University of Florida Journal of Law & Public Policy University of Florida Journal of Law & Public Policy
Volume 27 Issue 3 Article 1
2016
Rated "M" for Misleading: How Deceptive, Anti-Consumer Rated "M" for Misleading: How Deceptive, Anti-Consumer
Practices in the Videogame Industry Became the New Norm Practices in the Videogame Industry Became the New Norm
Luis Baez
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Recommended Citation Recommended Citation
Baez, Luis (2016) "Rated "M" for Misleading: How Deceptive, Anti-Consumer Practices in the Videogame
Industry Became the New Norm,"
University of Florida Journal of Law & Public Policy
: Vol. 27: Iss. 3,
Article 1.
Available at: https://scholarship.law.u;.edu/jlpp/vol27/iss3/1
This Article is brought to you for free and open access by UF Law Scholarship Repository. It has been accepted for
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RATED
"M"
FOR
MISLEADING:
HOW
DECEPTIVE,
ANTI-
CONSUMER
PRACTICES
IN
THE
VIDEOGAME
INDUSTRY
BECAME
THE
NEW
NORM
Luis Baez*
INTRODUCTION
....................................................................................
304
I.
EULAS
AND
CONTRACTS
FOR
THE SALE
OF
VIDEOGAMES
...........
307
A.
Videogame
Software
as
"Goods
"
Under
the
UCC .............
307
B.
Videogames
as
Service
Contracts
Under
the
C
om
m
on Law
.......................................................................
3
10
C
. N
ew
W
ine,
O
ld
Bottles
.........................................................
312
II.
BROKEN
RELEASES
.....................................................................
313
A
.
Batm
an:
Arkham
Knight
......................................................
313
B.
Halo:
The
Master
Chief
Collection
......................................
318
C
.
D
rive C
lub
............................................................................
320
D
.
B
attlefield
4
..........................................................................
320
E.
Assassin
's
Creed
Unity
........................................................
322
F.
Other
Anti-Consumer
Videogames
......................................
324
III.
RESTORING
CONSUMER
RIGHTS
..................................................
326
C
ON
CLU
SION
........................................................................................
328
"The
idea
that
[the
videogame]
industry
as
a
whole
has
figured
out
a
way
that
[consumers]
can't
return
broken
products
. . .
is
a
little
bit
ridiculous.
We
have
to
find
a
way
to
protect
the
consumer."
Jeff
Cannata'
*
Luis
Baez
is
a
litigation attorney
in
Houston,
Texas
at
the
law
firm
of
Simon
Herbert
&
McClelland
LLP.
He
is
a
graduate
of
the
Michigan State
University
College
of
Law,
where
he
was
an
articles
editor
on
the
Michigan
State
Law Review.
He
would
like
to
thank
Professor
Daniel
Barnhizer
for
his input
on
the
topic
of
this
Article
before
its
drafting
and
the
journalists
in
the
videogame
industry for
their reporting
efforts
cited
in
this
Article.
1.
Christian
Spicer
& Jeff
Cannata,
44:
Rub
Superman's
Shoulders,
DLC
(Oct.
13,
2014),
http://5by5.tv/dlc/44.
UNIVFRSITY
OF
FLORIDA
JOURNAL
OF
LA
WAND
PUBLIC
POLICY
INTRODUCTION
Viewership
of
competitive
videogame
events
surpasses
almost every
major
professional
sport
event.
2
Major
tournaments
for
videogames
like
"Dota
2"
and
"League
of
Legends"
had
more
worldwide
viewers than
the
2015
Masters,
NBA
Finals,
World
Series,
and Stanley
Cup
Finals.
3
They
also pay
their
winners
more.
4
Only the
National Football
League's
Super
Bowl
is
popular
enough
in
terms
of
viewership
numbers
to
hold
off
the
ever-increasing
popularity
of
both competitive
and
casual
videogaming
and
its
growing
audience.
5
The
industry
is
an
estimated
sixty-five
billion
dollar
market
with
one
billion
unique
players
across
the
world,
and
it
shows
no
signs
of
slowing
growth.
6
As
videogame
technology
rapidly
evolves,
legal
issues
related
to
videogame
streaming
over
the
Internet
through
YouTube
or
Twitch,
commentating
over
live
broadcasts,
and
competitive,
local
tournaments
offering
large
cash
payouts,
have
presented
themselves-in
a
mostly
problematic
fashion.'
Many
of
these
issues, however,
are
related
to
what
consumers
do
with
a
videogame
after
its
purchase.
But
it is
also
becoming-however
unfortunate-more
and more
common
that
videogames
are
being
marketed,
distributed,
and
sold
to
hundreds
of
thousands
of
consumers
in
a
broken,
non-functional
state
before
their
purchase
at
big-box
retail stores
or
over
the
Internet
through
digital
downloads.
8
Worse yet,
most big-box
stores
do
not
accept
videogames
2.
Ben
Casselman,
Resistance
is Futile:
eSports
is
Massive...
and
Growing,
ESPN
THE
MAG.
(June
22,
2015),
www.espn.com/espn/story/_/id/13059210/esports-massive-industry-
growing.
3.
Id.; Nick
Schwartz,
27
Million
People
Watched
the
"League
of
Legends"
World
Championship
(more
than
the
World
Series
or
NBA
Finals),
USA
TODAY
SPORTS
(Dec.
1,
2014,
6:12 PM),
http://ftw.usatoday.com/2014/12/league-of-legends-worlds-viewership-esports-world-
series-nba-finals.
4.
Casselman,
supra
note
2.
5.
Id.
6.
Major Nelson,
Hear
Xbox's
Aaron
Greenberg Share
the
Latest
on
the
Gaming
Industry's
Growth,
XBOX.COM
(May
17,
2013,
9:10
PM),
http://news.xbox.com/2013/05/x360-
aaron-greenberg-industry-growth;
Darren
Heitner,
Why
2016
Should
be
a
Year
of
Tremendous
Growth
for
eSports,
FORBES
(Dec.
31,
2015,
8:03
AM),
http://www.forbes.com/
sites/darrenheitner/201
5/12/3
I/why-2016-should-be-a-year-of-tremendous-growth-for-esports/#
2a6acfa62b96.
7.
See
generally
Philip
Kollar,
Are
Let's
Play
Videos
from
PewDiePie
and
Others
Actually
Legal?,
POLYGON
(Jan.
6,
2015,
7:00
PM),
http://www.polygon.com/2015/i/6/
750533
l/pewdiepie-lets-play-video-legality;
Mona
Ibrahim,
Deconstructing
Let's
Play,
Copyright,
and
the
YouTube
Content
ID
Claim
System:
A
Legal
Perspective,
GAMASUTRA
(Dec.
12,
2013,
1:16
PM),
http://www.gamasutra.com/blogs/Monalbrahim/20131212/206912/
Deconstructing
Lets
Play
Copyright
and
theYouTubeContent
IDClaimSystemALegal
-Perspective.php.
8.
Brian
Crecrente,
Broken
Video
Games
Are
the
New
Norm,
What
Developers
Need
to
Do
to
Fix
That,
POLYGON
(Nov.
24,
2014,
4:06
PM),
http://www.polygon.com/
[Vol.
27
RATED
"M"
FOR
MISLEADING
for
return
when
the
shrink-wrap
has been
opened,
and
most-if
not
all-
publishers
have
onerous
end
user
license
agreements
(EULA) on
deck
for
their
customers
to
accept
before
they
even
have a
chance to
inspect
and
determine
whether
the
videogame
is
actually
playable.
9
As
an
illustration
to
help
guide
a
reader
who
is
unfamiliar
with
modem
day
videogames
and
the
current
problems
permeating
the
industry
to
be
addressed
in
this
Article,
consider
the
following
hypothetical:
It
is
the
year
1980.
Ronald
Reagan
was
elected
President
of
the
United
States,
Billy
Joel
won
a
Grammy,
and
Olympic
teams
across
the
world
boycotted
the
Summer
Olympics.'
0
Namco,
an
up-and-coming
videogame
pub-
lisher,
announces
the
release
of
a
videogame
called
"Pac-Man."
Namco
announces
and
advertises
through
television
commercials
and
magazines
that
players
could control
Pac-Man
in order
to
eat
pellets
scattered
through
a
maze.
If
a
player
succeeded
at
eating
every
pellet
in
a
maze
without making
contact
with
the
one
of
four
ghosts
that
were
chasing
her,
then
she
completed
that
level
and
would
move
on to
a more
difficult'
maze.
Thousands
of
children
go
on
to
force
their
parents
to
take
them
to.
a
local electronic
store
in
order
to
buy
a copy
of
the
videogame.
When
the
player
gets
home,
she
plugs
in
her
new
game
into
the
console,
plugs
in
her
controller,
and
turns
on
her
television
to
start
playing.
However,
when
it
comes
time
to
take
control
of
Pac-Man
on the
first
stage,
nothing
is
working
right.
Pressing
the
up
arrow
on
her
controller
sends
Pac-Man
traveling
right,
pressing the
left
arrow
pauses
the
game,
and
every
time
Pac-Man
moves
through
a
particular
section
of
the
maze,
his
image
disappears
and
he is
nowhere
to
be
seen.
The game
is
effectively
unplayable
as
a
consequence
of
its
programming.
But when
she
tries
to
take
the
game back
to
the
store
for
a
refund,
she
is
told
that
the store
does
not
accept
refunds
of
opened
videogames
and
that,
in
other
words,
because
the videogame
turns
on
and
images
appear
on
the
screen,
it
still
"works"
and
is
therefore
nonrefundable.
Namco's
EULA
also
disclaims
any
warranties,
excludes
the
possibility
of
repair
or
replacements,
and
has a
mandatory
arbitration
clause
preventing
her
and
2014/1
I/24/7277363/broken-video-games-are-the-new-norm-what-developers-need-to-do-to-
fix;
Michael
McWherton,
2014
in
Review:
The
Year
that
Sucked,
POLYGON
(Dec.
21,
2014,
5:03
PM),
http:/
www.polygon.com/2014/12/21/7413619/2014-in-review-the-year-that-sucked;
Ben
Gilbert,
Why
Are
so
Many
Video
Games
Broken
at
Launch?,
ENGADGET
(Nov.
24,
2014),
http://www.engadget.com/2014/11/24/broken-video-games/.
9.
See,
e.g.,
Returns
&
Exchanges,
BEST
Buy,
http://www.bestbuy.com/site/help-topics/
retum-exchange-policy/pcmcat260800050014.c?id=pcmcat260800050014
(stating
that
"videogames
must
be
returned
within
90
days
if
unused,
unopened
and
unmarked
(emphasis
added)).
10.
For
a
brief
history
of
early
videogame
development
in
the
1980s,
see
Michael
Stevens,
A
Brief
History
of
Video
Game
Consoles
from
the
Early
1970s to
the
late
1990s,
VENTUREBEAT
(Dec.
30,
2013,
2:41
PM),
http://venturebeat.com/community/2013/12/30/a-brief-history-of-
video-game-consoles-from-the-early-I
970s-to-the-late-1
990s/.
