4
We also observed “sponsorship” ads that appeared to be hard-coded local
sponsorships (similar to what is found in school yearbooks). We tracked instances of
those separately, as they do not represent the safety risk that traditional digital ads
do.
4
"The State Student Privacy Report Card", p. 8, Parent Coalition for Student Privacy, January
2019. https://t8bb96.a2cdn1.secureserver.net/wp-content/uploads/2019/01/The-2019-State-
Student-Privacy-Report-Card.pdf
262
258
221
205
212
82
188
88
77%
76%
65%
60%
62%
24%
55%
26%
79%
73%
63%
65%
65%
23%
52%
20%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
0
50
100
150
200
250
300
Figure 5.84 Permissions - Mandatory/Key Apps
# Mandatory Apps % of Mandatory Apps % of All Apps
65
Copyright © 2022 Internet Safety Labs
It should be noted that It's very likely that the ad presence and retargeting ad
presence numbers are lower than the actual ad presence, since these were tagged
only when observed by our researchers in the course of manually testing the app.
5.5.1 Advertising Key Findings
23% of all tested apps included advertising. This is a much larger than
desired amount of advertising.
13% of all tested apps included retargeting personalized advertising.
Custom and Generic apps behaved largely the same, except there were more
retargeting ads in generic apps.
If we remove the non-education specific (NES) apps, the percent of tested
apps with ads drops to 18% and the percent of apps with retargeting ads
drops to 9%. Still too high to be safe for students.
iOS vs. Android:
There was no appreciable difference between the platforms with
respect to ad presence. This speaks to the fact that both platforms can
yield safe apps.
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Copyright © 2022 Internet Safety Labs
5.5.2 Ad Presence Excluding Non-Education Specific (NES) Apps
Non-education specific apps contained the most retargeted ads, and we wanted to
see the behavior across everything but the NES apps.
786;
76%
240;
23%
6; 1%
Figure 5.85 Ad
Presence - All Apps
No Yes Sponsorships
289;
76%
5; 1%
88;
23%
Figure 5.86 Ad
Presence - Custom
Apps
No Sponsorships Yes
497;
77%
152;
23%
1; 0%
Figure 5.87 Ad
Presence - Generic
Apps
No Yes Sponsorship
883;
87%
133;
13%
Figure 5.88
Retargeting Ad
Presence - All Apps
No Yes
336;
88%
45;
12%
Figure 5.89
Retargeting Ad
Presence - Custom
Apps
No Yes
547;
86%
88;
14%
Figure 5.90
Retargeting Ad
Presence - Generic
Apps
No Yes
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Copyright © 2022 Internet Safety Labs
5.5.3 Ad Presence by App Category
142; 18%
628; 81%
5; 1%
Figure 5.91 Ad Presence
Total - Excluding NES
Yes No Sponsorship
66; 9%
700; 91%
Figure 5.92 Retargeting Ad
Presence - Excluding NES
Yes No
90
2
2
0 0
98
40
0
2
1
0
5
0
0
288
8
7
6 71
158
136
2
25
57
0
16
6 6
5
0 0 0 0
1
0 0 0 0
0
0 0 0
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.93 Ad Presence by App Category
Yes No Sponsorship
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5.5.1 Retargeting Ad Presence by App Category
5.5.2 Ad Presence by OS
45
0 0 0 0
67
19
0 0 0 0
2
0 0
337
8 9 6 71
188
151
2 27 58
0
19
6 6
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.94 Retargeting Ad Presence by App Category
Yes No
123; 24%
389;
76%
2; 0%
Figure 5.95 Ad Presence in
Android Apps
Yes No Sponsorship
117; 22%
397;
77%
4; 1%
Figure 5.96 Ad Presence
in iOS Apps
Yes No Sponsorship
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Copyright © 2022 Internet Safety Labs
5.5.3 Retargeting Ad Presence by OS
5.5.4 Developers with Observed Retargeting Ads
Figure 5.98a below shows the developers with observed retargeting ads in the apps.
Many of these apps are not strictly for children, so the presence of retargeting ads
isn't overly surprising. However, there are noteworthy K12 edtech developers including
Blackboard and Apptegy. We also compiled the full list of apps that had retargeting
ads In Appendix E. Note that the list of apps includes several CES type apps, a "COVID
Coach" app, a math skills app, and several coloring book apps, which are among the
least safe apps.
64; 13%
442; 87%
Figure 5.97 Retargeting Ad
Presence in Android Apps
Yes No
69; 13%
445; 87%
Figure 5.98 Retargeting Ad
Presence in iOS Apps
Yes No
70
Copyright © 2022 Internet Safety Labs
0 5 10 15 20 25 30
MobiSystems, Inc.
Adapted Brain
Orbital Nine
DynamicAppDesign, Inc.
Optime Software
Encyclopaedia Britannica, Inc.
Imgflip LLC
Issuu Inc.
KQED Inc.
Mozilla Corporation
Allcancode, Inc.
Springer Nature America, Inc.
Sesame Workshop
TurtleDiary
IBM
Mascot Media, LLC
Frank Riherd
Moreno Maio
E.W. Scripps Company
Planner5D, UAB
GG Apps
KidzSearch.com
Inmagine Lab Pte. Ltd
AllSides LLC
Amazon
The Associated Press
British Broadcasting Corporation
Tribune Publishing Company
Warner Media Companies
U.S. Department of Veterans Affairs
Cymath LLC
deltaco
Merriam-Webster, Inc.
Dictionary.com, LLC
X-FLOW LTD
InMarket Media LLC
Beauty Photo, LLC
Lee BHM Corp.
Newque Tech Limited
SBLive Sports
ScoreStream Inc.
David Turner
Target
TWC Product and Technology, LLC dba The Weather Company
Twitter
Heather Hanks
Google LLC
Wildlife Studios
Gannett Co., Inc.
Gray Television, Inc.
Intrado Corporation
Lee Enterprises Inc.
Apptegy, Inc.
Anthology (Blackboard)
Figure 5.98a Developers of Apps with Observed Retargeting Ads
71
Copyright © 2022 Internet Safety Labs
5.6 Data Sharing with Large Platforms Analysis
As mentioned earlier, in this report we recorded network traffic on all testable apps.
For this report, we are including findings on observed data sent to six of the largest
platforms, specifically:
Adobe
Amazon
Apple
Facebook
Google
Twitter
5.6.1 Platform Data Sharing Key Findings
68% of tested apps sent data to Google
36% of tested apps sent data to Apple
33% of tested apps sent data to Facebook
34% of tested apps sent data to 3 or more of the 6 platforms.
11% of tested apps sent data to 5 of 6 platforms.
Custom vs. Generic Apps:
o Generic apps had more traffic to:
Google (71%) than Custom apps (61%)
Apple (40%) than Custom apps (26%).
Adobe (2%) than Custom apps (1%)
o Custom apps had more traffic to:
Facebook (41%) than Generic apps (30%)
Amazon (27%) than Generic apps (16%)
Twitter (25%) than Generic apps (8%)
o 61% of Custom apps were observed sending data to Google,
significantly higher than the 49% of apps as reported in Spotlight
Report #1.
By Category:
o 45% of Study Tool (ST) apps and 40% of Community Engagement
Platforms (CEP) apps sent data to Facebook.
o The Study Tool (ST) category of apps sent more data to Amazon, Apple,
Facebook, Google and Twitter than any other category (as a % of apps).
iOS vs. Android:
o iOS apps more frequently sent data to all six large platforms than
Android apps.
Most recommended and most frequently required apps:
o None of the tested most recommended or most frequently required
apps had traffic to Amazon or Twitter.
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Copyright © 2022 Internet Safety Labs
o Only 2% of tested most required and 3% of most recommended apps
sent traffic to Facebook.
o Google:
80% of tested most frequently required apps sent data to Google.
68% of tested most recommended apps sent data to Google.
o Apple:
35% of tested most frequently required apps sent data to Apple.