UNIVERSITY
OF
FLORIDA
JOURNAL OF
LAW AND
PUBLIC POLICY
thousands
of
other
consumers with
the
same
problem
from
joining a
class-action
lawsuit
to seek
redress for
purchasing
a
videogame
that
does
not work
as
advertised.
In
the
present
day,
there
is
an
ever-growing
laundry
list
of
modem
videogames
with
issues
similar
to
the
ones
in
the
above-described
hypothetical."
These
videogames
are
sold
with promises
of
workable
online
multiplayer
and
other
online
features,
yet
they
do
not
work.
Draconian
EULAs
leave
videogame consumers without
legal
remedies
(and
if
they
do,
they
are
too
expensive
for
individual consumers
to
pursue).
Today's
videogame
consumer
has
little
to
no
bargaining
power
in
the
marketplace
when
it
comes
to
the
terms
of
their
EULA.
Anti-consumer
practices
in the
industry
have
thrived
because
of
(1)
how
videogames
are
treated
in the
context
of
case
law
distinguishing
software contracts
as
those
for
the
sale
of
goods
or
contracts for service,
(2)
the
enforceability
of
onerous
EULAs;
and
(3)
because
the
judiciary's
widespread
understanding
of
terms
under
the Uniform Commercial
Code
(UCC)-like
"opportunity
to
inspect"-has
not
kept
pace
with
videogame technology.
As
one
court
has
put
it, when
the
judiciary
tries
to
"pour
new
wine
into
old
legal
bottles,
[it]
sometimes
miss[es]
the
nuances."
In this
industry,
the
nuances
are
of
significant import.
This
Article argues
that
an
examination
of
the
circumstances
surrounding
today's
videogame
industry
and
marketplace
render
any
EULA
or
other
agreement
that
prevents
a
videogame
consumer
from
returning
a
broken
videogame for
a
refund
renders it
per
se
unconscionable
and
that,
in the
interest
of
justice,
additional consumer
protection
must
be
crafted
for
videogame
consumers.
To
advance
this
position,
this
Article
will
discuss
(1)
the
current
state
of
how
videogames
are
treated
under
contract
law
(whether
it
be
the
common
law
or UCC);
(2)
examples
of
misleading advertising
and
recently
released broken
videogames
and
how their
EULAs
protect
them;
and
(3)
whether high-
profile
videogame
litigation
and
other
remedies
available
to
consumers
are
enough
to
curtail
an
industry intent
on
eroding
the
rights
of
its
customers.
In
short,
the
nature
of
the
industry, its advertising practices,
and
way
in
which
videogames
are
delivered
and
distributed
have created
the
need
for
additional
consumer
protection. Without
it,
videogame
publishers
will
continue
their
race
to
the
bottom
in
terms
of
standards,
honesty,
and
consumer-friendly
practices.
11.
See
infra
Part
I.G.
[Vol.
27
RATED
"M"
FOR
MISLEADING
I.
EULAS
AND
CONTRACTS FOR
THE
SALE
OF
VIDEOGAMES
The
largest
impediment
to
the
restoration
of
consumer
rights
in the
videogame
industry
is
the enforceability
of
the
EULA
in
the
United
States.
Videogames
are
treated
by
the law the
same way
that
any
type
of
computer
program or
software
is.
For
example,
purchasing
a
copy
of
the
latest
version
of
Microsoft
Office at
your
local
Best
Buy
is
functionally
the
same as
purchasing
a
copy
of
the
most
recent
version
of
Street
Fighter
or
Call
of
Duty-they
are
each different
forms
of
software.
EULAs,
or
"shrink-wrap
licenses,"
operate
as
the
contract
between
a
consumer
and
publisher
of
software
bought
and
sold
in
the
market.
It
is
the
terms
of
EULAs
that
comes
with
the
sale
of
modern
videogames-whether
sold
digitally
on
a
disc-that
has
led
to
the
increase
in the
sale
and release
of
nonfunctional
and
broken
videogames.
Analysis
of
how EULAs
are
reviewed
by
courts
depends
primarily
on
whether
the
particular
EULA
is
determined
to
be
a
contract
for the
sale
of
goods,
and
thus
governed
by
the
terms
of
the
UCC,
or
whether
it
is
a
contract
for
services, and,
accordingly,
governed
by
the
common
law.'
Although
it
may
be
of
little
practical
import
(because even those contracts
governed
by
the
UCC
can be
modified
to
waive
a
consumer's
traditional
Article
2
inspection
and
rejection rights),
it
is
important
to
understand
the
framework
by
which
software-and
by
extension
videogames-are
analyzed
by
courts
in
the
United
States.
A.
Videogame
Software
as
"Goods "
Under
the
UCC
The
Seventh
Circuit's
decision
in
ProCD,
Inc.
v.
Zeidenberg
is
the
seminal
case on the
issue
of
the
enforceability
of
EULAs
in
modern day
software purchases.
In
the
case,
ProCD
sold
at
big-box retail
stores
software on
a
CD-ROM that
included
a
program
containing information
gathered
from
3000
different
telephone directories
across
the
United
States.
The
program
was
called
"SelectPhone."
ProCD
sold the
CD-ROM
at
two different
prices:
one
price
for
consumers
and
another
(higher) price
for
commercial
customers.
This
difference,
as
discussed
by
the
Seventh
Circuit,
was
the
primary
motivation
for the
EULA
(or
"shrink-wrap
license"
as
it is
referred
to
as
in
the
text
of
the case).
Importantly,
the
terms
of
the
EULA
were
only
accessible after
the
software
was
purchased
at
the
store and
the
shrink-wrap
was
torn
open.
The
EULA
itself
was
encoded
onto
each
disc
and
would appear
on
a
customer's
screen
before
she
was
allowed
to
run
the
program.
It
also
appeared in the
text
of
the
manual
and
was
drafted
to
apply
to
every
use
and
installation
of
the
program.
In
order
to
use
the software,
a
customer
had
to
agree
to
the
UNIVERSITY
OF
FLORIDA
JOURNAL
OF
LAW
AND
PUBLIC
POLICY
EULA's
terms.
1
2
Matthew Zeidenberg,
the
defendant
in
ProCD,
bought
a
consumer
version
of
the
software
at
a
local
retail store.1
3
He
then
formed
a
company
and
took
the
information
from the software,
repackaged it,
and
uploaded
it
to
an
Internet website
he
created
so
that
millions
of
users
could
access
the
information
on
ProCD's
software at
a
much
lower
cost
through
his
website
than
had
they
purchased
it
at
the
store.
1
4
The
issue
in
the
case
was
whether
the
terms
of
the EULA
were
enforceable
because
they
were
not
available
to the
consumer
prior
to
the
program's
purchase.
15
The
lower court
held that
the
terms
of
the
EULA
were
not
enforceable
because
its
terms
did
not
appear
on
the
outside
of
the
package
for
consumers
to
review
prior
to
the
program's
purchase.
'
6
The
Seventh
Circuit
prefaced
its
analysis
by
noting
that
it
analyzed
EULAs
as
ordinary
contracts
governed
by
the
common
law
and
UCC.
1
7
Although
Zeidenberg
argued
that
the
terms
of
the
EULA
were
not
a
part
of
the
agreement between
the
parties
because its terms
were
not
on
the
outside
of
the
package's
software,
the
court
believed
that
it
would
be
impracticable
to
print
or
place
EULAs
on
the
outside
of
every
package.
18
Instead,
the
court
reasoned
that
customers
and sellers
of
software
would
be
benefitted
by
a
system
providing
"[n]otice
on
the
outside,
terms
on the
inside,
and a
right
to
return
the
software
for a
refund
if
the
terms
are
unacceptable."'
9
The
court
also
discussed
this type
of
exchange
in
the
context
of
digital
purchases.
20
It
noted
that
many
software
sales are
digital, and
that
the
digital
nature
of
the
exchanges make EULAs
advantageous
for
the
new
and
emerging software
market.
2
'
12.
Id.
13.
Id.
In
explaining
the
issue
of
the
case
from
Zeidenberg's
prospective,
the
court
stated
that
the
"user
purchases
a
serial
number,
which
activates
the
software's
features.
On
Zeidenberg's
arguments,
these unboxed
sales
are
unfettered
by
terms-so
the
seller
has made
a
broad
warranty
and
must
pay
consequential
damages for
any
shortfalls
in
performance,
two
"promises"
that
if
taken seriously
would
drive prices through
the
ceiling
or
return
transactions
to the
horse-and-
buggy
age."
14.
Id.
15.
Id.
For
more
information on
the
impact
of
this
case on
contract
law and
goods
in
a
mass-market
context,
see
id.
See
Jane
Kaufman
Winn
&
James
R.
Wrathall,
Who
Owns the
Customer?
The
Emerging
Law
of
Commercial
Transactions
in
Electronic Customer
Data,
56
Bus.
LAw.
213, 245
(2000)
(discussing the
impact
of
this
case
on
contract
law and
goods
in
a
mass-market
context).
16.
ProCD,
Inc.,
86
F.3d
at
1450.
17.
Id.
18.
Id.
19.
Id.
at
1451.
The
Court
also
cited Carnival
Cruise Lines,
Inc.
v.
Shute, 499
U.S.
585,
(1991)
as
part
of
its
analysis
(stating that
"to
use
the
ticket
is
to
accept
the
terms,
even
terms
that
in
retrospect
are
disadvantageous..
20.
Id.
21.
Id.
[Vol.
27
RATED
"M"
FOR
MISLEADING
The
court
cited
§
2-204(1)
of
the Uniform
Commercial
Code
as
its
22
starting
point.
The court
emphasized that,
as
seller
of
the
good,
ProCD
is
allowed
to
dictate
the
terms
of
acceptance
through
the
EULA:
A
vendor,
as
master
of
the
offer, may
invite acceptance by
conduct,
and
may
propose limitations
on the
kind
of
conduct
that
constitutes
acceptance.
A
buyer
may
accept by
performing
the
acts the
vendor
proposes
to
treat
as
acceptance.
And
that
is
what happened.
ProCD
proposed
a
contract
that
a
buyer
would
accept
by
using
the
software
after
having
an
opportunity
to
read
the
license
at
leisure.
23
The
court
then
explained
the
options
a
customer
of
the software
had
if
the
terms
of
the
EULA were
not
agreeable
or
the
software
is
incapable
of
installation:
"Any
buyer
finding
[unacceptable
terms] can
prevent
formation
of
the
contract
by
returning
the
package,
as
can
any
consumer
who
concludes
that
the
terms
of
the
license
make
the
software
worth
less
than
the
purchase
price."
2
4
The
court
then
turned
to
§
2-606
of
the
UCC
to
reinforce
its
position.
2
5
§
2-606 provides
that
a
"buyer
accepts goods
under
§
2-606(1)(b)
when,
after
an
opportunity
to
inspect,
he
fails to make
an
effective
rejection
under
§
2-602(l).,,26
The
court
then
described
the
sequence
of
events
from
the
defendant-consumer's
perspective:
Zeidenberg inspected
the
package,
tried
out
the
software, learned
of
the
license,
and
did
not
reject
the
goods.