30% of tested most recommended apps sent data to Apple
5.6.2 Platform Data Sharing - All Apps
920
489
447
263
173
22
68%
36%
33%
19%
13%
2%
0%
10%
20%
30%
40%
50%
60%
70%
0
100
200
300
400
500
600
700
800
900
1000
Google Apple Facebook Amazon Twitter Adobe
Figure 5.99 Observed Network Traffic to Platforms -
All Apps, as % of tested apps
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Copyright © 2022 Internet Safety Labs
5.6.3 Platform Data Sharing Frequency
5.6.4 Platform Data Sharing - Custom vs. Generic Apps
22
151
90
184
42
430
2%
11%
7%
14%
3%
32%
0%
5%
10%
15%
20%
25%
30%
35%
0
50
100
150
200
250
300
350
400
450
500
6 Platforms 5 Platforms 4 Platforms 3 Platforms 2 Platforms 1 Platform
Figure 5.100 # Platforms Observed
241
162
107
103
98
5
61%
41%
27%
26%
25%
1%
0%
10%
20%
30%
40%
50%
60%
70%
0
50
100
150
200
250
300
Google Facebook Amazon Apple Twitter Adobe
% OF APPS
# OF APPS
DEVELOPER
Figure 5.101 Observed Network Traffic to Platforms -
Custom Apps, as % of apps
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Copyright © 2022 Internet Safety Labs
5.6.5 Platform Data Sharing by App Category
679
386
285
156
75 17
71%
40%
30%
16%
8%
2%
0%
10%
20%
30%
40%
50%
60%
70%
80%
0
100
200
300
400
500
600
700
800
Google Apple Facebook Amazon Twitter Adobe
% OF TESTED APPS
# OF APPS
DEVELOPER
Figure 5.102 Observed Network Traffic to Platforms -
Generic Apps, as % of tested apps
5
1
11
3
1
1
386
20 20 12
89
382
256
21
38
63
3 25 11 8
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSP ST STS VCS
Figure 5.103 # Apps with NW Traffic to Adobe by Category
# Apps with NW Traffic # Apps w/o
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Copyright © 2022 Internet Safety Labs
108
6
21
62
39
2
4
6
12
1
2
283
20
14
12
69
331
220
20
34
58
3
13
10
6
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.104 # Apps with NW Traffic to Amazon by Category
# Apps with NW Traffic # Apps w/o
105
7
10
4
39
149
102
14
18
19
12
8
2
286
13
10
8
51
244
157
8
20
45
3
13
3
6
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.105 # Apps with NW Traffic to Apple by Category
# Apps with NW Traffic # Apps w/o
76
Copyright © 2022 Internet Safety Labs
162
2 2
2
25
138
79
2
9
10
14
2
229
18 18
10
65
255
180
20
29
54
3
11
9
8
0%
20%
40%
60%
80%
100%
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.106 # Apps with NW Traffic to Facebook by
Category
# Apps with NW Traffic # Apps w/o
246
17
14
12
68
259
164
22 38
33
3
18
11
6
145
3
6
22
134
95
31
7
2
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.107 # Apps with NW Traffic to Google by Category
# Apps with NW Traffic # Apps w/o
77
Copyright © 2022 Internet Safety Labs
5.6.6 Platform Data Sharing by OS
iOS apps more frequently send data to all six large platforms as compared to
Android apps. The existence of a discrepancy suggests that future research
should look into how development practices differ across platforms.
98
18
23
21
3
8
2
293
20 20 12
72
370
238
22
35
56
3
23
11 8
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
CEP CMS DLP LeMS LiMS NES O SIS SMS SP SSO ST STS VCS
Figure 5.108 # Apps with NW Traffic to Twitter by Category
# Apps with NW Traffic # Apps w/o
13;
59%
9; 41%
Figure 5.109 Apps
with NW Traffic to
Adobe by OS
iOS Android
155;
59%
108;
41%
Figure 5.110 Apps
with NW Traffic to
Amazon by OS
iOS Android
458;
94%
31; 6%
Figure 5.111 Apps with
NW Traffic to Apple by
OS
iOS Android
78
Copyright © 2022 Internet Safety Labs
246;
55%
201;
45%
Figure 5.112 Apps with
NW Traffic to Facebook
by OS
iOS Android
473;
52%
438;
48%
Figure 5.113 Apps
with NW Traffic to
Google by OS
iOS Android
112;
65%
61;
35%
Figure 5.114 Apps
with NW Traffic to
Twitter by OS
iOS Android
79
Copyright © 2022 Internet Safety Labs
5.6.7 Platform Data Sharing Most Recommended Apps
5.6.8 Platform Data Sharing Most Frequently Required Apps
5.7 25 Safest Apps
We experimented with several different rating schemas to identify the safest and
least safe apps. The one we felt provided the most accurate results was based on
both the SDKs in the app and the ISL safety score.
39
17
6
1 0 0
68%
30%
11%
2%
0% 0%
0%
10%
20%
30%
40%
50%
60%
70%
0
5
10
15
20
25
30
35
40
Google Apple Amazon Facebook Adobe Twitter
Figure 5.115 Platform Traffic of 25 Most Recommended Apps
48
21
3
2
0 0
80%
35%
5%
3%
0% 0%
0%
10%
20%
30%
40%
50%
60%
70%
80%
0
5
10
15
20
25
30
35
40
45
50
Google Apple Amazon Facebook Adobe Twitter
Figure 5.116 Platform Traffic of Top 25 Mandatory/Key Apps
80
Copyright © 2022 Internet Safety Labs
To determine most and least safe apps, apps were evaluated in two parts: (1) SDK
Composite Scores, and (2) ISL safety score. For 1516 apps, a composite SDK score
was determined. This score was calculated as follows:
SDK Composite Score = [(# of Very High Risk SDKs) + (# of High Risk SDKs / 2)
+ (# of Medium Risk SDKs / 4) + (# of Neutral Risk SDKs / 8)]
The apps were then sorted by SDK Composite Score.
Least Safe: To qualify as "Least Safe", the apps had to have the highest possible SDK
Composite Score AND an ISL safety score of "Do Not Use".
Safest: To qualify as "Safest", the apps had to have the lowest possible score AND an
ISL rating of "Some Risk, our best score.
5.7.1 Safest Apps Key Findings
100% of the safest apps were Generic apps, and most of the apps were O
(46%), NES (25%), and the remainder were split between SP, LiMS and CMS
apps.
o There is a fairly diverse range of categories, with representation from
three core edtech categories.
60% of the safest apps were Android apps.
Note that no CEP apps were in the top 25 safest apps.
Table 5.5 25 Safest Apps
App Name
Platform
Category
Developer
Manybooks
iOS
NES
Advertical Media LLC
Safe Puzzle
Android
O
Allen Dikio
Capstone Interactive
iOS
O
Capstone Global Ltd.
Virtual Hope Box
iOS
NES
Defence Health Agency and
US DoD
DuckDuckGo Privacy
Browser
iOS
O
DuckDuckGo
LibAnywhere
Android
LiMS
LibraryThing
Sparky's Firehouse
iOS
O
National Fire Protection
Association
Sparky's Fun House
iOS
O
National Fire Protection
Association
Sparky's Firehouse
Android
O
National Fire Protection
Association
Sparky's Fun House
Android
O
National Fire Protection
Association
81
Copyright © 2022 Internet Safety Labs
Safe2Tell CO
iOS
SP
Navigate 360, LLC
P3 Tips
Android
SP
Navigate 360, LLC
Stellarium Mobile - Star
Map
Android
O
Noctua Software Ltd.
Rainy Mood Lite
Android
NES
Plain Theory, Inc.
phyphox
Android
O
RWTH Aachen University
Safe Schools Helpline
Android
SP
Security Voice Inc.
Caustic 3
Android
NES
SingleCellSoftware
SaferMT
iOS
SP
Sprigeo
Lexington Public Library
Android
LiMS
The Library Corporation
CareerInfo
iOS
NES
U.S. Department of Labor
CareerInfo
Android
NES
U.S. Department of Labor
Yearbook Snap
iOS
CMS
Walsworth Publishing
Company, Inc.
Yearbook Snap
Android
CMS
Walsworth Publishing
Company, Inc.
Zoo-phonics 1. The
Address Boo
Android
O
Zoo-phonics
Zoo-phonics 2. The Zoo-
phonics
Android
O
Zoo-phonics
5.7.2 24 Safest Apps by Custom vs. Generic
25; 100%
0; 0%
Figure 5.117 25 Safest Apps -
Generic vs. Custom
Generic Custom
82
Copyright © 2022 Internet Safety Labs
5.7.3 25 Safest Apps by Category
5.7.4 25 Safest Apps by OS
5.8 25 Least Safe Apps
5.8.1 25 Least Safe Apps Key Findings
88% of the least safe apps were Generic.
The least safe apps were NES (68%), O(20%), and CEP (12%).
80% of the least safe apps were Android apps.
Table 5.6 25 Least Safe Apps
11
6
4
2 2
46%
25%
17%
8%
8%
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%
0
2
4
6
8
10
12
O NES SP LiMS CMS
# APPS
Figure 5.118 25 Safest Apps by Category
10; 40%
15; 60%
Figure 5.119 24 Safest
Apps by OS
iOS Apps Android Apps
83
Copyright © 2022 Internet Safety Labs
App Name
Platform
Category
Developer
Wattpad - Read & Write
Stories
Google
NES
Wattpad Corp.
Happy Color® Color by
Number
Google
NES
X-FLOW LTD
Colorfy: Art Coloring
Game
iOS
O
Wildlife Studios
Wordle!
Google
O
Lion Studios, LLC
Flight Pilot: 3D Simulator
Google
NES
Fun Games for Free
Wattpad - Read & Write
Stories
iOS
NES
Wattpad Corp.
USA TODAY
Google
NES
Gannett Co., Inc.
Jamestown Sun E-paper
Google
NES
Forum Communications
Company
FlipaClip: Create 2D
Animation
iOS
NES
Visual Blasters, LLC
CNN Breaking US &
World News
Google
NES
Warner Media Companies
Recolor - Adult Coloring
Book
Google
NES
Kuuhubb Oy
Flight Pilot Simulator 3D!
iOS
NES
Fun Games for Free
The Wall Street Journal:
Busin
Google
NES
Dow Jones & Company, Inc.