We
refer
to
§
2-606
only
to
show
that
the
opportunity
to
return
goods
can
be
important;
acceptance
of
an
offer
differs from acceptance
of
goods
after
delivery,
see
Gillen
v.
Atlanta
Systems,
Inc.,
997
F.2d
280, 284
n.
1
(7th
Cir.
1993);
but
the UCC
consistently
permits
the
parties
to
structure
their
relations
so
that
the
buyer
has
a
chance
to
make
a
final
decision
after
a
detailed
review.
2
7
22.
Id.
at
1452.
UNIFORM
COMMERCIAL
CODE
§
2-204(1)
provides
that
a
"contract
for
sale
of
goods
may
be
made
in
any
manner
sufficient
to
show
agreement, including conduct
by
both
parties
which
recognizes
the existence
of
such
a
contract."
23.
ProCD,
Inc.
86
F.3d
at
1452
(emphasis
added).
Part
of
this
Article's
position
is
that
"using"
software
as
courts
see
that
term
is
outdated.
Although
software
is
"used"
by
way
of
its
installation,
many
of
the issues
with
modem
videogame software
do not
present
themselves
until
after
a
customer
has
already
consented
to
a
EULA.
24.
Id.
25.
Id.
26.
Id.;
U.C.C.
§
2-602(1).
27.
Id.
The court
also
went
on to
add
that
"[c]ompetition
among
vendors,
not
judicial
revision
of
a
package's
contents,
is
how
consumers
are
protected
in
a
market
economy."
Id.
(citing
UNIVERSITY
OF
FLORIDA JOURNAL
OF
LA
WAND
PUBLIC
POLICY
Following
its
analysis, the court
held
that
the
terms
of
the EULA were
enforceable.
28
ProCD's
significance
in
the
context
of
today's
videogame
market,
as
discussed
in detail
below, cannot
be
overemphasized.
The
court's
holding
in
ProCD
is
dependent
on
the consumer
having
the
ability
to,
as
the
court
put
it,
"tr[y]
out
the
software."
29
It
also
referenced
the
buyer's
opportunity for
a
"detailed
review" following
the
software's
purchase
at the store,
but
before
her
acceptance
of
the
EULA.
30
That
is
not
how
modem
day
videogame transactions
work.
Instead
of
the
step-
by-step
chance
for review
a
customer
of
ProCD had
under
the
Seventh
Circuit's
view,
consumers
today
are
now
bound
by
the
terms
of
the
EULA
the
moment
they
purchase
the videogame
at
the store
or
online,
and
are
stuck
with
videogames
they
otherwise
would
have
returned
had
they
been
afforded
the
opportunity
for
a
"detailed
review."
3
1
B.
Videogames
as
Service
Contracts
Under
the
Common
Law
While
some courts
view
contracts
for
the
sale
of
software
as
contracts
for
the
sale
of
goods,
other
courts
have
held,
depending
on the
facts
before
them, that
the
sale
of
software
is
a
purchase
of
a
service.
A significant
case
highlighting
this distinction
is
Conwell
v.
Gray
Loon.
32
In
this
case,
the
Indiana
Supreme
Court
analyzed
whether
a
contract
for
the
creation
and
publication
of
an
Internet
website
was
one
for
the
sale
of
a good
or
a
service
contract.
33
In
Gray
Loon,
a
company
called
Piece
of
America
contacted
Gray
Loon
to
design
and
publish
to the
Internet
a website
so
that
it
could
sell
individual square-inch
parcels
of
land
to
customers.
34
A
year
after
Gray
Loon
created
and
published
the
website,
the
owners
of
Piece
of
America
contacted
Gray
Loon
so
that
it
could
add
additional
features
to
its
current
website.
3
5
The
requests
were
approved,
but
neither party memorialized
their
agreement
in
writing.
36
Gray
Loon
did
not
save
an
older
version
of
the
website before
it
started
to
make changes.
37
Once
the
additions
were
Digital
Equip.
Corp.
v.
Uniq
Digital
Techs.,
Inc.,
73
F.3d
756
(7th
Cir.
1996)).
28.
Id.
at
1455.
29.
Id. at
1453.
30.
Id.
31.
Id.
32.
Conwell
v.
Gray
Loon
Outdoor
Mktg.
Grp.,
Inc.,
906
N.E.2d
805, 811
(Ind.
2009).
33.
Id.
at
808.
34.
Id.
35.
Id.
36.
Id.
37.
Id
A
portion
of
their
contract
over
the
original agreement
to make
the initial
website
stated:
"It
is
Gray
Loon's
philosophy
that
clients
have
purchased
goods
and services from
us
and
that
inherently means ownership
of
those
goods
and
services
as
well."
[Vol.
27
RATED
"M"
FOR
MISLEADING
complete,
Gray
Loon
sent a
bill
to
Piece
of
America,
but
it
no longer
wanted
to
use
the
new version
of
the
website
and
decided
not
to
pay
the
bill.
38
Following
a series
of
events whereby
Gray
Loon attempted
to
collect
on its
invoices,
Gray
Loon
sued
Piece
of
America
for
nonpayment.
39
Piece
of
America
countersued
for conversion
for Gray
Loon's
failure
to
save
a
version
of
the
original
website.
40
The
issue
in
the
case
was
whether
the
contract,
to
create
and
publish
a
website between
the
parties,
was
one
for
the
sale
of
a
good
or
a
service
contract.
41
Piece
of
America
argued
that
the
law
of
the
case
was the
common
law,
and
that
its
contract
with
Gray
Loon
constituted
one
for
services
only
and
was
not
one
for
the
sale
of
goods.
42
The
test
cited
by
the court
in
making
its
decision
was
the
"predominant
thrust"
test.
43
The
court
noted
that
scholars
were
still
attempting
to address
the
issue
of
how
to
treat
contracts
for
the
sale
of
software.
44
Referencing
efforts
by
the American Law
Institute
and
the
National
Conference
of
Commissioners
of
Uniform
State
Laws,
the
court
noted
that
the
determination
of
whether
a
software
or
Internet
contract
is
one
for
a
good
or
a
service
has
to
do
with
how
and
where
the
subject
item
of
the
contract
was
created
or
transmitted.
45
After
discussing
the
Indiana
Court
of
Appeals'
split
on the
issue,
the
court stated
that
the law
seemed
to indicate
that
a
contract
for
the
sale
of
customized,
unique software
is
a
service
contract,
while
a
contract
for
the
sale
of
a
pre-made,
mass-produced
software
is
one
for
the
sale
of
a
good.
46
But
it
cautioned
that
"[W]hen
courts
try
to
pour
new
wine
into
old legal
bottles,
[they]
sometimes miss
the
nuances."
47
The
court
went
on
to
state
that
one
of
its
lower courts
of
appeal
held
that
the
sale
of
customized
computer
software
was
not
a
sale
of
goods
contract.
48
According
to
that
court, the
sale
of
software
was
a
service contract
akin
to one
wherein
a
client
seeks
a
lawyer's
advice.
49
As
that
court
put
it:
38.
Id.
39.
Id.
at
808-09.
40.
Id.
at
809.
41.
Id.
at
8
10-11.
42.
ld.
at810.
43.
Id.
at811-12.
44.
ld.
at811.
45.
Id.
("Where
software
is
contained
in
a
tangible
medium,
especially
when
produced
on
a
mass
scale,
courts
have had
a
difficult
time
placing software
into the
established
categories.
Unsurprisingly, this
challenge
has
prompted
suggestions
that
a new
legal
paradigm
may
be
needed.").
46.
Id.
at
811-12
47.
Id.
at812.
48.
Id.
at811-12.
49.
Id.
at
812
(citing Data
Processing
Servs.,
Inc.
v.
L.H.
Smith
Oil
Corp.,
492
N.E.2d
314,
319
(Ind.
Ct.
App.
1986)).
UNIVERSITY
OF
FLORIDA JOURNAL
OF
LA
WAND
PUBLIC
POLICY
While
a
tangible
end
product,
such
as
floppy
disks,
hard disks,
punch
cards
or
magnetic
tape
used
as a
storage
medium
for
the
program
may
be
involved
incidentally
in
this transaction,
it
is
the
skill
and knowledge
of
the programmer
which
is
being purchased
in
the
main,
not
the devices by
which
this
skill
and
knowledge
is
placed
into
the
buyer's
computer.
The
means
of
transmission
is
not
the
essence
of
the
agreement.
5°
The
court
also
discussed another
case
which held
that
a
contract
for
the
sale
of
goods
existed
where
the
good sold
was
"pre-existing,
standardized" software.
51
Because
Piece
of
America
contacted
Gray
Loon
to
perform
the service
of
building
a
website
tailored
to
their
orders,
the
court
held
that
the
predominant
thrust
doctrine suggested
that the
UCC
did
not
apply
to
the
contract
at
issue.
5
2
The analysis
of
the
Gray
Loon
court
is
significant
because
it
mentions
a
common
response
to
consumer
advocates
that
call
for
reform
in
the
videogame
industry:
that
consumers
are
not
purchasing merely
a
physical
disc with
a
piece
of
software
on
it,
but
they
are
purchasing
the
"skill and
knowledge"
of
programmers
who
designed
the
videogames
they
purchased.
In
other
words,
despite the
fact
that these
videogames
can
be
mass-produced
like
a
car
or widget,
customers
are
actually
paying
for
a
videogame
developer's
service
in
designing
the
game, not
the
physical
CD-ROM
as a
good.
In
courts across the
county
that
adopt
this
interpretation,
any
issues
consumers
have
with
the
videogames
they
purchased
are
subject
to change
or
redress
by
the
videogame's
publisher
by
way
of
the
"service"
element
of
their
contract,
and
consumers
do
not
have a
right
upon
purchase
to
reject broken
videogames within
the
meaning
of
the
UCC.
C.
New
Wine,
Old
Bottles
Case
law
among
both
state
and
federal
courts
are
split
on the
issue
of
whether
a
contract
for
the
sale
of
a
videogame
is one
for a
service
or
good.
Ideally, consumers
in
jurisdictions
that
hold
videogames
as
goods
under
the UCC
would
be
entitled
to
typical
buyer's
remedies
in
the
UCC,
but,
as
shown
below,
all
of
these
rights
are
written out
by
contract anyway.
Nonetheless,
it
is still
an
issue
worth
addressing
so
that,
at
the
very
least,
50.
Id.
(quoting
Data
Processing
Servs., Inc.
v.
L.H.
Smith
Oil
Corp.,
492
N.E.2d
314,
319
(Ind.
Ct. App.
1986)).
51.
Id.
(citing
Olcott
Int'l
&
Co.
v.
Micro Data Base
Sys.,
Inc.,
793
N.E.2d
1063,
1071
(Ind.
Ct.
App.
2003)).
52.
Id.
(stating
that
"to
be
sure,
one
can
copy
a
website
using
tangible,
movable
objects
such
as
hard
drives,
cables, and
disks.