FlipaClip: Create 2D
Animation
Google
NES
Visual Blasters, LLC
Vestavia Hills Athletics
Google
CEP
SIDEARM Sports, a Learfield
Company
Likewise: Entertainment
Picks
Google
O
Lightbot
Colorfy: Coloring Book
Games
Google
O
Wildlife Studios
Key Ring: Your mobile
wallet
Google
NES
InMarket Media LLC
Recolor - Adult Coloring
Book
iOS
NES
Kuuhubb Oy
The New York Times
Google
NES
The New York Times
Company
Titans Athletics
Google
CEP
From Now On, LLC
Westside Warriors
Google
CEP
From Now On, LLC
AP News
Google
NES
The Associated Press
84
Copyright © 2022 Internet Safety Labs
Sober Grid - Social
Network
Google
NES
Sober Grid, Inc
Babbel - Learn
Languages
Google
O
Babbel GmbH
5.8.2 25 Least Safe Apps by Custom vs. Generic
5.8.3 25 Least Safe Apps by Category
22; 88%
3; 12%
Figure 5.120 25 Least Safe
Apps - Generic vs. Custom
Generic Custom
17
5
3
68%
20%
12%
0%
10%
20%
30%
40%
50%
60%
70%
80%
0
2
4
6
8
10
12
14
16
18
NES O CEP
Figure 5.121 25 Least Safe Apps by Category
85
Copyright © 2022 Internet Safety Labs
5.8.4 25 Least Safe Apps by OS
5, 20%
20, 80%
Figure 5.122 25 Least Safe
Apps by OS
iOS Apps Android Apps
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6 ISL Recommendations
6.1 Schools and Local Educational Agencies
Schools and LEAs need substantial additional support to better navigate the
increasingly complicated and unsafe edtech.
o Combined with the increasing cybersecurity attacks on LEAs, more
financial support and resources are needed.
Schools should be aware that app publishers are behaving in an unsafe
manner and exercise caution about adopting new technologies.
o When it comes to technologies, until edtech has a safety culture, less is
more.
6.2 Edtech Developers
We see no evidence that edtech developers prioritize safety. The industry
needs to join the conversation on software product safety for students.
Custom, CES type apps must be made safer for students. Being both
mandatory and commissioned directly by schools, these should be among
the safest apps for students, but that isn’t the case.
o The good news is that a handful of key developers provide most of
these apps to schools across the US. They should be able to readily
make the necessary safety improvements.
Advertising must be removed from all edtech apps recommended or required
by public schools in the US.
For developers of edtech who also own advertising related technologies, we
suggest that they be required to use a unique domain for the two types of
products.
o For instance, Google should create a new domain, like "googlekids.com",
expressly for use in their products that will be used by K12 students.
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7 Research Methodology
This research focuses on all technology used by K12 schools included in the sample.
This benchmark covers public and private schools across all 50 states in the United
States, and the District of Columbia. This study covered 1722 apps in use by the
sampled 663 schools, covering a total population of approximately 455,882 students.
Schools typically have both Android and Apple iOS version of an app, and both
versions were analyzed when available.
7.1 School Selection Methodology
7.1.1 Sampling Procedure
To observe K12 Edtech app usage, 663 total school websites were reviewed by
researchers. This sample size was chosen through a power analysis accepting 5%
type 1 error and 1.5% margin of error. This suggests a sample size of 680, but in the
interest of balanced representation across grades, we settled on 663. In selecting
these schools, we made the following four design choices:
A. Representative and balanced sampling across the 50 states.
B. Representative and balanced sampling within the following school types:
elementary school, middle school, high school.
C. Sample schools proportionally to the locale distribution of schools in the
corresponding state.
D. Only sample schools with over 200 students. Note that we chose this threshold
in order to maximize the impact of this benchmark, but this threshold may
reduce the number of rural schools sampled.
To satisfy points A and D, we stratified our sample by the 50 states to account
for possible differences in technology usage across the 50 states. To ensure
balanced representation, we filtered schools with less than 200 students and then
sampled 13 schools within each state. For these 13 schools, we decided to sample 12
public schools and 1 private school, 8% of our sample size, approximating the actual
private school enrollment of about 9% of all students in the US
5
. Due to lack of
technology use disclosure on private schools websites, we chose to not strive for
representation within our sample of private schools as our results would be biased
and likely incorrect. Therefore, the next two steps only apply to public schools.
To satisfy point B, these 50 subpopulations (stratum) were then stratified by
school type to account for differences in technology usage across grade levels.
5
https://nces.ed.gov/programs/projections/projections2021/tables/table_01.asp
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Again, to ensure balanced representation for public schools we sampled 4 schools of
each type.
To satisfy point C, we chose to perform a weighted random sample within
each {state, school type} subpopulation. These weights were assigned based on the
proportion of schools within the corresponding subpopulation that were in each
locale. For example, if a subpopulation had 4 schools (2 rural, 1 suburban, 1 urban) a
higher weight would be assigned to the rural schools.
In layman terms, we split the population of all schools in the US to 150 sub-
populations each corresponding to a particular {state, school type} combination.
Within each of these 150 sub-populations 4 public schools were sampled where this
sampling was weighted to represent the locale distribution of each respective
subpopulation.
7.1.2 Sampling Procedure in Practice
Using the above sampling procedure, we used files exported from the National
Center for Education Statistics(NCES) to characterize each population and
subpopulation. NCES offers csv files containing every school within a particular state.
Therefore, we had direct access to the full state subpopulations. Next, to form the
school type subpopulations within these state files, each school was assigned to one
or more school types based on their grade offerings. Schools were categorized using
the following schema:
Elementary Schools: NCES’ Low-Grade designation is between PK and 6 and
NCES’ High-Grade designation is between 1 and 6.
Middle Schools: NCES Low-Grade designation is between PK and 8 and NCES’
High-Grade designation is between 6 and 8.
High Schools: NCESLow-Grade designation is between PK and 12 and NCES
High-Grade designation is above 8.
This establishes the three subpopulations we want to sample from {state,
elementary school}, {state, middle school} and {state, high school}. Next, within each
of these subpopulations, we tally up the number of schools within each locale based
on the NCES classifications and formulate the sampling weights which define the
probability that each school would be selected using our random sample. Finally, the
sampling was performed using a weighted random sample computer program
forming a representative sample for all schools in the United States with over 200
students.
For example, for New York, we downloaded a dataset containing each school in
the state of New York; this dataset is the population of all schools in the New York
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subpopulation. Then each school was categorized using the above schema and the
weights were formulated.
7.2 App Selection
For each school in the sample, we utilized several methods to determine the
technologies and apps in use by the school or school district, including:
School or school district website manual discovery (looking for “Technology”
information, for example).
Site-search on the school or district website for key terms like “apps”.
Searching AppFigures for the school name or school district name.
Note that we did not contact schools to confirm the technologies found in this way.
7.2.1 Key/Mandatory Apps
Through the app identification process, we observed that some apps were school- or
even district-wide deployments, as evidenced by prominent positions on websites.
This could be in the form of dedicated login buttons or menu options on the school
website, or dedicated training pages or modules [for specific technology]. Note that
we did not confirm if the technologies were, in fact, mandatory with the schools.
7.3 Data Collection
In order to answer the research questions described in Section 4.5 we performed two
different types of data collection:
School data collection, and
App data collection.
7.3.1 School Data Collected
For each school in the sample, we recorded the following information from NCES:
1. # of students
2. School District
3. Geographical Description (Urban / Suburban / Rural)
4. Majority Ethnicity/Race
5. Income Level
6. Public/private
7. Grade levels
To gauge school use of technology, we recorded the following information from
school and school district websites:
1. List of apps used by school
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a. An indication for each app if it was considered as “mandatory” orkey
technology for the school.
2. Technology Vetting practices
3. Notice and Consent practices for data collection
4. Presence of School-issued devices, and privacy policies for same
5. Number and riskiness of trackers on school website and names of
aggregating companies tracking. Specifically, we used EFF’s Privacy
Badger and recorded the number and company behind the red and yellow
flagged trackers.
6
Red means that content from this third party domain has been completely disallowed.
Yellow means that the third party domain appears to be trying to track you, but it is on Privacy
Badgers cookie-blocking “yellowlist of third party domains that, when analyzed, seemed to
be necessary for Web functionality. In that case, Privacy Badger will load content from the
domain but will try to screen out third party cookies and referrers from it.
6. Platform provider for website
7. Whether there is advertising present on the school website
7.3.2 App Data Collected
For analyzing apps, two primary methods of data collection were used:
Metadata collection, using information found in the app stores, privacy policy,
and in the AppFigures database.
Observed App Behaviors, from using the app, including capturing network
traffic while using the app.
7.3.2.1 App Metadata Collected
ISL utilized tools from AppFigures.com, a mobile app analytics firm which provides a
database of software development kits (SDKs), permissions, and other data about
mobile apps across all the major app stores. A crucial part of the research
methodology was to use AppFigures to study both the number and the type of SDKs
included in each app. In addition, we utilized our proprietary ISL SDK Risk Dictionary
which provides an ISL Safety Score for every SDK based on its potential for harm.