These
objects
are
in
themselves
just
as
certainly
goods,
but
it does
not
necessarily follow
that
the
information they contain classifies
as
goods
as
well...").
[Vol.
27
RATED
'M"
FOR
MISLEADING
consumers
have
an
opportunity
to
argue
that
provisions
of
EULAs
are
unconscionable.
5
3
It
was
perfectly reasonable
to
consider
provisions
of
videogame
contracts
(whether
they be
service contracts
or
goods)
that
limit
a
buyer's
remedies
and
rights
as
reasonable
during
the
time
when
ProCD
and
Gray
Loon
were
decided
(1999
and 2009,
respectively).
During
those
years,
consumers
would
have
no
reason
to return software
because
it
would
work
properly.
So,
when
a
ProCD customer purchased
software,
open
the
package,
and
installed
the
program
on
their
computer,
within
the
first
few
minutes
of
its
use
they
would
know
that
the
program
ran
properly.
As
shown
below
in
the
next
Part,
this
inspection process
is
not
so
simple
in
the
context
of
modem
day
videogames.
If
anything,
the
past
two
years
have shown
that
EULAs
which
write
out
a
consumer's
remedies ought
to
be
considered
per
se
unconscionable.
II.
BROKEN
RELEASES
Too
many
high-profile videogame
releases
over
the
past
few years
have
been
released
in a
state
that
most consumers
and
observers
of
the
industry
call
"broken."
54
Much
like
the
Pac-Man
example
discussed
above, these
videogames
are
released
in
states
where
player-controlled
protagonists
get
stuck
in
walls, consumers
cannot
connect
to
online
multiplayer
servers,
and
features players
were
promised
pre-release
in
advertisements or demos
are
nowhere
to
be
found.
This
Part
will
review
some
of
the
most
broken
videogame
releases
to
date and
highlight
the
stark
contrast
between
what
consumers
are
promised
before the
buy
the
videogame,
what
they
get
when
after
they
buy
it,
and
how
they
are
left
out
in
the cold
when they
try
to
try
to
hold
videogame
publishers
accountable for
releasing
videogames
that
do
not
work.
A.
Batman:
Arkham
Knight
Today,
most
videogame
consumers
play
their
games
on
one
of
three
platforms:
the
Xbox
One,
the PlayStation
4,
or
a
personal
computer
53.
UNIFORM
COMMERCIAL
CODE
§
2-302(1)
(stating
that
"(1)
If
the
court
as
a
matter
of
law
finds
the
contractcontract
or
any
clause
of
the
contract
to
have
been
unconscionable
at
the
time
it
was made
the
court
may
refuse
to
enforce the contract,
or
it
may
enforce
the
remainder
of
the contract
without
the
unconscionable
clause,
or
it
may
so
limit
the
application
of
any
unconscionable
clause
as to
avoid
any
unconscionable
result"
and
"(2)
when
it
is
claimed
or
appears
to
the court that
the
contract
or
any
clause
thereof
may
be
unconscionable
the parties
shall
be
afforded
a
reasonable
opportunity
to
present
evidence
as to
its
commercial
setting,
purpose
and
effect
to
aid
the
court
in
making the
determination...").
54. Luke
Plunkett,
New
Video
Games
Shouldn't
Be
So
Broken,
KOTAKU
(Nov.
13,
2014,
10:35
PM),
http://kotaku.com/new-video-games-shouldnt-be-so-broken-1658570535.
UNIVERSITY
OF
FLORIDA
JOURNAL
OF
LAW
AND
PUBLIC
POLICY
(PC).
55
More
often
than not,
videogames
are
released
exclusively
to
either
the
Xbox
One
or
PlayStation
4.56
Fans
of
the
"Batman:
Arkham"
series
published
by
Warner Bros.
Interactive
Entertainment
were
excited
to
learn
that
the
upcoming
release
of
Batman:
Arkham Knight
was
going
also
to
be
released
on
the
PC,
bucking
the
trend
of
the
industry's
console-
exclusive
releases.
Prior
to
the
videogame's
release,
it
was
advertised
that
PC
users would
only
need
six
gigabytes
of
ram
to
run
the
videogame
at
recommended
settings.
57
However,
even
with
the
most
up
to
date
graphics
cards
and
processors,
PC
users still
had
problems
with
the
game
not
running smoothly
and
having
significant input
lag,
making
it
impossible
to
fight
enemies
and
properly
control
vehicles.
58
Many
players
were
not
even
able
to
get the
game
to
start
after they
downloaded
it
to
their
computers.
5
9
Publishers
and
developers
of
the
videogame,
including
subcontractors
responsible
for different
aspects
of
the
game's
production,
promised
to
get
the
videogame's
bugs
corrected
as
quickly
as
possible.
60
Even
after
"patches"
were
released
by
the
companies
to
correct
the
videogame's
problems,
many
of
the
issues
continued
to
plague
users and
continued
to
prevent
the
game
from
working
properly.
61
Warner
Bros.
pulled
the
55.
See
generally
Ben
Gilbert,
The
PlayStation
4
is
the
Most
Popular
Game
Console
in the
World
(Still),
TECH
INSIDER
(Jan.
5,
2015,
1:36
PM),
http://www.techinsider.io/playstation-4-
sales-as-of-january-2016-2016-1.
56.
Rob
Crossley,
A
Call
to
End
the
Console
Exclusive
Arms Race,
GAMESPOT
(Dec. 22,
2014),
http://www.gamespot.com/articles/a-call-to-end-the-console-exclusive-arms-race/1
100-
6424137/.
57.
Patrick
Klepek,
Batman:
Arkham
Knight's
PC
Version
is
Far
from 'Fixed',
KOTAKU
(Oct.
29,
2015,
3:30
PM),
http://kotaku.comlbatman-arkhan-knight-s-pc-version-is-far-from-
fixed-]
739462839.
58.
Alac
Meer,
The
Arkham
Knight
Re-Release
Isn't
Going
Down
Well,
RocKPAPERSHOTGUN
(Oct.
29,
2015,
10:26
AM),
https://www.rockpapershotgun.com/2015/10/
29/batman-arkham-knight-problems/.
59.
Frank
the Tank,
Batman:
Arkham
Knight
has
Stop
Working
Error,
STEAM
(Oct.
29,
2015,
11:39
AM),
http://steatncommunity.com/app/208650/discussions/0/49012446645933
4548/.
60.
Tom
Sykes,
Rocksteady
"Working
Like
Crazy"
To
Help
Fix
Arkham
Knight,
PC
GAMER,
http://www.pcgamer.com/rocksteady-working-like-crazy-to-help-fix-arkham-knight/.
61.
Richard
Leadbetter,
New
Arkham
PC
Patch
Doesn't
Solve
Underlying
Issues,
EuroGamer
(Nov.
26,
2015),
http://www.eurogamer.net/articles/digitalfoundry-2015-batman-
arkham-knight-pc-performance-still-falls-short.
[Wlith
a
third patch promising
performance enhancements,
we're
still
unable
to
run
Arkham
Knight
at
a
locked 1080p60.
We
re-tested
GTX
970
performance,
this
time
paired with
a
Core
i7
6700K
and
16GB
of
2666MHz
DDR4.
Stutter
is
still
fairly common,
even
though
GPU
utilisation
lay
between
75
to
85
per
cent.
The drop
in
performance
does
seem
to
be
down
to
VRAM streaming
issues,
as
dropping
from
high
quality textures
to normal sees
a
small
but
tangible
improvement.
The
issue
we
have
is
that
we
should
not
be
seeing
any
particular
[Vol.
27
RATED
"M"
FOR
MISLEADING
videogame
from
digital
stores,
and
offered
its
customers
refunds for the
game.
62
Unfortunately,
only
digital
customers
were
entitled
to
a
refund.
63
And
if
a
PC
user
paid
for
extra,
downloadable
content
that
was
sold as
add-ons
to
the
videogame
after
its
release,
they
could
not
get
a
refund
for
that
content
(even
though
they
were
unable
to
play
or
use
it,
unlike
Xbox
One
or
PlayStation
4
users).
64
To
all
other customers
who
bought the
physical
disc at
a
big box
store,
Warner
Bros.
promised
to
try
to
fix
the
game's
issues,
but
made
no
guarantees
that
it
would
and-to
this
day-
problems
continue
to
plague
the
game
from
properly
running
on
PC.
6
5
Following
the
game's
release and
the
subsequent
outcry from
angry
customers, the
issue
of
whether
Warner
Bros.
knew
of
these
problems
before
the
videogame's
release
arose.
Some
reports
even
suggested
that
people who
worked
on the
videogame
knew
about
these
game-breaking
problems
upon
release,
but
decided
to
publish
it
on
the
PC
anyway.
66
Videogame
critics
also
discussed how
Warner Bros.
had
not
provided
them
with
a
PC
version
of
the
game
to
review
before
the
game's
release,
instead
only
providing
them
with
console
versions
of
the game.
67
The
frustration
surrounding
the
Batman:
Arkham
Knight's
release
and
ongoing
problems
did
not
go
unnoticed.
Giant
Bomb,
a
popular
videogame
news and
entertainment
website,
awarded
Batman:
Arkham
Knight
its
2015
"Hottest
Mess"
award.
6
8
In
justifying
the
award,
Jeff
problem
here,
because
according
to the
game's
VRAM
allocation meter,
4GB
is
more
than enough memory
to
run the
title
maxed
at
1080p.
Id.
62.
David
Murphy
&
Sean
Buckley,
Warner
Bros.
Offers
Refunds
For
'Batman:
Arkham
Knight'
on
PC,
ENGADGET
(Oct.
31,
2015),
http://www.engadget.com/2015/1
1/01/warner-bros-
offers-refunds-for-batman-arkham-knight-on-pc/;
David
Murphy,
Warner
Bros.
Offers
More
Refunds
for
Batman: Arkham Knight
on
PC,
PC
MAG
(Oct.
31,
2015),
http://www.pcmag.com/
article2/0,2817,2494239,00.asp/.
63.
Buckley,
supra
note
73.
64.
Id.
65.
Id.
66.
Patrick
Klepek,
Sources:
Warner
Bros.
Knew
That
Arkham
Knight
PC
Was
A
Mess
For
Months,
KOTAKU
(July
1,
2015),
http://kotaku.com/sources-warner-bros-knew-that-arkham-k
night-pc-was-a-
1714915219.
67. Phil
Savage,
Batman:
Arkham
Knight's
PC
Port
Appears
to
be
a
Disaster,
PC
GAMER
(June
22,
2015),
http://www.pcgamer.com/batman-arkham-knights-launch-appears-to-be-a-
disaster/.
68.
Giant Bomb
Staff,
Game
of
the
Year
Awards
Day
3
Recap,
GIANT
BoMB
(Dec. 30,
2015),
http://www.giantbomb.com/articles/giant-bombs-2015-game-of-the-year-awards-day-thre
e/I 100-5318/.
[E]very
year
we
crown the
hottest
mess
in
a variety
of
forms.
In
some
years,
it's
games
that
were
so
broken
that
they
required
apologies
from
the
publishers.
In
some
years,
it
might
be
an
entire
company that has managed
to
bungle
things
on
such
a
massive scale
that
they overshadow
any one
game or
moment.
This
year's
UNIVERSITY
OF
FLORIDA
JOURNAL
OF
LA
WAND
PUBLIC
POLICY
Gertsman,
Giant
Bomb's
editor-in-chief,
stated that in
"terms
of
an
outright
betrayal
of
consumer trust,
[Batman:]
Arkham
Knight
is
the
one."
69
Adding
insult
to
injury,
it
is
rumored
that
Warner
Bros.
is
planning
on
releasing
a
special
"Game
of
the
Year"
edition,
allowing
consumers
to
pay
Warner
Bros.
for
a
second
time
for the
chance
that
the
game
might
actually
work
on
their
PC.
70
Given
the
utter
inability
for
this
product
to
run
properly
it
is
not
surprising
that
its
EULA
is
not
consumer-friendly,
and
gives
the
customer
no
means
of
seeking
redress:
5.
DISCLAIMER
OF
WARRANTIES.
THE
GAME
IS
PROVIDED
TO
YOU
ON
AN "AS
IS"
"AS
AVAILABLE"
BASIS
WITHOUT REPRESENTATIONS
OR
WARRANTIES
OF
ANY KIND, EXPRESS
OR IMPLIED,
INCLUDING
WITHOUT LIMITATION
THE IMPLIED
WARRANTIES
OF
MERCHANTABILITY,
FITNESS FOR
A
PARTICULAR
PURPOSE,
NON-INFRINGMMENT
AND
AVAILABILITY.
6.
LIMITATION
OF
LIABILITY.
IN
NO
EVENT
SHALL
WB
GAMES,
ITS
PARENT,
SUBSIDIARIES
OR
AFFILIATES
BE
LIABLE
FOR
ANY
LOSS
OR
DAMAGE
OF
ANY
KIND ARISING
OUT
OF
OR
RELATING
TO THE
GAME
OR
ANY
USE
THEREOF,
INCLUDING
WITHOUT LIMITATION
ANY
LOSS
OF
DATA
OR
GOODWILL,
DISRUPTION
OF
SERVICE
OR
CLAIMS
OF
THIRD
PARTIES.
IN
NO
EVENT
SHALL
WB
GAMES,
ITS
PARENT, SUBSIDIARIES
OR
AFFILIATES BE LIABLE
FOR
ANY
INDIRECT,
INCIDENTAL, EXEMPLARY,
PUNITIVE,
LIQUIDATED,
OR
OTHER CONSEQUENTIAL
DAMAGES,
WHETHER
UNDER
CONTRACT,
TORT
(INCLUDING
NEGLIGENCE),
STRICT
LIABILITY
OR ANY
OTHER
THEORY
OF
LIABILITY, ARISING
FROM
YOUR
USE
OF
winner
has
a
little
bit
of
everything.
Actually...
it
has
a
lot
of
everything...
Id.
69.
Giant
Bomb
Staff,
Giant
Bomb's
Game
of
the
Year
2015,
Day
3,
GIANT
BoMB
(Dec.
30,
2015),
http://v.giantbomb.com/podcast/GiantBomb's-Game
of
theYear_2015_DayThr
ee-1
2-30-2015-8276229504.mp3.
70.
Saad Dada,
Game
of
the
Year
Edition: Batman:
Arkham
Knight's
Second
Chance
on
PC,
BIDNESS
ETC.
(Feb.
22,
2016), http://www.bidnessetc.com/63941
-game-of-the-year-edition-
batman-arkham-knights-second-chance-on-pc/.
[Vol.
27
RATED
"M'"
FOR
MISLEADING
THE
GAME
(INCLUDING
WITHOUT
LIMITATION
THE
GAME).
71
Warner
Bros.,
on the other
hand,
is
entitled
to
damages
for
a
consumer's
breach
of
the
EULA:
10.
Remedies.
You acknowledge
that
WB
Games
may suffer
irreparable
damage
if
you
breach
any
of
the
provisions
governing
license
limitations
or
ownership.
You
therefore
agree
that
if
you
do
breach
either
of
these
provisions,
in
addition
to
provable damages
and
reasonable
attorneys'
fees,
WB
Games
shall
be
entitled
to
enjoin
such
breach
and
to
obtain
specific
performance
of
such
provisions
in any
court
of
competent
jurisdiction.
7
2
Considering
the
evidence that
Warner
Bros.
knew
of
the
videogame's
problems
before
its release,
it
is
not surprising
that
Warner
Bros.
would
seek
to
bar
a
private
cause
of
action
and
class
action
treatment:
12.
Dispute Resolution
and
Governing
Law.
Binding
Arbitration.
Any
dispute,
controversy
or
claim
related
to
this
Agreement
("Dispute")
(except those
Disputes
expressly
excluded
below)
that
cannot
be
resolved
through
informal
negotiations
shall
be
finally
and
exclusively
resolved
by
binding
arbitration.
Any
election
to
arbitrate
by
one
party
shall
be
final
and
binding
on the
other.
YOU
UNDERSTAND
THAT
ABSENT
THIS
PROVISION,
YOU
WOULD
HAVE
THE RIGHT
TO
SUE
IN
COURT
AND
HAVE
A
JURY TRIAL.
73
The
terms
of
this
EULA
are
the
industry
standard.
74
71.
Batman: Arkham
Knight-
End
User
License
Agreement,
http://store.steampowered.
com//eula/208650
eula
I.
72.
Id.
73.
Id.
74.
See
Benjamin
Shiekman,
The
Current
Usage
and
Enforcement
ofArbitration
Clauses
Post-Stern:
Have
No
Fear,
25
U. FLA.
J.L.
&
PUB.
POL'Y
165,
167
(2014)
(stating
that
the
public
view
of
arbitration
clauses
are
contracts
of
adhesion
where
consumers
have
no
choice
but
to
consent
to
their
use);
See
also
Jordan
Nahmias,
The
EULA:
What
it
Does,
How
it
Works
(And,
What
Does
EULA
Even
Mean?),
NAHMIAS
LAW
(Nov.
23,
2011),
http://www.nahmiaslaw.com/
the-eula-what-it-does-how-it-works-and-what-does-eula-even-mean/.
UNIVElRSITY
OF
FLORIDA
JOURNAL
OF
LA
WAND
PUBLIC
POLICY
B.
Halo:
The
Master
Chief
Collection
Microsoft
and
its
original
Xbox
console
was
put
on the
gaming
map
in
2001
when
the
original
Halo:
Combat
Evolved
released
as
an
Xbox
exclusive.
5
Consumers
of
the
videogame
lauded
it
for
its
smooth
frame
rate,
ability to
handle
local-multiplayer
modes
with
sixteen
players,
and
in-game
content.
76
For years
to
come,
similar
success
was
replicated
by
Halo
2,
Halo
3,
and
Halo
4
for
subsequent
versions
of
the
Xbox.
77
Hoping
to
capitalize
on
this
success and
test
interest
for
a Halo
5
release on
the
soon-to-be-released
Xbox
One,
Microsoft
and
343,
a
videogame
developer
and
Microsoft
subsidiary,
decided
to
bundle
all
of
these
games
together
in
a
game
called
Halo: The
Master
Chief
Collection.
7
8
Like
other
Halo games before
it,
the
game
was
going
to
be
exclusive
to the Xbox
One.
7
9
However,
the
game's
release
was
a
huge
flop.
80
The
primary
selling
point
of
Halo: The
Master
Chief
Collection
was
that
all
Xbox
One
users would
be
able
to
play
any
Halo
game
online with
one
another.
81
A
player could
hop
from
a
Halo
2
multiplayer
match right
into a Halo
4
multiplayer
match.
82
However,
upon
release,
Xbox
One
users
were
not
able
to
connect
to
online
servers and
had
to
wait
hours
in
order
to
get
into
an
online match.
83
When
they
were
finally
able
to
connect,
the
games
lagged
and
did
not
run
well.
84
Many users reported
75.
Taylor
Soper,
Halo's
Success
by the
Numbers:
46
Million
Games,
$3
Billion
in
Revenue,
GEEKWIRE
(Nov.
1,
2012),
http://www.geekwire.com/2012/halos-success-numbers-46-
million-games-3-billion-revenue/.
76.
See
Joe
Fielder,
Halo
Review,
GAMESPOT
(Nov.
9,
2011),
http://www.gamespot.com/
reviews/halo-review/1900-2823816/.
77.
Id.
78.
See
Ryan
McCaffrey,
The
Real
Reason
Halo:
The
Master
Chief
Collection
Exists,
IGN
(June
9,
2014),
https://www.ign.com/articles/2014/09/09/the-real-reason-halo-the-master-chief-
collection-exists.
79.
See
Colin
Campbell,
Halo:
The
Master
Chief
Collection,
POLYGON,
http://www.polygon.com/a/e3-2014/halo-the-master-chief-collection.
80.
Id.;
see
Paul
Tassi,
The
Nightmare
Continues
As
'Halo:
The
Master
Chief
Collection'
Cancels
Its
Own
Tournament,
FORBES
(May
1,
2015,
12:13
PM),
http://www.forbes.com/sites/
insertcoin2015/05/01
/the-nightmare-continues-as-halo-the-master-chief-collection-cancels-its-
own-toumarnment/#3e8ad9662be8.
81.
Stuart
Andrews,
Halo:
Master
Chief
Collection
Review,
TRUSTED
REVS.
(Nov.
7,
2014),
http://www.trustedreviews.com/halo-the-master-chief-collection-review.
82.
Id.
83.
Kyree
Leary,
Halo:
Master
Chief
Collection
Launch Not
Going
Very
Well,
GAMERANT
(Feb.
28,
2016),
http://gamerant.com/halo-master-chief-collection-connection-server-issues/
(stating
that
"launch
day
players
eager
to
jump
into
the
collection's
online
modes
and
relive
the
multiplayer
of
Halos
past
have
unfortunately
been
met
with
matchmaking
issues
that
leave them
waiting
in
matchmaking
lobbies
for
unreasonable
spans
of
time.
Oftentimes
resulting
in
no
results.").
84.
Id.
[Vol.
27
RATED "M"
FOR
MISLEADING
that
they
were
unable
to
connect
into
any
online
game
whatsoever.
8
5
Publishers
of
the
game
released
a
standard
issue press
release
following
the
release
of
a
broken
game,
apologizing
for
the
issues
its
consumers
had
with
the
game,
and
promising
to
fix
these
issues
as
soon
as
possible.
86
Two
and
a
half
months
after
its
release,
users
were still
unable
to
connect
online.
87
VG24/7,
a
popular
videogame
website,
wrote
that
the
game
had
"been
available
for
two-and-a-half
months
and
by
any
reasonable
standard
it
doesn't
work.",
8
8
The
issues
with
the
release
of
this
game
and
ongoing
problems
were
so
bad
that
Microsoft
and
343
had
to
cancel
a
large,
national
tournament
series,
touted
as
the
Halo
Championship
Series
with
huge cash
payouts
for the game,
because
of
community
outrage.