The following metadata was collected for each app identified as being used by a
school in the sample set:
1. App Name
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EFF Privacy Badger (https://privacybadger.org/ )
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2. App Store link
3. App Developer
4. Operating System
5. Custom or Generic app
6. Edtech Category/Classification
7. App Age Level
8. App Release Date
9. App Last Updated Date
10. # downloads (Android only)
11. App Functions
12. SDK list collected for each app:
a. Total # of SDKs in the app,
b. Distribution of SDKs by ISL Safety Score (Neutral Risk, Medium Risk, High-
Risk, Very High Risk [Data Broker])
13. Data Accessible by all data controllers and processors as determined by
evaluating app permissions.
14. Certifications (e.g. iKeepSafe)
15. Whether or not the iOS privacy label is present (iOS apps only)
16. Privacy Policy URL
a. Whether the PP has an explicit exclusion for children
7.3.2.2 Observed App Behaviors
ISL used two techniques to measure actual app behaviors:
Exercising/using the app itself, and
Observing network traffic to/from the app.
7.3.2.2.1 Data From App Usage
The following information was obtained by using the apps:
1. Whether the app requires login credentials for use
2. Whether unusual/unsafe login behaviors were observed
3. If the app has a “do not sell [my data] button (California regulation)
4. If the app breaks after a “monster in the middle” attack
5. Whether any dangling domains (unresolved urls) were observed
6. Whether any hijacked domains were observed
7. Whether the app was built using WebView methods
8. Whether advertising is present in the app
9. Whether retargeting ads are present in the app
10. Whether MaxPreps is included in the app (MaxPreps is a problematic
school sports service we first identified in this report; the service is ad-
funded and still contains retargeting ads)
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11. Whether Adobe is present in the UI
12. Whether Amazon in present in the UI
7.3.2.2.2 Network Data Traffic
To measure network traffic, the team utilized Charles Proxy for iOS apps and
PCAPdroid for Android apps. These are debugging tools that allow the auditor to
capture and view all the HTTP and SSL/HTTPS traffic between the mobile app and
external servers.
From this observed network traffic we can derive the list of unique domains, which
shows which entities are, in fact, receiving information, and what information is being
shared with third parties.
For this phase of reporting, we have distilled the following information directly from
the app’s network traffic:
1. If Adobe is present in network traffic
2. If Amazon is present in network traffic
3. If Apple is present in network traffic
4. If Facebook is present in network traffic
5. If Google is present in network traffic
6. If Twitter is present in network traffic
More information will be gleaned from ongoing analysis of the network traffic logs.
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8 Appendix A: K12 Edtech Typology
The following Edtech classification schemas were considered in deriving our final
Edtech typology:
Valuates Reports’: K-12 Education Technology Market Research Report,
January 2022, K12 Education Technology Market Size, Share, Growth, Forecast
2021 - 2026 | Valuates Reports
EdSurge Product Index, Homepage | EdSurge Product Index
LMS Hero, “What Is Edtech and How Is It Shaping the Future of Learning”, What
Is Edtech and How Is It Shaping The Future Of Learning - LMS Hero
Understanding the Edtech Product Landscape [+Infographic]”, Ashmeet
Singh, April 19, 2018, https://medium.com/the-edtech-world/edtech-
landscape-743716608675
EdtechImpact.com Categories, https://edtechimpact.com/categories
Learn Platform, “Edtech Top 40 Mid-Year Report 2021-2022, Edtech Top 40
Mid-Year Report LearnPlatform
G2 Edtech Categories, https://www.g2.com/categories/education
After reviewing all the references above, we chose to use the G2 Edtech Categories
as the basis for classifying apps in our benchmark, but adding two new categories:
Other, for educational-other apps, and NES for Non-Education Specific apps.
Classroom Messaging Software (CMS)
(1) Include multimedia messaging options
(2) Provide mass messaging and push notifications
(3) Facilitate two-way parent-teacher messaging
(4) Sync messages to multiple platforms, including email
(5) Examples: PowerSchool Mobile, School Messenger
Community Engagement Platform (CEP)
(1) Provide tools for administrators and parents to communicate
(2) Include a news feed of recent things happening at the school, for the
benefit of both students and parents
(3) Primary function is to serve as a communication platform
(4) Not classified as something else (like SMS)
(5) Examples: Nearpod, Minga
Digital Learning Platform (DLP)
(1) Be designed for use by instructors at K12 schools or higher education
institutions
(2) Deliver interactive educational lessons
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(3) Include multimedia elements designed to increase student engagement
(4) Personalize the learning experience for each student
(5) Generate reports based on student performance data (Optional)
(6) Examples: Edmodo, Quizizz
Learning Management System (LeMS)
(1) Provide a platform for educators to deliver online course content to
students
(2) Distribute assignments to students and allow instructors to grade student
work
(3) Administer digital assessments to students
(4) Facilitate individualized feedback on student work, such as through written
comments or grading rubrics
(5) Generate performance dashboards for tracking student progress
(6) Contain gradebook functionality or integrate with third-party gradebooks
(7) Examples: Canvas Student, Google Classroom, Schoology
Library Management Software (LiMS)
(1) Include a database that can be used to store and manage information on
different types of content assets (books, magazines, movies, music
records, and more) in different formats (print, electronic, video, etc.)
(2) Manage patron and member information including profiles, present and
past loans, payments, and penalties
(3) Allow users to find information from public sources like OPAC (Online Public
Access Catalog) or WorldCat
(4) Manage asset inventory and loans across multiple physical locations
(5) Provide statistics on loans, inventory, late returns, or lost documents
(6) Examples: Destiny Discover, hoopla, SORA, Libby
Non-Education Specific (NES)
(1) Either not an edtech application or does not fit any categories
(2) Add subcategories of NES
a. News
i. Examples: NY Times, KQED
b. References
i. Examples: TED talks, Encyclopedia Britannica
c. Productivity
i. Examples: Outlook, Google Documents
Other (O)
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(1) Edtech/edtech-adjacent applications that do not fit criteria for other
edtech categories (e.g. educational games, music lesson apps)
(2) Add subcategory for Games.
a. Examples: zoo-phonics, Teach Your Monster to Read
(3) Add subcategory for Sports
a. Examples: ScoreStream, SBLive Sports, NFHS Network
School Transportation Software (STS)
(1) Be designed to manage school transportation programs
(2) Create optimized bus routes and schedules
(3) Assign students and drivers to bus routes
(4) Examples: WheresTheBus, Z Pass+, Versatrans My Stop
Safety Platform (SP)
(1) Allows reporting of school specific safety information to school security
personnel
(2) Reporting is anonymous
(3) Examples: WeTip, Vector Alert, P3 Tips
Single Sign On (SSO)
(1) Allows users to use one login to access multiple applications or databases
in one portal
(2) Example: Clever, ClassLink LaunchPad
School Management Software (SMS)
(1) Provide tools to improve staff communication
(2) Have features designed to improve efficiency
(3) Include functionality designed to help manage school operations in areas
such as facilities, IT management, program management, document
management, attendance, food service and payment technologies, hall
pass management.
(4) Examples: Nutrislice, MySchoolBucks
Student Information System (SIS)
(1) Monitor relevant student data
(2) Include a portal for parents to access information about their students
(3) Offer reporting capabilities
(4) Handle student admissions
(5) Provides a module for school staff
(6) Examples: OnCourse Connect, Skyward Mobile Access
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Study Tools (ST)
(1) Have features specifically for test preparation
(2) Include various study methods
(3) Be accessible for students and educators
(4) Examples: Sporcle, ProProf Quizzes, Kahoot!