89
Worried
that
this failure
to
launch
would
affect
the
release
and
interest
in the
upcoming
Halo
5
game
for the
Xbox
One,
Microsoft
promised
that
Halo
5
would
not
have
any
of
the
same
problems
that
"Halo:
The
Master
Chief
Collection"
had.
9
0
To
date,
many
of
the
problems
with
the
Master
Chief
Collection
still'
persist,
and
users
are
stuck
playing
only
the
offline-only
functions
of
the
game.
91
Even
as
recently
as
March,
2016
users
are
still
complaining
on
the
official
website
that
the
game
does
not
work
and has
yet
to
be
repaired.
92
85.
Id.
86.
Bonnie
Ross,
A
Status
Update
from
Bonnie Ross,
HALO
(Nov.
24,
2014),
https://www.halowaypoint.com/en-us/community/blog-posts/a-status-update-from-bonnie-ross-
on-halo-the-master-chief-collection
(stating
that
"[o]n
Nov
11
th [343
Industries]
released
Halo:
The
Master
Chief
Collection.
The
goal
being
to
create
a
tribute
to
Halo
fans
around
the
world,
and
to
celebrate
the
Master
Chief's
debut
on
Xbox
One.
With
the initial
release
of
Halo:
The
Master
Chief
Collection,
however,
[343
Industries
has]
not delivered
the
experience
you
deserve.
I
personally
apologize
for
this
on
behalf
of
us
all
at
343
Industries.
Our
team
is
committed
to
working
around
the
clock
until
these
issues
are
resolved.").
87.
Richard
Stanton,
Halo:
The
Master
Chief
Disaster,
VG
24/7
(Jan.
26,
2015),
http://www.vg247.com/2015/01/26/halo-the-master-chief-disaster/
(stating
that
"over
two
months
since
release
and
Xbox
One's
big
Christmas
game
is
still a
turkey.").
88.
Id.
89. Pete
Haas,
Halo
5
Won't
Be
Broken
Like
Master
Chief
Collection, Microsoft
Says,
Cinema
Blend
(Apr.
28,
2016),
http://www.cinemablend.com/games/Halo-5-Won-t-Broken-
Like-Master-Chief-Collection-Microsoft-Says-71658.html.
90.
Id.
91.
Paul
Tassi,
The
Nightmare
Continues
As
'Halo:
The
Master
Chief
Collection'
Cancels
Its
Own
Tournament,
FORBES
(May
1,2015),
http://www.forbes.com/sites/insertcoin/2015/05/01/
the-nightmare-continues-as-halo-the-master-chief-collection-cancels-its-own-toumament/#7fba
5d6e2be8.
92.
StrikerMan780,
Force
343i
to
Fix
the
Deplorable
State
of
Halo:
The
Master
Chief
Collection,
XBox
FEEDBACK
(Feb.
26,
2016),
https://xbox.uservoice.com/forums/251647-
gaming-achievements/suggestions/12485970-force-343i-to-fix-the-deplorable-state-of-halo-th.
UNIVERSITY
OF
FLORIDA
JOURNAL
OF
LA
WAND
PUBLIC
POLICY
C.
Drive
Club
It did
not
take
long
for Sony
to
join
the
"releasing
broken
games"
club
(which
is
not
saying
much;
this
club
is
not
very
exclusive
these
days).
As
part
of
advertising
and
marketing
for
the release
of
the
PlayStation
4,
Sony
announced
that
PlayStation
users
could
subscribe
to
its
PlayStation
Plus
service
and
get
a
free
copy
of
"Drive
Club."
93
"Drive
Club"
was
advertised
as
the
next
big
motorsport
racing
game.
94
Consumers
of
the
game
were
promised
the
ability to
hop
onto
online
servers
and
race
their
friends.
95
Sony
also
promised
up-to-date
graphics
like
weather
effects and
a
photo
mode,
but
the
released
version
of
the game
did
not
have any
of
those
features.
9
6
Much
like
the many
problems
that
plagued
Halo:
The
Master
Chief
Collection's
online
multiplayer
features,
"Drive Club"
failed
to
deliver
on
its
multiplayer
features,
too.
97
Sony
ignored
customer
efforts
and
inquiries
about
refunds.
98
Even
"Drive
Club's"
developer
hinted
that
it
would
issue
refunds
by
giving
customers
a
different
videogame
for
free,
but
there
has
been
no
official
update
on
the
status
of
these
efforts.
99
D.
Battlefield
4
Battlefield
4
promised
to
have
a large and
robust
online
multiplayer
system
on the
PC
with
the
ability
to
host
64
online
players
at
once
with
93.
Owen
S.
Good,
Driveclub
Apologizes
for
Its Broken
Game
with
Free
DLC,
POLYGON
(Nov.
15,
2014),
http://www.polygon.com/2014/11/15/7225825/driveclub-apologizes-for-its-
broken-game-with-free-die.
94.
Id.
95.
Matt
Martin,
Driveclub
Has
Become
the
PlayStation
4"s
Biggest
Liability,
VG
24/7
(Oct.
23,
2014),
http://www.vg247.com/2014/10/23/driveclub-has-become-ps4s-biggest-
liability/
(stating
that
"what
should
have
been
a
standard-bearing
racer
for
Sony's
console
has
turned
into
ajumble
of
broken
promises,
unfinished
features
and
mediocre
gameplay.").
96.
Id.
97. Jason
Schreier,
Three
Weeks
Later,
DriveClub
Still
Doesn't
Work
Properly,
KOTAKU
(Oct.
28,
2014),
http://kotaku.com/three-weeks-later-driveclub-still-doesnt-work-properly-
1651731762
(stating
that
"so
for
twenty-one
days
now,
the
game
has been
essentially
crippled.").
98.
Jason
Schreier,
Big
Game
Launches.
Has
Server
Problems.
Again.,
KOTAKU
(Oct.
13,
2014)
http://kotaku.com/big-game-launches-game-has-server-problems-again-
1645713232.
99.
Eddie
Makuch,
As
Driveclub
Issues
Persist,
Dev Says
It's
Considering
Player
Compensation,
GAMESPOT
(Oct.
13,
2014),
http://www.gamespot.com/articles/as-driveclub-
issues-persist-dev-says-its-consideri/1
100-6422916/
("Rustchynsky
also
says
that
Evolution
has
not
ruled
out offering
some
kind
of
compensation
for
early
adopters,
though
it
remains
to
be seen
if
this
would
be
in
the
form
of
free
DLC
or
something
else.
He
also
had
no
update
to
provide
regarding
when
the
free
PlayStation
Plus
version
of
Driveclub
would
be
released,
but
said
fans
can
expect
a
'new
update'
on the
game
sometime
later
today.").
[Vol.
27
RATED "M"
FOR
MISLEADING
huge
maps
in
1080p.
100
However, technical bugs plagued
its
release.'
0
'
One
report
stated
that
consumers "have
been reporting disconnection
errors,
freezes,
crashes and
a
smattering
of
bugs."
10 2
Issues with
the
videogame
were
so
persistent
and
ongoing
that
the developers created
a
group
called "Community
Test
Environment"
wherewere
players would
"test"
versions
of
the
game
that
sought
to
fix
the
botched
release.
10
3
Developers promised that
the
next
version
Battlefield would
not
be
plagued
with
the
same
problems.
10
4
Battlefield
4's
EULA
is
not
so
consumer-friendly
either:
7.
Disclaimer
of
Warranties.
EXCEPT
FOR
THE
LIMITED WARRANTY
ON
RECORDING
MEDIA,
IF
APPLICABLE, AND
TO
THE
FULLEST
EXTENT
PERMISSIBLE UNDER APPLICABLE
LAW,
THE
SOFTWARE
IS
PROVIDED
TO
YOU
"AS
IS,"
WITH
ALL
FAULTS,
WITHOUT
WARRANTY
OF
ANY
KIND,
WITHOUT
PERFORMANCE
ASSURANCES
OR
GUARANTEES
OF
ANY KIND,
AND
YOUR USE
IS
AT
YOUR
SOLE
RISK.
8.
Limitation
of
Liability.
TO
THE
FULLEST EXTENT
PERMISSIBLE
BY
APPLICABLE
LAW,
IN
NO
EVENT
SHALL
EA,
ITS
SUBSIDIARIES
OR
ITS
AFFILIATES
BE
LIABLE
TO
YOU
FOR
ANY PERSONAL INJURY, PROPERTY DAMAGE,
LOST
PROFITS, COST
OF
SUBSTITUTE
GOODS
OR
SERVICES,
LOSS
OF
DATA, LOSS
OF
GOODWILL,
WORK
STOPPAGE, COMPUTER FAILURE
OR
MALFUNCTION
OR
ANY
OTHER
FORM
OF
DIRECT
OR
INDIRECT,
SPECIAL,
INCIDENTAL, CONSEQUENTIAL
OR
PUNITIVE DAMAGES
100.
Wesley
Yin-Poole,
EA
Addresses
Unacceptable
Battlefield
4
Launch,
EUROGAMER
(June
6,
2014),
http://www.eurogamer.net/articles/2014-06-19-ea-addresses-unacceptable-
battlefield-4-launch.
101.
Brian
Crecente,
Battlefield
4
Plagued
With
Problems,
POLYGON
(Dec.
4,
2013),
http://www.polygon.com/2013/12/4/517571 0/battlefield-4-troubleshooting-problems.
102.
Tom
Senior,
Battlefield
4
Dogged
by
Major
Launch
Issues:
Connection
Errors,
Glitches, Dodgy
Netcode,
PC
GAMER
(Nov.
3,
2013)),
http://www.pcgamer.com/battlefield-4-
dogged-by-major-launch-issues-connection-errors-glitches-dodgy-netcode/.
103.
Steve Marinconz,
Battlefield
4
May
Have
Just
Fixed
That Thing
You
Hate,
KOTAKU
(Oct.
1,
2014),
http://www.kotaku.com.au/2014/10/battlefield-4-may-have-j
ust-fixed-that-thing-
you-hate/.
104.
Christopher
Gates,
How
EA
is
Avoiding
'Battlefield
4'
Issues
With
'Hardline',
GAMERANT
(2015),
http://gamerant.com/battlefield-4-issues-hardline/.
UNIVERSITY
OF
FLORIDA
JOURNAL OF
LA
WAND
PUBLIC
POLICY
FROM ANY CAUSES
OF
ACTION
ARISING
OUT
OF
OR
RELATED
TO
THIS
LICENSE OR
THE
SOFTWARE,
WHETHER
ARISING
IN
TORT
(INCLUDING
NEGLIGENCE),
CONTRACT,
STRICT
LIABILITY
OR OTHERWISE,
WHETHER
OR
NOT
EA
HAS
BEEN
ADVISED
OF
THE
POSSIBILITY
OF
SUCH
DAMAGE.
By
entering
into
this
Agreement,
you
and
EA expressly waive
the
right
to
a
trial
by
jury
or
to
participate
in
a
class
action.
1
0 5
E.