Virtual Classroom Software (VCS)
(1) Contain live video streaming capability
(2) Provide screen sharing
(3) Contain an online whiteboard feature
(4) Provide a comprehensive online classroom environment designed for use
by educational institutions as well as individual teachers and tutors
(5) Stream live rich media interactive presentations
(6) Examples: Zoom, Microsoft Teams, Google Meet
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9 Appendix B: Schools in Sample
ALABAMA
Breitling Elementary School
Fayette County High School
Green Acres Middle School
Haleyville Elementary School
Hartselle Junior High School
Highland Garden Elementary School
Jemison High School
Martin Luther King Jr Elementary School
North Jefferson Middle School
Pell City High School
Sardis Middle School
Trinity Presbyterian School
Vestavia Hills High School
ALASKA
Alaska Middle College School
Anchor Lutheran School
Bettye Davis East Anchorage High School
Central Middle School of Science
Dena'ina Elementary School
Kodiak Middle School
Nome-Beltz Middle/High
Ocean View Elementary
Russian Jack Elementary
Sitka High School
Skyview Middle School
Snowshoe Elementary
Wendler Middle School
ARIZONA
TAPBI (Technology Assisted Project-Based
Instruction) //// Now Tempe Union Online
Bogle Junior High School
Sierra Linda High School
Sunnyslope Elementary School
Canyon Springs STEM Academy
High Desert Middle School
Marshall Ranch Elementary School
Pioneer Preparatory - A Challenge
Foundation
Sequoia Elementary School
Frances Brandon-Pickett Elementary
Cesar Chavez Elementary
San Miguel High School
Alta Vista High School
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ARKANSAS
Bismark Middle School
Chicot Elementary School
Estem Elementary School
Harmony Grove High School
Jacksonville High School
Joe T.Robinson Middle School
Lavaca Middle School
Mayflower Middle School
Northside High School
Reagan Elementary School
Stewart Elementary School
The New School
Westside High School
CALIFORNIA
Beattie Middle
Cesar E. Chavez High
Charles Wright Elementary
Diamond Bar High
Downtown Business High
Hamilton Middle
Hiram W. Johnson High
McKee Middle
Northwood Elementary
Rio Vista Middle
San Benito Elementary
St John Catholic School
Village Elementary Charter
COLORADO
Aurora West College Preparatory Academy
Carmody Middle School
Crown Point Charter Academy
Dolores Secondary School
Iowa Elementary School
Lewis-Palmer Elementary School
Mitchell Elementary School
Most Precious Blood School
Mountain Phoenix Community School
Mountain Vista High School
Sanford Elementary School
Sky View Middle School
Union Colony Preparatory School
CONNECTICUT
Central High School
Fletcher W. Judson School
High School In The Community
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Intermediate School
King Philip Middle School
New Fairfield High School
Norte Dame Catholic High School
Pond Hill School
Putnam Middle School
Reed Intermediate School
Thompson Middle School
Tolland Intermediate School
Waterford High School
DELAWARE
Bedford (Gunning) Middle School
Clayton Intermediate School
Dickinson (John) School
duPont (Alexis I.) High School
Fred Fifer III Middle School
Glasgow High School
John Bassett Moore Intermediate School
Lorewood Grove Elementary School
Nellie Hughes Stokes Elementary School
Ross (Lulu M.) Elementary School
Smyrna High School
St May Magdalen School
Talley Middle School
DISTRICT OF COLUMBIA
Anacostia HS
Bridges PCS
Charles Hart MS
Dunbar HS
Eastern HS
Friendship PCS - Collegiate Academy
Kelly Miller MS
Randle Highlands ES
School-Within-School at Goding
ST Peter School
Turner ES
Washington Global Pcs
Washington Latin PCS - MS
FLORIDA
Abess Park Elementary School
Avant School of Excellence
Beacon Cove Intermediate School
Braden River High School
Homestead Middle School
Lake George Elementary
Lake Nona High School
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Lake Wales Senior High School
Plant City High School
Rockway Middle School
Tradewinds Middle School
Wakulla Middle School
Williston Elementary School
GEORGIA
Alto Park Elementary School
Bonaire Middle School
Central High School
Central Middle School
East Hall High School
East Laurens Middle School
G.W. Carver High School Early College
New Creation Christian Academy
Richmond Hill Middle School
Smith-Barnes Elementary School
Spalding High School
Woodlawn Elementary School
Worth County Elementary School
HAWAII
Ewa Makai Middle School
Henry Perrine Baldwin High School
Hokulani Elementary School
King Kekaulike High School
Major General William R Shafter Elementary
School
Maui Waena Intermediate School
Mililani Uka Elementary School
Sacred Hearts School & Early Learning
Center
Waiakea Intermediate School
Waianae Elementary School
Waimea Canyon Middle School
Waipahu High School
West Hawaii Explorations Academy
IDAHO
East Valley Middle School
Joplin Elementary School
Marsh Valley High School
Nampa Christian Schools
Renaissance High School
Sawtooth Elementary School
Shadow Hills Elementary
Skyview High School
St. Maries Middle School
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Taylorview Middle School
Timberline High School
Van Buren Elementary School
Village Leadership Academy
ILLINOIS
Ascension Elementary School
Brooks College Prep Academy HS
Everett F Kerr Middle School
Golf Middle School
Gompers Junior High School
Hinsdale South High School
Lake Forest High School
Lincoln Elem School
Lyon Magnet Elementary School
Pittsfield High School
Pleasant Ridge Elem School
Tonti Elem School
Washington Middle School
INDIANA
Avon Intermediate School East
Bittersweet Elementary School
Central Catholic
East Noble Middle School
Hamilton SE Int and Jr High Sch
Michael Grimmer Middle School
Northeast Dubois Jr/Sr High School
Prince Chapman Academy
Rising Sun High School
Scottsburg Senior High School
Stonegate Elementary
Tipton High School
Zionsville Middle School
IOWA
Camanche Elementary
Carlisle Middle School
Hoover Middle School
Indianola High School
Jordan Creek Elementary School
Manson Northwest Webster Elementary
MOC-Floyd Valley High School
Morning Star Academy
PCM Middle School
Storm Lake Middle School
Timber Ridge Elementary
West High School
West High School
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KANSAS
Blessed Sacrament Catholic School
Burlington Elementary School
Cleaveland Traditional Magnet Elementary
Dodge City High School
Dwight D. Eisenhower Middle School
Hesston Middle
Jefferson West High
North High
Pioneer Trail Middle School
Richard Warren Intermediate School
Roosevelt Elem
Stilwell Elementary
Wamego High
KENTUCKY
Buckhorn School
Crums Lane Elementary
Garrard Middle School
Johnson Central High School
Lafayette High School
Ockerman Elementary School
Owensboro Innovation Middle School
Red Oak Elementary
South Marshall Middle
St. Francis School (Now Francis Parker
School)
Summit View Academy
Symsonia Elementary School
Walton-Verona High School
LOUISIANA
Arcadian Middle School
Bayou Blue Middle School
D.C. Reeves Elementary School
Good Hope Middle School
Grayson Elementary School
Loranger Middle School
Meaux Elementary School
New Orleans Center for Creative Arts
Northeast High School
Parkway High School
St Peter Chanel Interparochial School
Tanglewood Elementary School
Woodlawn High School
MAINE
Biddeford Middle School
C K Burns School
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Ellsworth High School
Eva Hoyt Zippel School
Frank H Harrison Middle School
Manchester School
Maranacook Community High Sch
Oak Hill Middle School
Orono High School
Skowhegan Area Middle School
Thornton Academy
Vickery School
Wells High School
MARYLAND
Bayside Elementary School
Benjamin Stoddert Middle School
Carver Vocational-Technical High
Cherokee Lane Elementary
Chevy Chase Elementary
Ellicott Mills Middle
Lillie May Carroll Jackson School
Martin Luther King Jr. Middle
Maurice J. McDonough High School
Milbrook Elementary
Montgomery Blair High
Oakdale High
Rockbridge Academy
MASSACHUSETTS
Belchertown High
Brookwood School
Elmwood
Gates Middle School
Henri A. Yelle
O'Bryant School Math/Science
Tracy
Turkey Hill Elementary School
Upper Cape Cod Regional Vocational
Technical
Vassal Lane Middle School
Weston Middle School
William R. Peck School
Winthrop High School
MICHIGAN
Benton Harbor High School
Boyd W Arthurs Middle School
Boyne City Middle School
Carl T Renton Jr High School
Detroit Cristo Rey High School
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Garber High School
Gladstone Area Middle School
Leslie High School
Onaway Elementary School
Seminole Academy
Troy High School
William A Pearson Elementary
Winchell Elementary School
MINNESOTA
Anderson Elementary
Crossroads Montessori
Deer River Secondary
Joseph Nicollet Middle School
Lakeview Secondary
Minnehaha Academy - Upper School
Monticello Senior High
Oakwood Elementary
Pequot Lakes Middle
Pioneer Ridge Middle School
Royalton Middle School
St. Louis Park Senior High
Sun Path Elementary
MISSISSIPPI
Bettye Mae Jack Middle School
Brandon High School
Callaway High School
Charleston High School
Clinton Jr High School
East Tate Elementary School
Edna M Scott Elementary School
Madison Station Elementary School
Mendenhall Junior High School
Oakhurst Intermediate Academy
R.H. Long Booneville Middle School
Resurrection Catholic School - High School
Campus
Tishomingo County High School
MISSOURI
Cold Water Elem.
East Elem
Excelsior Springs 40
Holy Cross Academy
Jackson Middle
Little Blue Elementary
Marshall SR. High
Monroe City R-I High
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Pleasant View Middle
Poplar Bluff Jr. High
Portageville Elem.
Ritenour Sr. High
Thomas Jefferson Middle
MONTANA
Browning Middle School
Corvallis High School
Dillon Middle School
Emerson School
Fred Moodry Intermediate
Fred W Graff School
Glacier High School
Malta K-5
Poplar High School
Ronan Middle School
Shepherd High School
Trinity Lutheran School
Valley View School
NEBRASKA
Barr Middle School
Crete Middle School
Douglas Co West High School
Eastridge Elementary School
Mc Cook Junior High School
Norris Intermediate School
Norris Middle School
Northwest High School
Paddock Road Elementary School
Secondary Sch At Raymond
SS Peter & Paul Elementary School
Westmoor Elementary School
Winnebago High School
NEVADA
Albert M. Lowry High School
Brookfield School
Cashman James MS
Centennial HS
Cheyenne HS
Democracy Prep at Agassi High
Diskin P A ES
Fertitta Victoria MS
Givens Linda Rankin ES
Keller Duane D MS
MAMIE TOWLES ELEMENTARY
Tate Myrtle ES
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Webb Del E MS
NEW HAMPSHIRE
Bedford High School
Center Woods School
Gonic School
Henry J. McLaughlin Jr. Middle School
Hudson Memorial School
James Mastricola Upper Elementary School
Lebanon High School
Merrimack High School
Merrimack Valley Middle School
Nashua High School South
New Boston Central School
Pennichuck Middle School
Saint Christopher Academy
NEW JERSEY
Crossroads North Middle School
Frelinghuysen Middle School
Hawthorne High School
Merritt Memorial
Ocean City High School
Patrick M Villano School
Russell O. Brackman Middle School
South River Middle School
Swimming River School
Timothy Christian School
Wayne Valley High School
West Morris Mendham High School
Woodland School
NEW MEXICO
Albuquerque High
Annunciation Catholic Schoolntary School
Artesia Zia Intermediate
Cameo Elementary
Goddard High
Kirtland Middle
Los Lunas Middle
Marshall Middle
Montessori of the Rio Grande
ate Elementary
Pojoaque High
Rio Rancho High
Thoreau Elementary
NEW YORK
Arcadia High School
Cambria Heights Academy
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Franklin Delano Roosevelt High School
German Internation School New York
Hamburg Middle School
Hudson Falls Primary School
Jefferson Elementary School
JHS 104 Simon Baruch
North Elementary School
Oneonta Middle School
PS 32 Samuel Mills Sprole
Tottenville High School
Turtle Hook Middle School
NORTH CAROLINA
Carter Community Charter
Chestnut Grove Middle School
Christ School
Cumberland Academy 6-12 Virtual School
Edward Best Elementary School
Haw River Elementary
Heritage Middle School
Holly Shelter Middle
North Buncombe Elementary
Onslow Virtual Secondary
Porter Ridge Elementary
Providence Grove High School
West Lincoln High
NORTH DAKOTA
Heritage Middle School
Jamestown Middle School
Lewis and Clark Elementary School
Mandan Middle School
Nativity Elementary School
Oakes High School
Rugby High School
Sunrise Elementary School
Valley Middle School
Wahpeton High School
Washington Elementary School
Washington Elementary School
Watford City High School
OHIO
Benjamin Logan High School
Brookside Intermediate School
Buckeye Local High School
Carlisle Junior High School
Edgewood Primary School
Hudson Middle School
108
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Huron High School
Little Miami Middle School
Maritime Academy of Toledo The
Salt Creek Intermediate School
St. Benedict Catholic School
W.H. Kirk Middle School
Waterloo Elementary School
OKLAHOMA
Cascia hall Preparatory School
Collinsville MS
Dickson HS
Disney ES
Dove Science Academy MS
Moore HS
Morrison ES
Mustang North MS
Newman MS
Oologah-Talala HS
Tecumseh HS
Thomas ES
Verdigris Upper ES
OREGON
Beatrice Morrow Cannady Elementary
Capital Christian School
David Douglas High School
Eagle Point High School
East Elementary School
French Prairie Middle School
Kalmiopsis Elementary
Millicoma School
Mountain View Senior High School
Myers Elementary School
North Valley High School
Talent Middle School
Whitford Middle School
PENNSYLVANIA
Freedom HS
Albert Gallatin South MS
Apollo-Ridge HS
Barkley El Sch
Chichester MS
Mid Valley Secondary Center
Perry Lower Intrmd Sch
Redbank Valley Intrmd Sch
Roberto Clemente Middle School
St Gabriel-Sorrowful Virgin School
109
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Swatara MS
Thomas W Holtzman Jr El Sch
West Allegheny SHS
RHODE ISLAND
Anthony Carnevale Elementary
Dr Jorge Alvarez HS
East Providence High
George Hanaford School
Kent Heights School
Kickemuit Middle School
La Salle Academy
Lincoln Middle School
Lonsdale Elementary
Nathanael Greene Middle
Pilgrim High School
The Compass School
West Warwick High School
SOUTH CAROLINA
Alcorn Middle
Berea High School
Blue Ridge Middle
Dr. Phinnize J. Fisher Middle
Dutch Fork Elementary
East Cooper Montessori Charter
Legion Collegiate Academy
Maryville Elementary
Mead Hall Episcopal School
North Charleston Elementary
Sandel Elementary
T. L. Hanna High
York Prepatory Academy
SOUTH DAKOTA
Brandon Valley Middle School - 02
Chamberlain Jr. High - 02
George McGovern Middle School - 09
Huron High School
Martin Elementary
North Middle School - 35
Red Cloud Indian School
Todd County Elementary - 16
Vermillion High School - 01
West Central High School - 01
Westside Elementary - 03
Winner High School - 01
Woodrow Wilson Elementary - 17
TENNESSEE
110
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Austin East High/Magnet
Bolivar Elementary
Catlettsburg Elementary School
Central High School
Chester County Junior High School
Columbia Academy
East Hickman Intermediate School
East Ridge Middle School
Farragut Intermediate
John F. Kennedy Middle
Lookout Valley Middle / High School
White House Heritage High School
Whittle Springs Middle School
TEXAS
Anna Middle
Collegiate H S
D J Red Simon Middle
Eagle Pass J H
Garden Ridge El
Glenn H S
Greathouse El
Holy Family Catholic School
Houston Academy For International Studies
Iola El
Mansfield H S
Noemi Dominquez El
Ojeda Middle School
UTAH
Bridger School
Davis Connect K-6
Ecker Hill Middle
J E Cosgriff Memorial Catholic School
Jordan Ridge School
Mountain Green Middle
Mountainside School
North Sanpete High
Park City High
Skyline High
Timpanogos Middle School
Timpview High
West Bountiful School
VERMONT
Founders Memorial School
Bennington Elementary School
Brattleboro Union High School
Christ the King School
111
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Essex Middle School
Fairfield Center School
Green Street School
Hartford High School
Lake Region UHSD #24
Main Street Middle School
Middlebury Union Middle School
Orchard School
South Burlington High School
VIRGINIA
Alexandria City High
Annandale High
Cardinal Forest Elementary School
Clifton Middle
Kempsville Middle
King William High
Meriwether Lewis Elementary
Mountain View Elementary School
Staunton River Middle School
Tuckahoe Middle
Twin Springs High School
Westover Christian Academy
Willard Model Elementary
WASHINGTON
Bellevue Christian School
Edmonds Elementary
Friday Harbor High School
James Sales Elementary
Lakeridge Middle School
Lewis & Clark Middle School
McFarland Middle School
Mossyrock Jr./Sr. High School
Ponderosa Elementary
Ridge View Elementary School
Skyview High School
Todd Beamer High School
WyEast Middle School
WEST VIRGINIA
Bridge Street Middle School
Hedgesville High School
Hinton Area Elementary
Kellogg Elementary School
Lincoln High School
Martinsburg High School
Monongah Middle School
Mountain Ridge Middle School
112
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St. Joseph Catholic School
Summersville Middle School
Warm Springs Intermediate School
Weirton Elementary
Winfield High School
WISCONSIN
Altoona Middle
Bloomer High
D C Everest Middle
Galesville-Ettrick-Trempealeau High
Holmen High
Kewaskum Elementary
Luther High School
New Directions Learning Community
Oak Creek West Middle
Sandhill Elementary
Somerset Elementary
Tomahawk Middle
Viroqua High
WYOMING
Cody Middle School
Davis Middle School
Dildine Elementary
Henry A. Coffeen Elementary
Kemmerer Junior Senior High School
Lander Middle School
Meadowlark Elementary
Pinedale High School
Pinedale Middle School
Pioneer Park Elementary
Rawlins High School
St Anthony Tri-Parish Catholic School
Triumph High School
113
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10 Appendix C: App Developers by Category
4
4
4
6
6
6
7
7
8
10
11
14
38
121
129
0 20 40 60 80 100 120 140
Eldio, LLC
Solved Educational Consultancy, LLC
Filament Essential Services
Aware3, LLC
SchoolPointe, Inc.
Gabbart Communications
Intrado Corporation
Apptegy, Inc.
# APPS
Figure 10.1 Top CEP App Developers by # Apps in Sample
1
1
2
2
2
2
2
2
2
2
2
2
2
3
4
0 1 2 3 4 5
Lenovo Software
SwiftReach Networks, Inc.
ClassDojo, Inc.
Clever
Flipgrid Inc
Intrado Corporation
NAVER Corp.
OnSolve, LLC
PowerSchool Group LLC
Remind101, Inc.
TalkingPoints
Varsity Brands
Walsworth Publishing Company, Inc.
Blackboard
ParentSquare, LLC
# APPS
Figure 10.2 CMS App Developers by # Apps in Sample
114
Copyright © 2022 Internet Safety Labs
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
4
0 1 2 3 4 5
Achieve3000, Inc.