Assassin
's
Creed
Unity
Assassin's
Creed Unity
was
the
follow
up
to
the
highly
successful
and
critically
acclaimed
Assassin's
Creed:
Black
Flag.l16
However,
technical
bugs
and
glitches
prevented
both
its
single
player
and
multiplayer
functions
from
working
properly.'
07
On the
first
day
of
its
release,
players
reported
issues
with
the
main
character
falling
through
the
ground
and
ending
their
game,
crashing when
joining
a
co-op
session,
the
main
character
getting
caught
inside
of
hay carts,
and
delays in
reaching
the
main
menu
screen
at
game start."
8
There
were also
significant issued
with
slow
frame
rates, glitches
during
in-game animations,
and,
levitating
background
characters.
1
0
9
Ubisoft prevented
review
websites
from releasing
their
reviews
for
up
to
twelve hours
after the
videogame's
launch, leaving
many
customers
with
no
idea
that
the
videogame
was
unplayable.11
0
Commercials
and
advertisements
for
the
game
promised
co-op
multiplayer with
a
friend
online, but
the
feature
never
worked."'
In
response
to
the
outcry,
Ubisoft
promised
that
it
would
give
purchasers
of
the
game
free
content.
11
2
105.
Battlefield
4
EULA,
available
at
http://eacom.s3.amazonaws.com/EULABF4_ROW
_PC+8+6+13.pdf.
106.
Arthur
Gies,
Assassin's
Creed
4:
Black
Flag
Review,
POLYGON
(Oct.
29,
2013),
http://www.polygon.com/2013/10/29/4861080/assassins-creed-4-black-flag-review.
107.
Assassin's
Creed
Update Team,
Assassin's
Creed
Unity Live
Update,
AssASsIN's
CREED
(Nov.
13,
2014),
http://assassinscreed.ubi.com/en-gb/news/newsdetail.aspx?c-cm:
152-
184353-16&ctitcm:
148-76770-32.
108.
Id.
109.
Luke
MeKinney,
7
Reasons
'Assassin's
Creed'
Is the
Least
Playable
Game
Ever,
CRACKED
(Nov.
25,
2014),
http://www.cracked.com/blog/7-reasons-assassins-creed-least-play
able-game-ever/.
110.
Ben
Kuchera,
How
Assassin's
Creed
Unity
Weaponized
Review
Embargoes,
POLYGON
(Nov.
11,
2014),
http://www.polygon.com/2014/1
1/11/7193415/assassins-creed-unity-review-
embargo.
111.
McKinney,
Suprasupra
note
109.
112.
Ben
Kuchera,
Ubisofit
Shipped
a
Broken Game
You
Can't
Return,
Free
DLC Doesn't
Make
it
Right,
POLYGON
(Nov. 26,
2014), http://www.polygon.com/2014/11/26/7295181/
assassins-creed-unity-free-content-apology (stating that
"Ubisoft
is
going
to offer
warm
platitudes
[Vol.
27
RATED
"M"
FOR
MISLEADING
However,
in order
to
accept
the refund,
users
had
to
waive
their
rights
to
sue
for
purchasing
the
defective
product:
You
hereby
irrevocably
and unconditionally
RELEASE,
WAIVE,
AND
FOREVER
DISCHARGE
AND
COVENANT
NOT
TO
SUE
Ubisoft Entertainment
S.A.,
and each
of
its
past,
present
and
future
divisions,
parent
companies, subsidiaries, affiliates,
predecessors,
successors
and
assigns,
together
with
all
of
their
respective
past,
present
and
future
employees,
officers,
shareholders,
directors
and agents,
and
those who
give
recommendations,
directions,
or
instructions
or
engage
in
risk
evaluation or loss control
activities
regarding
the
Campaign
(all
for
the
purposes herein
referred
to
as
"Released
Parties")
FROM
ANY
AND ALL
LIABILITY
TO
YOU,
your
assigns, heirs,
and
next
of
kin
FOR
ANY
AND
ALL
CLAIMS,
DEMANDS, CHARGES,
LAWSUITS,
DEBTS,
DEFENSES,
ACTIONS OR
CAUSES
OF
ACTION,
OBLIGATIONS,
DAMAGES,
LOSS
OF
SERVICE,
COMPENSATION,
PAIN
AND
SUFFERING, ATTORNEYS'
FEES,
AND
COST
AND EXPENSES
OF
SUIT,
KNOWN
OR
UNKNOWN,
SUSPECTED
OR
UNSUSPECTED,
ARISING
OUT
OF
OR RELATED
TO
THE
PURCHASE, ACQUISITION,
RENTAL,
POSSESSION
AND/OR
USAGE,
AND/OR
THE
INTENT
TO
PURCHASE,
ACQUIRE, RENT, POSSESS
AND/OR
USE, THE
ASSASSIN'S
CREED UNITY
VIDEO
GAME
AND/OR
THE
ASSASSIN'S
CREED UNITY
SEASON
PASS
ON
ANY
AND
ALL
PLATFORMS, AND/OR
RELATED
TO
THE
CAMPAIGN,
WHETHER
CAUSED
BY
THE
NEGLIGENCE
OF
THE
RELEASED
PARTIES
OR
OTHERWISE."
3
Future interviews
regarding
the
videogame's
release
indicated
that
employees
believed they
released
the
videogame
in the
broken
state
due
to
(the
lack
of
time
in
decision making
and
experimentation)
a
rushed
development
and
production
schedule."1
4
and
free
content
for
people
who paid
$60
or
more
for
a
game
that
everyone
but
the purchaser
knew
wasn't
likely to
work.
If
you want
to
know
why players
and
the
press
don't
often
trust
big
publishers,
this
could
be
exhibits
A
through
Z.
The
entire system has
been
manipulated
to hide
the fact the
game
was
broken,
and
Ubisoft
is
trying
to
make
up
for
that
dishonesty
in
the
least
expensive
ways
possible.").
113.
Owen
S.
Good,
Claim
a
Free
Game
and
Give
Up
the
Right
to
Sue
Over
Assassin's
Creed
Unity,
POLYGON
(Dec.
20,
2014),
http://www.polygon.com/2014/12/20/7427437/
assassins-creed-unity-free-game-lawsuit-class-action.
114.
See
generally
Anthony
Taormina,
Assassin's
Creed:
Ubisoft
Montreal
Will
Have
More
Dev
Time
on
Future
Games,
GAMERANT
(Feb.
28,
2015),
http://gamerant.com/assassins-creed-
montreal-development-time-annual-release/.
[Vol.
27
UNIVERSITY
OF
FLORIDA
JOURNAL
OF
LA
WAND
PUBLIC
POLICY
F.
Other Anti-Consumer
Videogames
Game
Publisher/Developer
Issue
Alien
Colonial
Sega/Electronic
Arts
In-game
bugs,
enemies
Marines
do
not recognize
player,
and
unreliable
check-
points
well.
1
5
Mortal
Kombat
Warner
Character
animations
do
X
(PC)
Bros./NetherRealm
not
work,
game
will
Studios
lock
controls, random
crashes,
erased
save
games,
and
low graphics
quality
when
compared
to
Xbox
One.
1
6
Developer
has
aban-
doned
any
additional
updates
to
the
PC
version,
and
additional
content
will
not
be
made
available
for
PC
users.
1
1
7
Advertised versions
of
the
PlayStation
3
and
Xbox
360
versions
were
cancelled.'
1
8
115.
Alex Rubens,
Review:
Aliens:
Colonial
Marines
is
a
Bad
Movie
Reference,
PC
WORLD
(Feb.
12,
2013),
http://www.pcworld.com/article/2027860/review-aliens-colonial-marines-is-a-
bad-movie-reference.html.;
Jim Sterling,
Review:
Aliens
Colonial
Marines,
DESTRUCTOID
(Feb.
12,
2013,
3:00
PM),
https://www.destructoid.com/review-aliens-colonial-marines-244276.phtml.
116.
Congo,
Why
Mortal
Kombat
X
on
PC
is
Still
Broken,
GAMEZONE
(Apr.
30,
2015),
http://www.mweb.co.za/games/view/tabid/4210/article/19417/why-mortal-kombat-x-on-pc-is-st
ill-broken.aspx.
117.
Wesley
Yin-Poole,
Warner
Accused
of
Abandoning
Mortal
Kombat
X
PC
Players,
EUROGAMER,
(Jan.
21,
2016),
http://www.eurogamer.net/articles/2016-01-21-warner-accused-of-
abandoning-mortal-kombat-x-pc-players;
Rae
Michelle Richards,
Mortal
Kombat
X
PC
Will
Not
Get
Netcode
Update
or
New
DLC,
BROKEN
JOYSTICK
(Jan.
20,
2016),
http://www.brokenjoystick
s.net/2016/01/20/mortal-kombat-x-pc-will-not-get-netcode-update-or-new-dlc/;
Wesley
Yin-
Poole,
Warner
Accused
of
Abandoning
Mortal
Kombat
X
PC
Players,
EUROGAMER,
(Jan.
21,
2016),
http://www.eurogamer.net/articles/2016-01-21-wamer-accused-of-abandoning-mortal-ko
mbat-x-pc-players.
118.
Ozzie
Mieja,
Mortal
Kombat
X
on
Xbox
360
and
PlayStation
3
Officially
Cancelled,
SHACK
NEWS
(Aug.
28,
2015),
http://www.shacknews.com/article/91042/mortal-kombat-x-on-
xbox-360-and-playstation-3-officially-cancelled.
RATED
"M"
FOR
MISLEADING
Street
Fighter
V
Capcom
Players
report
waiting
hours
for
online
matches
and laggy
servers.
119
SimCity
4
Electronic Arts/Maxis
Inability
to
connect
to
servers
when
game
can
only
be
played
after
connection
to
servers.
1
2
0
Street
Fighter
x
Sony
Game
advertised
the
Tekken
ability for
two
players
at
home to
fight two
other
players
over
the
Internet,
but
function
was
removed
and
described
to
customers
as
"unworkable,"
even
though
it
had
been
done
in
prior
games
on
the
same
system.
1
2
1
Fortza
Turn
10
Build
of
game
advertis-
Motorsport
5
Studios/Microsoft
ed
at
gaming confer-
Studios
ences
much
higher
resolution
and
quality
than
released
version.
1
2
2
Watch
Dogs;
Ubisoft
Multiple
examples
of
The
Division;
toned
down
graphic
Rainbow
Six
capabilities between
ad-
Siege;
Far
Cry
vertised
and
released
4;
and
Far
Cry
3
versions
of
games
12
3
119.
Nathan Brown,
Street
Fighter
V
is
a
Long,
Disappointing
Way
from
Being
Finished,
PC
GAMER
(Feb.
14,
2016),
http://www.pcgamer.com/street-fighter-v-is-a-long-disappointing-
way-from-being-finished/.
120.
See
generally
Nathan Grayson,
SimCity
vs
The
People:
Why
Apologies
Aren't
Enough,
ROCKPAPERSHOTGUN
(July
3,
2013),
https://www.rockpapershotgun.com/2013/03/07/simcity-vs-
the-people-why-apologies-arent-enough.