Imagination Station, Inc.
Kidimedia
Learning Farm
Music Sales Digital Services, LLC
Safari Montage
StudyPad, Inc.
Zaner Bloser, Inc.
Boom Learning
EDpuzzle, Inc.
Footsteps2Brilliance, Inc.
Gooru
Newsela,Inc.
Quizizz Inc.
READsquared
Seesaw Learning, Inc.
Showbie, Inc.
BrightAct LLC
# APPS
Figure 10.3 DLP Developers by # Apps in Sample
2
2
2
2
2
2
2
2
2
2
0 1 2 3
D2L Corporation
Cengage Learning, Inc.
Google LLC
itslearning
Instructure, Inc.
Moodle Pty Ltd
Cypher Learning Inc.
Realtime Information Technology, Inc.
PowerSchool Group LLC
Edupoint Educational Systems
# APPS
Figure 10.4 LeMS App Developers by # Apps in Sample
115
Copyright © 2022 Internet Safety Labs
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
4
4
6
10
10
10
30
0 5 10 15 20 25 30 35
American Library Association
Demco, Inc.
EBSCO Information Services
Follett School Solutions, Inc.
National Science Teachers Association
SAG-AFTRA Foundation
Teaching Strategies, LLC Software
TumbleBooks Inc.
Baker & Taylor, LLC
bibliotheca Group GmbH
Booksource
Cengage Learning, Inc.
Junior Library Guild and Media Source Inc.
Kanopy, Inc.
US Govt
Library Pass, Inc.
LibraryThing
LibraryWorld, Inc.
LYRASIS
Mackin Book Company dba Mackin…
Midwest Tape, LLC
The Library Corporation
Book Systems, Inc.
Communico
OverDrive, Inc.
Public Library
BiblioCommons
OCLC, Inc.
Solus UK Ltd.
# APPS
Figure 10.5 LiMS App Developers by # Apps in Sample
116
Copyright © 2022 Internet Safety Labs
1
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
6
0 1 2 3 4 5 6 7
Follett School Solutions, Inc.
New Tech Network, Inc
School Loop, Inc.
SwiftReach Networks, Inc.
5-Star Students, LLC
Aeries Software, Inc.
Community Brands
Educational Networks, Inc.
Frontline Technologies Group, LLC
Gradelink Corporation
Harris Computer
Infinite Campus, Inc.
Instructure, Inc.
JMC Inc.
ManageBac LLC
Mindex Technologies, Inc.
OnCourse Systems For Education, LLC
ParentSquare, LLC
PowerSchool Group LLC
SchoolMint
Skyward, Inc.
Stride, Inc
Teacher Tools Private Limited
Tyler Technologies, Inc.
Untis GmbH
Illuminate Education, Inc.
# APPS
Figure 10.6 SIS App Developers by # Apps in Sample
117
Copyright © 2022 Internet Safety Labs
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
4
0 1 2 3 4 5
Eduspire Solutions
Aequitas Solutions, Inc.
Aware3, LLC
Choosi,Inc.
Cybersoft Technologies, Inc.
Enbrec
Fetchly, LLC
Harris Computer
i3Verticals
ISITE Software LLC
MealTime | The CLM Group, Inc
New York City Department of Education
OnCourse Systems For Education, LLC
SAGE Dining Services, Inc.
Sodexo
Vanco Companies
Heartland Payment Systems, Inc
# APPS
Figure 10.7 SMS App Developers by # Apps in Sample
118
Copyright © 2022 Internet Safety Labs
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
4
8
18
0 2 4 6 8 10 12 14 16 18 20
CutCom Software Inc
AppArmor (CutCom Software Inc.)
CrisisGo, Inc.
Crowdsourced Geofencing Solutions LLC
FirstStepOregon
Intrado Corporation
K12 Insight, LLC
Michigan State Police
Prince George's County Public Schools
Protocall
SaferWatch, LLC
Security Voice Inc.
Shield Group Technologies
State of Illinois
State of Tennessee
Substance Abuse and Mental Health Services…
TrapWire, Inc.
University of Utah
Vector Solutions
WORKS International, Inc.
CitizenObserver, LLC
STOPit Solutions
Anonymous Alerts, LLC
Sprigeo
Navigate 360, LLC
# APPS
Figure 10.8 SP App Developers by # of Apps in Sample
1
2
2
2
2
2
0 0.5 1 1.5 2 2.5
Clever
ClassLink
iboss, Inc.
Identity Automation
Sycamore School
Tools4Ever
# APPS
Figure 10.9 SSO App Developers by # Apps in Sample
119
Copyright © 2022 Internet Safety Labs
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
4
0 1 2 3 4 5
ClassPlus
National Center for Families Learning
Batia Infotech
Kahoot!
Mathigon Ltd
Quizlet Inc.
Study Edge
Varsity Tutors LLC
# APPS
Figure 10.10 ST App Developers by # Apps in Sample
2
2
2
2
2
2
2
2
3
4
4
0 1 2 3 4 5
CalAmp Wireless Networks Corporation
Clark County School District
Education Logistics, Inc.
Ride Systems
RIPTA
Student Transportation of America
WheresTheBus LLC
Zonar Systems, Inc.
Transfinder
National Express LLC
Tyler Technologies, Inc.
# APPS
Figure 10.11 STS App Developers by # Apps in Sample
120
Copyright © 2022 Internet Safety Labs
2
2
2
2
4
0 1 2 3 4 5
Cisco Systems, Inc.
Explain Everything sp. z o.o
Google LLC
Zoom Video Communications, Inc
Microsoft Corporation
# APPS
Figure 10.12 VCS App Developers by # Apps in Sample
121
Copyright © 2022 Internet Safety Labs
11 Appendix D: Permissions by App Category
299
283
270
223
234
109
252
99
82%
77%
74%
61%
64%
30%
69%
27%
0
50
100
150
200
250
300
350
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# CEP APPS
Figure 11.1 Permissions - CEP Apps
# CEP APPS ALL APPS % CEP APPS
21
26
18
22
21
6
15
8
78%
96%
67%
81%
78%
22%
56%
30%
0
5
10
15
20
25
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# CMS APPS
Figure 11.2 Permissions - CMS Apps
CMS APPS ALL APPS % CMS APPS
122
Copyright © 2022 Internet Safety Labs
8
13
9
12
5
3
5
2
57%
93%
64%
86%
36%
21%
36%
14%
0
2
4
6
8
10
12
14
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# DLP APPS
Figure 11.3 Permissions - DLP Apps
DLP APPS ALL APPS % DLP APPS
13
18
10
15
12
4
10
4
72%
100%
56%
83%
67%
22%
56%
22%
0
2
4
6
8
10
12
14
16
18
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# LeMS APPS
Figure 11.4 Permissions LeMS Apps
# LeMS APPS ALL APPS % LeMS APPS
123
Copyright © 2022 Internet Safety Labs
78
65
45
73
74
16
52
20
82%
68%
47%
77%
78%
17%
55%
21%
0
10
20
30
40
50
60
70
80
90
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
# LiMS APPS
Figure 11.5 Permissions - LiMS Apps
#LiMS Apps ALL APPS % LiMS Apps
317
296
287
264
275
87
224
74
82%
77%
75%
69%
71%
23%
58%
19%
0
50
100
150
200
250
300
350
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# NES APPS
Figure 11.6 Permissions - NES Apps
#NES APPS ALL APPS % NES APPS
124
Copyright © 2022 Internet Safety Labs
178
151
132
148
165
54
73
27
73%
62%
54%
60%
67%
22%
30%
11%
0
50
100
150
200
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# O APPS
Figure 11.7 Permissions - O Apps
# O APPS ALL APPS % O APPS
31
29
20
25
26
10
20
9
79%
74%
51%
64%
67%
26%
51%
23%
0
5
10
15
20
25
30
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# SIS APPS
Figure 11.8 Permissions - SIS Apps
# SIS APPS ALL APPS % SIS APPS
125
Copyright © 2022 Internet Safety Labs
40
31
17
24
22
9
22
9
74%
57%
31%
44%
41%
17%
41%
17%
0
10
20
30
40
50
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# SMS APPS
Figure 11.9 Permissions - SMS Apps
# SMS APPS ALL APPS % SMS APPS
52 52
21
46
22
4
22
12
85%
85%
34%
75%
36%
7%
36%
20%
0
10
20
30
40
50
60
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# SP APPS
Figure 11.10 Permissions - SP Apps
# SP APPS ALL APPS % SP APPS
126
Copyright © 2022 Internet Safety Labs
7
6
3
7
6
1
8
1
88%
75%
38%
88%
75%
13%
100%
13%
0
1
2
3
4
5
6
7
8
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# SSO APPS
Figure 11.11 Permissions - SSO Apps
# SSO APPS ALL APPS % SSO APPS
13
16
15
13
12
5
8
4
65%
80%
75%
65%
60%
25%
40%
20%
0
2
4
6
8
10
12
14
16
18
20
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# ST APPS
Figure 11.12 Permissions - ST Apps
# ST APPS ALL APPS % ST APPS
127
Copyright © 2022 Internet Safety Labs
20
9
10
4
8
4
8
3
95%
43%
48%
19%
38%
19%
38%
14%
0
2
4
6
8
10
12
14
16
18
20
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# STS APPS
Figure 11.13 Permissions - STS Apps
# STS APPS ALL APPS % STS APPS
8
11
10 10 10
4
10
3
73%
100%
91% 91% 91%
36%
91%
27%
0
1
2
3
4
5
6
7
8
9
10
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
# VCS APPS
Figure 11.14 Permissions - VCS Apps
# VCS APPS ALL APPS % VCS APPS
128
Copyright © 2022 Internet Safety Labs
12 Appendix E: Apps with Observed Retargeting Ads
App Name
OS
App Developer
KidzSearch
iOS
KidzSearch.com
Flight Pilot Simulator
3D!
iOS
Fun Games for Free
Pixlr Photo Collages,
Effect
iOS
Inmagine Lab Pte. Ltd
AllSides
Android
AllSides LLC
AllSides - Balanced
News
iOS
AllSides LLC
Amazon Shopping
Android
Amazon
Amazon Shopping
iOS
Amazon
American Heritage
English
Android
MobiSystems, Inc.