121.
Angry
Joe,
Capcom
Issues
Apology
Over
SFxT's
Online
Co-op, Angry
Joe
Show,
ANGRY
JOE
SHOW
(Mar.
14,
2012),
http://angryjoeshow.com/2012/03/capcom-issues-apology-
over-sfxts-lack-of-xbox-local-online-co-op/.
122.
Sehran
Shaik,
Forza
5: E3
Build
vs
Final
Build
Comparison
Screens,
Graphics
Downgraded
Vastly, 1080p
is
Culprit?,
GAMEPUR
(Nov.
25,
2013),
http://www.gamepur.com
/feature/I 2902-forza-5-e3-bui
Id-vs-fi
nal-build-comparison-screens-graphics-downgraded-vast.
html.
123.
Crowbcat,
Ubisoft
Downgrades,
YouTUBE
(June
4,
2016),
https://www.youtube.com/
watch?v=xNter0oEYxc.
UNIVERSITY
OF
FLORIDA
JOURNAL
OF
LA
WAND
PUBLIC
POLICY
III.
RESTORING CONSUMER
RIGHTS
Modem
day
videogame
consumers
need additional recourse
and
rights
to
tip the
scales
in
their
favor.
The
litany
of
issues described
in
the
Part above
should
be
ground enough
to
serve
as
a
rallying
cry
for
reform
in
the
industry,
but
most
of
these
complaints
fall
on
deaf
ears.
12
4
Litigation
as
a
means
of
reform
or
change
appears
to
be
a
hit-or-miss
course
of
action.
For example,
a
plaintiff
sued
the
developer
and
publisher
of
a
videogame called
"Killzone: Shadow
Fall"
for,
inter
alia,
negligent representation
and
fraudulent inducement.
125
The
basis
of
his
complaint
was
that
advertisements
for
the
videogame
promised
that
both
its
offline
and
online functions
would
display
and
play
at
1080p,
but
it
was
soon
discovered
after
the
videogame's
release that
the
multiplayer
functions
of
the game were
incapable
of
displaying
at
1080p.
126
Despite
a
lawsuit,
the
case
was
eventually
dismissed
following
a
stipulation
between
the
parties.'
27
The
terms
of
the
dismissal
(and
settlement)
are
under
seal.
128
Litigation
is
also
ongoing over
the
release
of
Alien:
Colonial Marines
and
Battlefield
4,
so,
as
of
today,
it is
difficult
to
determine
the
success
of
those
avenues
of
recourse.
12
9
The
Federal
Trade
Commission
(FTC)
has
been successful
in
suing
at
least
one
videogame
corporation for anti-consumer
practices.
In
2014,
the
FTC
sued Sony
for
the
fraudulent
misrepresentation
of
several
features
it
promised
that
its
handheld
console,
the
PlayStation
Vita,
would
have.13
0
Among
several
others, Sony
marketed
to
consumers
that
they
could
use
their
Vita
handhelds
to
play
games
from
their
PlayStation
3
without
a
television,
but
that
feature
never
worked.
131
That
case
has since
settled
124.
Supra
text
accompanying
note
8.
125.
Samit Sarkar,
Court
Dismisses Lawsuit
Surrounding
Killzone:
Shadow
Fall
Graphics,
POLYGON
(May
5,
2015), http://www.polygon.com/20l
5/5/5/8555459/killzone-shadow-fall-resol
ution-lawsuit-dismissed-sony.
126.
Id.
127.
Id.
128.
Id
129.
Andy
Chalk,
Gearbox
Dropped
from
Aliens:
Colonial
Marines
Lawsuit,
PC
GAMER
(May
28,
2015), http://www.pcgamer.com/gearbox-dropped-from-aliens-colonial-marines-
lawsuit/;
Eddie
Makuch,
Class-action Lawsuit
Commenced
Over
Buggy
Battlefield
4, EA
Calls
It
Meritless,
GAMESPOT
(Dec.
18,
2013),
http://www.gamespot.com/articles/class-action-lawsuit-
commenced-over-buggy-battlefield-4-ea-calls-it-meritless-update/100-6416790/
(stating
that
the
"official
class-action
claim
shows
that
various Electronic
Arts
senior
executives
sold
thousands
of
shares
ahead
of
Battlefield
4's
release.");
Jason
Schrier,
The
Legal
Battle
Over
Aliens:
Colonial
Marines
Just
Got
Juicy,
KOTAKU
(Sept.
3,
2014),
http://kotaku.com/the-legal-
battle-over-aliens-colonial-marines-just-got-
1630197749.
130.
Bridget
Small,
Sony's
Ads
Shouldn't
Play
Games,
FEDERAL
TRADE
COMMISSION
CONSUMER
INFORMATION
(Nov.
25,
2014),
https://www.consumer.ftc.gov/blog/sonys-ads-should
nt-play-games.
131.
Joe
Fingas,
Claim
Your
PlayStation
Vita
Settlement
Credit
Now,
ENGADGET
(Apr.
5,
[Vol.
27
RA
TED
"M'
FOR
MISLEADING
and
purchasers
of
the
Vita
can
claim cash
or
bundles
of
other
games
due
to
the
terms
of
the
settlement.
13
2
Videogame and
other
software consumers
in
the
United
Kingdom
have
additional
protection
from
EULAs
in the
form
of
the
Consumers
Rights
Bill. In
terms
of
digital
downloads,
the
bill
provides
customers
in the
United
Kingdom,
regardless
of
contract,
the
right
for
a
refund
if
the
digital
content
they
purchase
does
not
work
properly
or
as
advertised.
1
3
3
A
EULA for
United
Kingdom
customers
references
these
rights:
7.2.
Nothing
in
this
License
shall
limit
or
exclude the
liability
of
either
you
or
EA
for:
death or
personal injury
resulting
from
negligence;
or
fraud
or
fraudulent misrepresentation;
or
breach
of
the
terms
implied
by the
relevant
provisions
of
the
applicable
sale
of
goods
and
consumer
protection
laws
in
your
country
of
residency;
or
deliberate
default
or
willful
misconduct.
1
34
Clauses
like
the
one
above
would
not
ever
appear
in
EULAs
drafted
to
American
customers
without
a
similar
form
of
protection.
Ideally,
an
American
version
of
the
Consumer
Rights
Bill
would
extend
to
all
types"
of
videogame
and
software
purchases.
Steam,
a
popular
online
store
for purchasing
videogames
(that
also
owns
a
publishing
arm
called
Valve),
announced a
pro-consumer
policy,
and
is
now
allowing
refunds
for
any
reason:
"You
can
request
a
refund for
nearly
any
purchase
on
Steam-for
any
reason.
Maybe
your
PC
doesn't
meet
the
hardware
requirements;
maybe
you
bought
a
game
by
mistake;
maybe
you
played the
title
for
an
hour
and
just
didn't
like
it."
"It
doesn't
matter.
Valve
will,
upon
request
via
help.steampowered.com,
issue
a
refund
for any
reason,
if
the
request
is
made
within
fourteen
days
of
purchase,
and the
title
has
2015),
http://www.engadget.com/2015/04/05/playstation-vita-settlement-credit/;
Owen
Good,
Free
Games,
Cash
and Credit
Now
Available
in
PlayStation
Vita
Class
Action
Settlement,
POLYGON
(Apr.
5,
2015),
http://www.polygon.http://www.polygon.com/2015/4/5/8348301/free-
games-cash-and-credit-now-available-in-playstation-vita-class.
132.
Good,
supra
note
131.
133.
DEPARTMENT
FOR
BUS[NESS
AND
INNOVATION
SKILLS,
WHAT
ARE
MY
RIGHTS UNDER
THE
BILL
WHEN
BUYING
DIGITAL
CONTENT?,
http://discuss.bis.gov.uk/consumer
rightsbill/what-
are-my-rights-under-the-draft-bilI-when-buying-digital-content/#
1.
134.
Electronic
Arts
Software User
License
Agreement,
BATTLEFIELD
4,
http://eacom.s3.
amazonaws.com/EULABF4_ROWPC+8+6+13.pdf.
UNIVERSITY
OF
FLORIDA
JOURNAL
OF' lAWAND
PUBLIC
POLICY
been played
for
less
than
two
hours.
There
are
more
details
below,
but
even
if
you
fall
outside
of
the
refund
rules
we've
described,
you
can
ask
for
a
refund
anyway
and
we'll
take
a
look.,
13
5
Steam's
policy
is
the
first
of
its
kind
in
the
industry.
Unsurprisingly,
many
developers
and
publishers
have
complained that
Steam's
policy
could
undermine
their
efforts
at
growing
their business.
136
The
solutions
to
the
issues
discussed
in this article
are
not
complicated: Congress
must
tackle
the
issue
and
provide consumers
an
additional method
of
protection,
and courts
should
re-examine
how
they
analyze
EULAs.
Leaving
the FTC
with
the burden
of
curbing
deceptive
practices
in
the
industry
will
not
work quickly
enough.
CONCLUSION
Publishers
and
developers
in
the
videogame
industry
are
more
than
happy
to
see
consumers
and
policymakers
rest
on
their
laurels
when
it
comes
to
addressing
this
problem.
As
long
as
courts
are
eager
to
enforce
draconian
EULAs
that
leave
consumers
without
a
remedy,
as
long
as
consumers
are
willing
to
pay money
for
games
before
their
release,
137
and
as
long
consumers
do
not
have
an American
equivalent
of
the
Consumer
Right
Bill,
videogame
publishers
and
developers
will
never
have
the
reason,
incentive,
or
motivation
to
market,
build,
and support
a
videogame
properly
the
first
time
around.
No
other
American
industry
is
given
this
much
room
to
mislead
consumers
and
then
avoid
responsibility
for
its
mistakes.
It
is
clear
that
only
a
major
shift
in
how
courts,
policymakers,
and
consumers
think
about
the
videogame
industry will
lead
to
an
opportunity
to
correct
the
industry's
anti-consumer
race
to
the
bottom.
135.
See
Refund
Policy,
STEAM,
http://store.steampowered.com/steam
refunds/.
See
also
Andy Chalk, New
Steam
Refund
Policy
Can
Be
Used
for
Any
Reason,
PC
GAMER
(June
1,
2015),
http://www.pcgamer.com/new-steam-refund-policy-lets-you-get-your-thatmoney-back-for-any-
reason/; Rob Zacny,
Steam
Refunds:
What
Developers
Think,
Two
Months
On,
PC
GAMEs
(2015),
http://www.pcgamesn.com/steam-refunds-what-developers-think-two-months-later.
136.
Nathan
Grayson,
Steam
Refunds
Could
Cause
Some
Big Problems,
KOTAKU
(June
2,
2015),
http://steamed.kotaku.com/steam-refunds-could-cause-some-big-problems-I
708523970.
137.
See
Luke
Plunkett,
Stop
Preordering
Video
Games,
KOTAKU
(June
25,
2015),
http://kotaku.com/stop-preordering-video-games-1713802537.
[Vol.
27