AP News
iOS
The Associated Press
AP News
Android
The Associated Press
BBC News
Android
British Broadcasting Corporation
BBC News
iOS
British Broadcasting Corporation
Blooket - Brain teasers
games
Android
Adapted Brain
Brain it On!
iOS
Orbital Nine
Breathe+ Breathing
Exercises
iOS
DynamicAppDesign, Inc.
Chess HD ∙
iOS
Optime Software
Chicago Tribune
Android
Tribune Publishing Company
Chicago Tribune
iOS
Tribune Publishing Company
Clarion Ledger
eNewspaper
Android
Gannett Co., Inc.
CNN Breaking US &
World News
iOS
Warner Media Companies
CNN: Breaking US &
World News
Android
Warner Media Companies
Colorfy
iOS
Wildlife Studios
COVID Coach
Android
U.S. Department of Veterans Affairs
COVID Coach
iOS
U.S. Department of Veterans Affairs
Cymath - Math
Problem Solver
Android
Cymath LLC
129
Copyright © 2022 Internet Safety Labs
Cymath - Math
Problem Solver
iOS
Cymath LLC
Delta Mathematics
Android
deltaco
Delta Mathematics
iOS
deltaco
Dictionary - Merriam-
Webster
Android
Merriam-Webster, Inc.
Dictionary.com English
Word Me
Android
Dictionary.com, LLC
Dictionary.com:
English Words
iOS
Dictionary.com, LLC
Encyclopædia
Britannica
iOS
Encyclopaedia Britannica, Inc.
Flight Pilot: 3D
Simulator
Android
Fun Games for Free
Happy Color® Color
by Number
Android
X-FLOW LTD
Happy Color® Color
by Number
iOS
X-FLOW LTD
Imgflip: Make Memes &
GIFs
Android
Imgflip LLC
Issuu: magazine &
books
Android
Issuu Inc.
Journal Star
Android
Lee Enterprises Inc.
Journal Star
iOS
Lee Enterprises Inc.
KEVN Black Hills FOX
News
iOS
Gray Television, Inc.
KEVN Black Hills FOX
News
Android
Gray Television, Inc.
Key Ring Reward Cards
iOS
InMarket Media LLC
Key Ring: Your mobile
wallet
Android
InMarket Media LLC
Kids Doodle - Color &
Draw
Android
Beauty Photo, LLC
Kids Doodle - Draw
Sketch
iOS
Beauty Photo, LLC
KidzSearch Safe Search
Engine
Android
KidzSearch.com
KOTA News
iOS
Gray Television, Inc.
KOTA Territory News
Android
Gray Television, Inc.
130
Copyright © 2022 Internet Safety Labs
KQED
iOS
KQED Inc.
Merriam-Webster
Dictionary
iOS
Merriam-Webster, Inc.
Omaha World-Herald
Omaha.com
Android
Lee BHM Corp.
Omaha World-Herald
Omahacom
iOS
Lee BHM Corp.
Paint.ly - Color by
Number
Android
Newque Tech Limited
Paint.ly Color by
Number Game
iOS
Newque Tech Limited
Pixlr Photo Editor
Android
Inmagine Lab Pte. Ltd
Pocket: Save. Read.
Grow.
Android
Mozilla Corporation
Rapid City Journal
Android
Lee Enterprises Inc.
Rapid City Journal
iOS
Lee Enterprises Inc.
Run Marco!
iOS
Allcancode, Inc.
SBLive Sports
Android
SBLive Sports
SBLive Sports
iOS
SBLive Sports
Scientific American
Android
Springer Nature America, Inc.
ScoreStream High
School Sports
Android
ScoreStream Inc.
ScoreStream Sports
Scores
iOS
ScoreStream Inc.
Semantle: Daily Word
Game
Android
David Turner
Semantle: Daily Word
Game
iOS
David Turner
Sesame Street
iOS
Sesame Workshop
St. Louis Post-Dispatch
Android
Lee Enterprises Inc.
St. Louis Post-Dispatch
iOS
Lee Enterprises Inc.
Target
Android
Target
Target
iOS
Target
The Weather Channel
iOS
TWC Product and Technology, LLC dba The
Weather Company
The Weather Channel -
Radar
Android
TWC Product and Technology, LLC dba The
Weather Company
Today's Top News -
USA TODAY
iOS
Gannett Co., Inc.
TurtleDiary
Android
TurtleDiary
131
Copyright © 2022 Internet Safety Labs
Twitter
Android
Twitter
Twitter
iOS
Twitter
USA TODAY
Android
Gannett Co., Inc.
Weather Underground:
Local Map
iOS
IBM
Youtube
Android
Google LLC
Youtube: Watch, Listen,
Stream
iOS
Google LLC
Central Dauphin
Schools
iOS
Anthology (Blackboard)
Hays USD 489, KS
Android
Apptegy, Inc.
Alexandria City Public
Schools
iOS
Anthology (Blackboard)
Alexandria City Public
Schools
Android
Anthology (Blackboard)
Atlanta Public Schools
(APS)
Android
Anthology (Blackboard)
Atlanta Public Schools
(APS)
iOS
Anthology (Blackboard)
Berkeley County
Schools (WV)
Android
Anthology (Blackboard)
Berkeley County
Schools (WV)
iOS
Anthology (Blackboard)
Birmingham City
Schools
Android
Anthology (Blackboard)
Birmingham City
Schools
iOS
Anthology (Blackboard)
Blue Valley Schools KS
iOS
Anthology (Blackboard)
Central Dauphin
Schools
Android
Anthology (Blackboard)
East Allen County
Schools
iOS
Apptegy, Inc.
Fort Smith PS Athletics
Android
Mascot Media, LLC
Hays CISD
Android
Anthology (Blackboard)
Hays CISD
iOS
Anthology (Blackboard)
Hays USD 489, KS
iOS
Apptegy, Inc.
Henry County Schools
(GA)
Android
Anthology (Blackboard)
132
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Hudson City Schools -
Ohio
iOS
Anthology (Blackboard)
Hudson City Schools -
Ohio
Android
Anthology (Blackboard)
Jamestown 1-ND
iOS
Anthology (Blackboard)
Jefferson West USD 340
iOS
Apptegy, Inc.
Jefferson West USD 340
Android
Apptegy, Inc.
KHSAA/Riherds
Scoreboard
iOS
Frank Riherd
Madison County
Schools
Android
Anthology (Blackboard)
Madison County
Schools
iOS
Anthology (Blackboard)
Montgomery Public
Schools
Android
Anthology (Blackboard)
Oakes Public Schools
iOS
Anthology (Blackboard)
Oakes Public Schools
Android
Anthology (Blackboard)
OCPS
Android
Intrado Corporation
OCPS
iOS
Intrado Corporation
Ohio County Schools,
WV
Android
Apptegy, Inc.
Ohio County Schools,
WV
iOS
Apptegy, Inc.
Palm Beach County
School Dist
Android
Intrado Corporation
Palm Beach County
School Dist
iOS
Intrado Corporation
Plant City High School
Android
Heather Hanks
Plant City HS
iOS
Heather Hanks
Prince George's County
PS
iOS
Anthology (Blackboard)
Prince George's County
PS
Android
Anthology (Blackboard)
Providence Schools
Android
Anthology (Blackboard)
Ritenour Schools
Android
Anthology (Blackboard)
Ritenour Schools
iOS
Anthology (Blackboard)
Westover Christian
Academy
Android
Apptegy, Inc.
Westover Christian
Academy
iOS
Apptegy, Inc.
133
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AntiStress & Relaxing
Games
iOS
Moreno Maio
Newsy - Video News
iOS
E.W. Scripps Company
Planner 5D: Interior
Design
iOS
Planner5D, UAB
OCD.app - Anxiety
Mood & Sleep
iOS
GG Apps
Marshall Public
Schools, MO
iOS
Apptegy, Inc.